Card draw simulator
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The Circle Undone Blind Run #7: In the Clutches of Chaos | 0 | 0 | 0 | 1.0 |
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Magnificate · 1179
We’re in the realms beyond our limited material reality. We’re before the Black Throne! Final scenarios tend to be long so with no further delay…
Jenny starts the scenario with 2 scenario resources and 1 Mental Trauma.
Pre-Mulligan Hand: Physical Training, "Watch this!", "I'm outta here!", Overpower, Switchblade
Opening Hand: Physical Training, Switchblade, Take the Initiative, Lockpicks, Enchanted Blade
#1
- PLAY Physical Training
- PLAY Lockpicks
- INVESTIGATE with Lockpicks (, 2 supplies left, 1 clue from Cosmic Ingress)
Those bad-stuff token effects are brutal. Not to mention there’s an extra -4 in the chaos bag. In theory testing at plus 3 should be alright, but I’m uneasy.
- Upkeep: draw Hot Streak, 2 resources total.
#2
- Mythos: 1/4 doom, Ancient Evils
- INVESTIGATE with Lockpicks (, 1 supply left)
Bah! Jenny usually doesn’t run out of Lockpicks so fast.
- The Cosmos Beckons (spend 1 clue, Infinity of Darkness, 2 damage, connect right)
This scenario is going to be hard to follow with just text logs. It’s only the second round, so the decision to take 2 damage in exchange for an advantageous location placement should be clear, but I’ve got no idea how to present that information later.
- MOVE right to Infinity of Darkness
- Upkeep: draw Cat Burglar, 4 resources total.
#3
- Mythos: 3/4 doom, Acolyte (at Cosmos)
- Infinity of Darkness (1 scenario resource left)
- MOVE to Cosmos (Cosmic Gate, 1 horror)
It’s not the Hideous Palace! Note that to Jenny needs to get one or more clues then spend an action to use ability on the Act and only then she can actually move. Compared to that spending scenario resources to move the entire location is so convenient. Jenny must regret giving up her mementos to the Lodge.
- PLAY Switchblade
- FIGHT with Switchblade (, 0, defeat Acolyte)
- Upkeep: draw High Roller, 5 resources total.
#4
- Mythos: 4/4 doom, Wheel of Fortune • X advances to It Awaits (Daemonic Piping, Daemonic Piping, Mindless Dancer, move left to Infinity of Darkness), Ancient Evils
Quadruple encounter! Not to mention the ritual suicide! Good thing Jenny managed to get the blade under the cultist's rib in time.
- PLAY High Roller
- INVESTIGATE with Lockpicks ( High Roller, -1, 1 clue from Infinity of Darkness)
- Enemy: Mindless Dancer hunts to Cosmic Ingress
- Upkeep: draw Searching for Izzie, 5 resources total.
Needless to say, we're going to ignore it.
#5
- Mythos: 2/6 doom, Fate of All Fools
- MOVE to Cosmic Gate (1 horror)
- INVESTIGATE with Lockpicks ( High Roller, -3, 1 clue from Cosmic Gate)
- The Cosmos Beckons (spend 2 clues, Flight into Oblivion, connect above)
- Enemy: Mindless Dancer hunts to Infinity of Darkness
- Upkeep: draw High Roller, 7 resources total.
Board State Reminder: 6 health, 5 sanity, 7 resources, 0 clues
In Play: Lockpicks (1 supply), High Roller, Physical Training
In Hand: Enchanted Blade, Take the Initiative, Hot Streak, Cat Burglar, High Roller
Threat: Fate of All Fools
#6
- Mythos: 3/6 doom, Mysterious Chanting (Acolyte at Flight into Oblivion)
- MOVE up to Flight into Oblivion
- FIGHT with Switchblade ( High Roller, -2, defeat Acolyte)
Another one bites the dust!
- INVESTIGATE with Lockpicks (0, 1 clue from Flight into Oblivion)
- Enemy: Mindless Dancer hunts to Cosmic Gate
- Upkeep: draw Physical Training, 9 resources total.
#7
- Mythos: 4/6 doom, Acolyte (at Cosmos)
One has to wonder, who are these acolytes? Are they with the witches or the Lodge? Or is it neither?
- MOVE up to Cosmos (Hideous Palace)
- FIGHT with Switchblade ( High Roller, -4, defeat Acolyte)
- advance The Cosmos Beckons to In Azathoth’s Domain (Daemonic Piping, Piper of Azathoth, Wizard of the Order)
Great. The Grand Wizard decided to came over and answer the above question... I don't know how to handle both him and the Piper. It too early to throw in the towel, but the action tax is going to be crippling. Regardless, have at it, Jenny!
- FIGHT with Switchblade (+2 , commit Physical Training & High Roller, -1, 2 damage to Piper of Azathoth)
- Enemy: Piper of Azathoth attacks (2 horror)
- Upkeep: draw Leo De Luca, 9 resources total.
#8
- Mythos: 5/6 doom, A World in Darkness,
Mindless Dancer
Timing! One round later and it wouldn't have surged. At least assuming the cultists are still into ritual suicide.
- FIGHT with Switchblade (commit Take the Initiative & Enchanted Blade, , , 0, 2 damage to Piper of Azathoth)
- FIGHT with Switchblade (+2 , High Roller, +1, 2 damage to Piper of Azathoth))
- FIGHT with Switchblade (+3 , -2, defeat Piper of Azathoth)
Yes!
- Enemy: Mindless Dancer hunts to Cosmos
- Upkeep: draw Valentino Rivas, 6 resources total.
#9
- Mythos: 7/6 doom, It Awaits advances to The Final Countdown (1 doom on Azathoth, Daemonic Piping, Mindless Dancer, -3, 1 damage & 1 horror), Ancient Evils
Mementos matter. That's good in terms of campaign design, but not so good in terms of Jenny not having them. In any case, she needs sanity buffers immediatelly.
- PLAY Hot Streak
- PLAY Leo De Luca
- PLAY Valentino Rivas
- INVESTIGATE with Lockpicks ( High Roller, , 1 clue from Hideous Palace)
- Enemy: Mindless Dancer hunts to Cosmos, Mindless Dancer hunts and attacks (1 damage to Leo De Luca, 1 damage to Valentino Rivas, 1 horror to Valentino Rivas)
- Upkeep: draw Overpower, 6 resources total.
#10
- Mythos: 3/8 doom, Acolyte (at Cosmos)
- EVADE ( High Roller, -2, exhaust Mindless Dancer)
- In Azathoth’s Domain (spend 1 clue, Dancer's Mist, connect right)
- MOVE right to Dancer's Mist
- INVESTIGATE with Lockpicks (0, 1 clue from Dancer's Mist)
- Enemy: Mindless Dancer readies, Mindless Dancer and attacks (1 horror to Valentino Rivas, 2 damage)
- Upkeep: draw Overpower, 8 resources total.
Board State Reminder: 3 health, 1 sanity, 8 resources, 1 clue
In Play: Leo De Luca (1 damage), Valentino Rivas (1 damage & 2 horror), Switchblade, Lockpicks (1 supply), High Roller, Physical Training
In Hand: Cat Burglar, 2x Overpower
Threat: Fate of All Fools
#11
- Mythos: 5/8 doom, Acolyte (at Cosmos)
- EVADE ( Streetwise, -2, exhaust Mindless Dancer)
- INVESTIGATE with Lockpicks (, -1, 1 clue from Dancer's Mist)
- MOVE right to Cosmos (Cosmic Gate, lose 1 clue)
Goddamit! I was hoping to advance and lose the dancers. Jenny's in serious trouble.
- FIGHT with Switchblade ( High Roller, defeat Acolyte)
Notice that High Roller does great in this scenario. Silver lining, eh?
- Enemy: Mindless Dancer readies, Mindless Dancer hunts to Dancer's Mist
- Upkeep: draw Switchblade, 8 resources total.
#12
- Mythos: 6/8 doom, Fate of All Fools (1 doom)
Aarrgg... I don't know! I just don't know. Doom?
- INVESTIGATE with Lockpicks (, -2, 1 clue from Cosmic Gate)
- In Azathoth’s Domain (spend 1 clue, Flight into Oblivion, connect up)
- MOVE up to Flight into Oblivion
- Flight into Oblivion (no scenario resources left)
Well spent, I say!
- Enemy: both Mindless Dancers hunt to Cosmic Gate
- Upkeep: draw Jenny's Twin .45s, 10 resources total.
#13
- Mythos: 8/8 doom, The Final Countdown advances (2 doom total on Azathoth, Daemonic Piping, Mindless Dancer), Terror in the Night (+3 , -4, attach)
- INVESTIGATE with Lockpicks (, 1 clue from Flight into Oblivion)
- MOVE left to Cosmos (Infinity of Darkness)
Oh come on! There's no hope left.
- DRAW Leo De Luca
- DRAW Elusive
- Enemy: two Mindless Dancers hunt to Cosmic Gate, Mindless Dancer hunts to Hideous Palace
- Upkeep: draw Emergency Cache, 9 resources total.
#14
- Mythos: 3/10 doom, Whispered Bargain (1 doom)
- INVESTIGATE with Lockpicks (0, 1 clue from Infinity of Darkness)
- Elusive to Dancer's Mist
- In Azathoth’s Domain (spend 1 clue, Flight into Oblivion, connect up)
- MOVE down to Infinity of Darkness
- INVESTIGATE ( High Roller, Streetwise, , 1 clue from Infinity of Darkness)
- Enemy: two Mindless Dancer hunt to Infinity of Darkness, Mindless Dancer hunts to Dancer's Mist
- Upkeep: draw Elusive, 9 resources total.
#15
- Mythos: 5/10 doom, Terror in the Night (+3 , -4, attach)
- MOVE down to Court of the Great Old Ones
- advance In Azathoth’s Domain to What Must Be Done (Fate of All Fools, 2 damage)
No more Mindless Dancers!
- INVESTIGATE with Lockpicks ( High Roller, -4, discard Lockpicks, 1 clue from Court of the Great Old Ones)
- What Must Be Done (spend 1 clue, Infinity of Darkness, connect below)
- MOVE down to Infinity of Darkness
- Upkeep: draw Lockpicks, discard Switchblade, 8 resources total.
Board State Reminder: 1 health, 1 sanity, 8 resources, 0 clues
In Play: Leo De Luca (1 damage), Valentino Rivas (1 damage & 2 horror), Switchblade, High Roller, Physical Training
In Hand: Cat Burglar, 2x Overpower, Jenny's Twin .45s, Leo De Luca, Emergency Cache, Elusive, Lockpicks
Threat: Fate of All Fools
#16
- Mythos: 6/10 doom, Ultimate Chaos (+3 , -1)
Safe!
- INVESTIGATE ( High Roller, commit Leo De Luca, -4, 1 clue from Infinity of Darkness)
- What Must Be Done (spend 1 clue, Flight into Oblivion, 1 horror to Leo De Luca, defeat Valentino Rivas, connect above Court of the Great Old Ones)
- MOVE up to Court of the Great Old Ones
Remember back during the scenario with the derelict house? It knew. Right down to the fact that Jenny would be thrashing around unable to find the Black Throne.
- MOVE up to Flight into Oblivion
- Upkeep: draw "Watch this!", 7 resources total.
#17
- Mythos: 7/10 doom, Mindless Dancer
As expected. It's not actually that bad, given these guys are not immediately lethal.
- INVESTIGATE ( High Roller, commit Jenny's Twin .45s, +1, 1 clue from Flight into Oblivion)
- What Must Be Done (spend 1 clue, Flight into Oblivion, connect up)
- MOVE up to Flight into Oblivion
- MOVE right to Cosmos (Dancer's Mist)
- Enemy: Mindless Dancer hunts to Empty Space
- Upkeep: draw Chronophobia, 8 resources total.
Heh.
#18
- Mythos: 8/10 doom, Mindless Dancer
- Chronophobia
- INVESTIGATE ( High Roller, commit Lockpicks, +1, 1 clue from Dancer's Mist)
- MOVE left to Flight into Oblivion
I'll have Jenny hide here. It's the longest of long shots. I need to draw the right card from the Cosmos deck and it connects to the Black Throne and there's no more than one clue on it.
- Enemy: Mindless Dancer hunts to Empty Space, Mindless Dancer hunts to Dancer's Mist
- Upkeep: draw Lone Wolf, 10 resources total.
#19
- Mythos: 9/10 doom, Mindless Dancer
- Elusive to Infinity of Darkness
- What Must Be Done (spend 1 clue, Pathway into the Void, connect right)
- MOVE right to Pathway into the Void (discard Lone Wolf)
- MOVE down to Cosmos (The Black Throne)
Well... Two clues. If only I had an Intel Report on hand. As it stands...
- RESOURCE
- Enemy: Mindless Dancer hunts and attacks, DEFEAT.
BTW, both Intel Reports were in the Empty Spaces.
It's LiTaS but better! With various real-life distractions it took me two days to finish the scenario. I could only imagine myself sweating at the end if I didn't have that break in the middle. It's long and intense. It's similar to other scenarios in Circle Undone in that it's disproportionately harder for solo investigators. I've lost and in some part it was due to the random 'Our Princess is in Another Castle,' but in the end the loss felt deserved. I had my best shot at winning back in Union and Disillusion, but blew it. Overall, I would rank The Circle Undone on par with The Forgotten Age and higher than previous campaigns. The story threads were neatly tied up and looking back it seems our choices were meaningful. In other words, plotting an optimal route is not going to be easy.
Thanks for reading and see you in The Dream-Eaters! To tell you the truth I'm not especially keen on the Dreamlands, but I hope I'm going to be pleasantly surprised.
Campaign Log:
Disappearance at the Twilight Estate: Valentino disappeared into the mist. 4 pieces of evidence were left behind.
The Witching Hour: Jenny has rejected her fate. The witches’ spell was broken. Mementos: Mesmerizing Flute & Ritual Components. 8 XP (Anette Mason, Cairn Stones, Child's Tree House, Tainted Well, Hermit's House, Delve Too Deep, 1 bonus XP).
At Death's Doorstep: Jenny is on Valentino’s trail. Jenny escaped the spectral realm. Jenny rescued Joseph. Jenny is a member of the Lodge. 5 XP (Office, Delve Too Deep, 2 bonus XP).
The Secret Name: Jenny told the Lodge about the coven. Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix. 4 XP (City of Elder Things, Twilight Abyss, 2 bonus XP), 1 Mental Trauma.
The Wages of Sin: 4 heretics were unleashed unto Arkham. Mementos: Wisp of Spectral Mist. 1 XP (Haunted Fields).
For the Greater Good: Jenny discovered how to open the puzzle box. Jenny was inducted into the Inner Circle. 2 XP (Library, Nathan Wick).
Union and Disillusion: Jenny sided with the Lodge. Valentino is alive. Carl Sanford possesses the secrets of the universe. 4 XP ([Misty Clearing]](/card/05252), [Moss-Covered Steps]](/card/05252), [Misty Clearing]](/card/05254), Haunted Spring, The Geist-Trap).
In the Clutches of Chaos: Jenny asked Sanford for assistance. The path winds before Jenny (2). 3 XP (Carl Sanford, Hangman’s Hill)
Before the Black Throne:
Alas, there's a glaring error in this run. You're supposed to move to the location that has been Cosmos-ed in. I've only noticed it after 2 months. Much too late to do anything about it.