taal_tarang · 132
I was quite surprised that there are no Luke decks using Whitton Green on arkhamdb as they seem like a perfect match. So here is one I made. It is pretty exp heavy (as many mystic decks are) but as soon as you get it going it is a lot of fun. And it does work even at 0xp.
The Foundation
Whitton Greene is a perfect ally for Luke and she is the very foundation of this deck. First of all Luke has a relic item in play right from the start (Gate Box) so she is pretty much an automatic +1 . But this is just the beginning. Her ability works great with Luke's playstyle. He likes to run around a lot or hop into his Box and Whitton has 8 relics and tomes to find in this deck so almost every time you enter a new location you will get a free card. And she gives you cards also when you enter the Dream-Gate (I guess every time Luke goes to sleep he dreams of Whitton giving him new toys)! So mulligan hard for her!
Now to the other aspects of the deck:
Controlling the Encounter Deck
Controlling the encounter deck is always nice but in true solo it can really make your game easy. Especially with Luke. So we got Scroll of Secrets (a tome - can be found by Whitton) - after the Taboo buff it became an amazing card, one of my favorites. And we got Parallel Fates. One thing we need to remember - when Luke draws an enemy that would engage with him while he is the Dream-Gate the enemy goes straight to the discard. So knowing when an enemy is coming can save you a lot of trouble. Besides - when you have for example double Hemispheric Map in play and you know there is a very nasty treachery coming that involves a test you can again move to the Dream-Gate (even during the player window while taking the test) and gain +8 bonus (Dream Gate connecting to four locations is quite common).
Controlling the Chaos Bag
To consistently use cards like Parallel Fates or Recharge (mainly here to charge the Box but you can also charge the Statues if desired) we need some level of control over the chaos bag. That is why we got Premonition and later Grotesque Statue (another target for Whitton). Both important combo pieces but also greatly useful on their own. And besides all that, Statues serve also another role - increasing the chance of drawing and charging the Gate Box.
Dealing With Enemies
If you cannot or don't want to 'evade' the enemy using the Dream-Gate you have other options: Spectral Razor, Storm of Spirits (with boost form Hemispheric Maps both should work really well) and Blood-Rite. All being events mean that Luke can play them from connected location (including Dream-Gate) which gives you a lot of flexibility. And that's important especially in solo.
Getting Clues
Luke will be mainly using his intellect to find clues. His basic stat of 3 needs some buffing. As we mentioned before - Luke has a relic in play from the start so Whitton will pretty much always give him +1. Then we got Hemispheric Maps - one of my favorites when playing Luke. If you have two copies in play (not very unlikely with a little help from Whitton) you will get a further +2 or a +4 if connected to four locations. And when investigating from the Dream-Gate (for example using Burning the Midnight Oil - this card really shines in Luke) it will happen pretty often - especially in mid and late game. When using Read the Signs from the Dream-Gate while having double Maps in play you will investigate with a skill level of 16 - usually a bit of an overkill but still cool.
If you want testless clues we got Drawn to the Flame which again - should be preferably played from the Dream-Gate. With a high level of Encounter Deck control, high (especially with bonuses form the Maps), and the fact enemies cannot spawn in the Dream-Gate Drawn to the Flame is pretty much free clues which is awesome.
Last but not least we got Vantage Point - another card that seems like designed for Luke. It gives you a lot of flexibility. Either if you want to grab an easy clue after jumping into the Dream-Gate in early game, or want to clean up a high shroud location to gain Victory (even without picking up the clue) it lets you do that. Also it works great with Hempishperic Maps as you can move the clues to a location that provides you better bounuses.
Other Cards
Enraptured obviously is there to charge the Box (or the Statues/Scrolls) while helping to investigate. Crack the Case is just a great eco to pay for all the events. Unexpected Courage - wel it's there and you can upgrade it later to Seal of the Elder Sign for some more charges. Tooth of Eztli is there because it is a relic and an accessory (hand slots are pretty crowded) - so it is a good target for Whitton especially before you upgrade to Hemispheric Maps.
Potential Problems
The biggest potential problem is lack of healing and very limited soak. Good encounter deck and enemy control + Luke's mobility combined should be able to mitigate that but occasionally you might run into some problems - especially early in the campaign before you upgrade to the cool cards and more prone to bad luck.
0XP
Here you can find a 0xp version of the deck. https://arkhamdb.com/deck/view/1126655
Have fun and let me know your thoughts!
8 comments |
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Jan 25, 2021 |
Jan 25, 2021
I've built this deck purely as a true solo one (i play on standard) and never played this on multi. If I did I probably would lean more towards cluever too. |
Jan 25, 2021
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Jan 27, 2021What about Eldritch Sophist and cheap spells like Alchemical Transmutation as source of secrets and charges? You may need Charisma or replace Whitton when you have all searchable cards. Or Calling in Favors to search the one or other ally? |
Jan 27, 2021
I generally Charisma in Mr. Rook because I'm a dirty player. Generally you can assemble the Segments when you're about halfway through your deck (you draw a lot of cards). You can continue to dig and shuffle it back in with very few cards remaining. Then if you stop drawing you can usually get one more segment shuffle in before reshuffling your deck. In most cases, you beat the scenario before the discard reshuffle. Usually shuffling the segments before the deck reshuffle takes them offline for 1 turn, which is manageable. Practice Makes Perfect + Enraptured do good work in emergency charge replacement, but in general I dont know that I'd want to use the slots to go deeper into it. Possibly this could be a cool transition once you have Charisma and Whitton but before you get Rook, but the logistics seem complicated. |
Jan 27, 2021
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Apr 28, 2021Please correct me if I'm wrong, but if you investigate through Luke's ability (by playing an event) you are no longer considered to be in the Dream-Gate throughout the resolution of any skill checks and thus lose the powerful Hemispheric map bonus? |
Apr 29, 2021
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Whitton Greene and Luke are an incredible combo! I tend to lean very heavily into the auto search and include Astounding Revelation, Practice Makes Perfect, Deduction and Perception. First upgrade straight into Pendant of the Queen means you can usually spend the end of a scenario dashing all over the board to whatever loction needs anything and snatching up clues willy-nilly. Pendant also makes Luke's weakness totally irrelevant.
I tend to play Luke full on cluever so I like that your build has a lot more utility built in--do you play this solo? how much help does it need clue-ing in multiplayer? on hard vs normal?