Leo’s RttCU Run #4 (The Wages of Sin)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Leo’s RttCU Run #3 (The Secret Name) 2 0 0 1.0
Inspiration for
Leo’s RttCU Run #5 (For the Greater Good) 1 0 0 1.0

Magnificate · 1178

Leo has his second Charisma so I’m expecting him to finish this scenario with style. Nah, actually, I don’t. Even if the Return variant added some easier Heretics the structure of this scenario doesn’t lend itself to easy solo runs. The plan is to banish one Heretic and perhaps get the VP locations, but nothing more. I’m a bit disappointed about not being able to try out the “Erynn wants to meet” variant, but as I’ve said earlier I’d rather the Return fleshed out the Lodge more rather than trying to make the Witches an equivalent faction.

The Wages of Sin

Pre-Mulligan Hand: Daring, Sled Dog. Venturer, Perception, Lone Wolf

Opening Hand: 2× Sled Dog, Lone Wolf, Mauser C96, Intel Report

Agenda & Act: THE HANGED MAN • XII & In Pursuit of the Dead

Leo begins the scenario with 2 Physical Trauma.


#1

#2

#3


The average modifier was minus three-and-a-half. That’s just awful. If it weren’t for the dogs I’d be pummeled by the witches before I could even find the first clue. As it stands, Leo still has to take two direct damage and horror.

Board State Reminder: 5 health, 5 sanity, 1 resource, 0 clues, 24 cards in the standard encounter deck, 20 cards in the spectral encounter deck

In Play: 2× Sled Dog, Sled Dog (1 damage & 1 horror), Mauser C96, Lone Wolf

In Hand: Intel Report, Venturer, Lone Wolf


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Terrible! Two clues in six rounds. Since the beginning of the game Leo drew three toughest enemies in the whole standard encounter deck and auto-failed on two important attacks. I’m running out of combat options. On a side note, seeing the carnage Unhallowed Land tends to wreck with the Sled Dogs I’m considering getting The Star • XVII. The question is, in exchange for what?

Board State Reminder: 4 health, 3 sanity, 3 resources, 2 clues, 14 cards in the standard encounter deck, 22 cards in the spectral encounter deck

In Play: 2× Sled Dog (1 damage & 1 horror), Mauser C96 (1 ammo), The Black Book, Lone Wolf

In Hand: 2× Intel Report, Venturer, Lone Wolf, Mitch Brown

Threat: Maligned


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There are few instances when Agenda advances earlier than Act in this scenario, but this playthrough certainly is one of them. Leo is currently setting himself up for Spectral Webbing one of the Heretics. We might still be able to banish one if we’re lucky with Unfinished Business flip.

Board State Reminder: 4 health, 3 sanity, 2 resource, 2 clues, 12 cards in the standard encounter deck, 23 cards in the spectral encounter deck

In Play: 2× Sled Dog (1 damage & 1 horror), Venturer (1 supply, 1 damage & 1 horror), Mauser C96 (3 ammo), The Black Book, Lone Wolf, Spectral Web

In Hand: Intel Report, Lone Wolf, Mitch Brown, Scene of the Crime, Take the Initiative, Flashlight


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Nope. With both the defeated Heretic and the parleyed Heretic there was nothing Leo could reasonably do. Still, at least the latter encounter cards we mild and didn't prevent our intrepid investigator from reaching the resign location. Notice that we failed to secure Wisp of Spectral Mist meaning that R3 in the finale is barred. This in turn means that Leo cannot follow up on his choice to defy fate. Same goes for the new R6. Leo is not going to make promises he can’t keep, so no signing the Black Book. In the end it’s going to be either becoming the piper or ending the world. So… Eh… Mitch, how do you feel about becoming the lead investigator?

Campaign Log:

Disappearance at the Twilight Estate: Gavriella disappeared into the mist. 3 pieces of evidence were left behind.

The Witching Hour: Leo has rejected his fate. The witches’ spell was broken. 8 XP, Mementos: Mesmerizing Flute & Ritual Components.

At Death’s Doorstep: Leo is on Gavriella’s trail. Leo escaped the spectral realm. Leo rescued Josef. Leo is a member of the Lodge. Leo is deceiving the Lodge. 7 XP.

The Secret Name: Leo told the Lodge about the coven. 4 XP, Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix.

The Wages of Sin: 4 heretics were unleashed unto Arkham. 2 XP.

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