Minh Thi Phan: Minnie the Moocher

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

An_Undecayed_Whately · 872

Concept

This is a really fun seeker deck for multiplayer. It finds lots of clues, helps out fellow investigators, and Minh can usually fend for herself against minor enemies. Also the deck is versatile for a range of situations and can dig for the right card via Resourceful or Eureka!.

Minh Loves to Help

Your main goal is to contribute a skill card to any test that is in doubt, whether for yourself or an ally in your location. Your character ability grants an extra +1 wild stat to this. To get the most of her ability we include 14 skill cards, even including an Overpower. If you have your signature card Analytical Mind in play then you also draw a free card. Most of the skill cards feature a free card draw as well, so the net effect of helping is a net card gain: you spend one card to gain two cards! If you get Analytical Mind in play early it’s not rare to draw your entire deck.

Prepare for your Weakness

Minh’s signature King In Yellow is a crippling weakness! It clogs up your character ability and Analytical Mind . So you should prepare for this ahead of time. Hold onto two or three cards with Knowledge test bonuses (like Unexpected Courage or Perception) in your hand to quickly to deal with The King In Yellow during a routine investigate test. After the weakness is behind you then you can play more freely.

Low Rent "Moocher" Economy

When you get Madam Labranche into play you effectively have an income of two resources per turn. Each turn spend down to zero resources at some point and then use Madam Labranche for a free resource. When you have no resources you gain bonuses to Mariner's Compass, Fire Axe, and Dark Horse. Higher Education (the first card to buy with XP) provides a great way to spend down your resources.

Find All the Clues

This build has a broad toolkit to find 2-4 clues in a single action, rivaling even Rex Murphy. There are knowledge and wild skill bonuses on many cards, and extra clues are granted by Mariner's Compass, Deduction, Look What I Found!, and half the time when you play Winging It. Lucky! helps to succeed when you’ve invested the bonus clue cards but draw a bad fate token. Also this deck includes a copy of Seeking Answers, a versatile tool to deal with a location with a monster, high shroud, or weird cost to enter.

Fend for Yourself

Between the mulligan, Eureka!, and your fast card flow it rarely takes long to get a Fire Axe. With that in hand you shouldn’t need help to dispatch acolytes, ghouls or similar weak minions. With some experience you should obtain Acidic Ichor, which is cheap and works against the heavy hitters. Until then your best hope against elite enemies is retaining a Lucky! or Mind Over Matter to evade. Otherwise make sure to stay close to the guardian investigator!

The Very Profitable Accident

Late in many scenarios there’s a high-shroud location. By this time you might have the opportunity to try a fun combo. Play Take Heart, and if you fail on the investigate you’ll get free resources and two cards and then can fast-play Look What I Found! to gain two clues. Having a Lucky! on hand can help bump big fail into a small fail in order to trigger the Look What I Found!.

Weak Spots

While this deck is versatile and has some powerful features, it’s not without weaknesses. You’re useless against tough enemies until you obtain Acidic Ichor. Also you’re pretty hopeless at agility tests after your single use of Mind Over Matter.

Cards to Keep in Opening Hand

Madam Labranche, Mariner's Compass, Fire Axe, Dark Horse, and possibly Eureka!

Upgrade Route Priorities (suggest doing these in order)

6 XP Higher Education is permanent, so no substitution is required, It is crucial to successful investigation and running your economy, and unlike Mariner's Compass it starts in play

4 XP Acidic Ichor swap for Strange Solution Unidentified

3 XP Pathfinder swap for the Shortcut

Later Upgrades (in no particular order)

3 XP Emergency Cache can speed up playing costly assets, or refresh the supply of Acidic Ichor. Swap out a Look What I Found!

2 XP Deductions swap out the basic versions

4 XP another Acidic Ichor, swap a Fire Axe

Substitutions

The deck list was built with full universe of cards available. Most of the cards are from the Core Set (13 cards), Dunwich cycle (6 cards), Carcosa cycle (8 cards), and the Stella Clark starter (4 cards). The upgrade cards are Dunwich (6 cards) and Carcosa (1).

Some alternatives:

Winging It from Depths of Yoth is a pretty vital low-cost source of extra clues, I'm open to suggestions!

Mariner's Compass from In Too Deep could be swapped for another copy of Winging It

As a new player using a friend's collection, this is my first attempt at making a deck from scratch. I welcome any advice and comments, thanks!

5 comments

Feb 14, 2022 NarkasisBroon · 10

A really solid first deck as a new player. You clearly have some idea of the things that make Minh and Dark horse great, and how to build synergies into your deck.

So, what would I change? I do have a few suggestions as I play a fair amount of Minh and Dark Horse myself.

First, lucky and look what I found, I find these two don't synergise with dark horse all that well as when you are doing your test you want to have 0 resources in your pool, so you can't afford them at key moments. A good alternative to lucky in dark horse is live and learn, which can help you in some of the same situation, but is free.

Scavenging and scavenging (2) can be really useful in Minh. They provide away to get back your fire axe if you had to discard it to king in yellow, and can also help reuse cards like leather coat to make you all but invulnerable to damage.

I don't see a way to get winging it into your discard pile which makes it a bit hard to get that extra clue out of. I'd suggest an alternative cluefinding card such as working a hunch, or adding cornered with some XP. Cornered is also useful with the king in yellow as it allows you to get some value from cards in your hand without committing them.

Finally you have a lot of draw skills which is admirable, draw is key in Minh, but I would add some draw assets. Dream Enhancing Serum, drawing thin, and rabbits foot will all help your Minh draw more cards per turn and thus get to her key cards more easily and have more fuel in her engine, so to speak.

Hope you are enjoying Arkham Horror. Good luck with your next deck, whether it is Minh or otherwise

Feb 14, 2022 MrGoldbee · 1403

I'd go double compass, 1x axe. 4 clues/two actions.

Feb 15, 2022 Susumu · 338

I would also skip "Take Heart". I think, a failing strategy is not what Minh is good for. Played her with Lucky, and sometimes had it in my hand from early on until the very end of the game. (Which is great, as you less over commit with Lucky in your hand and hence save cards for when you need them.) I think, Lucky is still playable in Dark Horse, especially with Labranche. Though, when you need her resource to pump the Axe or Compass, it gets harder. You can upgrade it into level 3, though, at which point it does not cost a resource. LWIF is in my experience very hard to justify in Dark Horse. I would very much recommend "Sharp Vision" instead, gives you the extra clue for free, and is also a prime target for Resourceful in Minh.

I agree with Narkias, that Scavenging (2) is a great card for Minh, but you don't really have cards to retrieve with it. (Unless the King bumps out an Axe or Compass out of your hand. Or you get really lucky and a "Crypt Chill" discards an empty flask of Ichor.) I would rather take it, if you have some items with uses, that take a slot or self discard. My special holiday tip would be a trip to Venice to get an excellent souvenir from there, that fuels your draw engine even more.

Feb 15, 2022 Susumu · 338

Forgot to write: What I do disagree with Narkasis, is recommending "Rabbit's Foot". Like I said: Minh does not fail that often. I would rather take a "Grisly Totem" for her. If you have the XP for it, it can also draw you cards!

Feb 15, 2022 Susumu · 338

A rules issue, I found: You would have needed 2 copies of the unidentified Solution to get 2 copies of the Ichor. Of course, you can swap the Fire Axe for it, but you will have to pay an extra XP to first change it into the unidentified version.