❄ 2 Packs Deck Guide : Guns and Books

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Derived from
None. Self-made deck here.
Inspiration for
Daisy likes Necronomicons 1 1 0 1.0

5argon · 7546

A no-nonsense Daisy armed with science and worldly knowledge instead of mystical occult. An alternate reality Daisy where she didn't succumb to curiosity and opened the page of The Necronomicon, just an excellent science major student. (But she took the cursed book with her anyways...)

Themed around Encyclopedia's ability to choose any stat to boost, and reading it on the go on yourself with her free Tome . Boosts in this deck have been arranged to round out her stats, so that it takes +2 more from Encyclopedia to have a chance.

With Prophesiae Profana, Daisy can read the Encyclopedia anytime she wants ignoring AoO, make the familiar "stuck Daisy" situation when enemy spawning on her sealed off the free Tome less likely.

She can now use this +2 and more skill card tricks to get away from many kind of harms. This deck use only her backside parallel, which enables including the .45 Automatic as she happened to be in the Miskatonic shooting club. She can also perform on various scenario while being nimble around enemies, doing quests even while enemies are swarming to advance the game board.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ❄ character on the deck's name means the additional box it uses is Edge of the Earth Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

2 Packs Team Compositions

2 Packs Deck Guide : Edge of the Earth series is now complete with the following decks :

To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.

Upgrade guide

 Cost  Total
   Medical Texts  →  Encyclopedia •• 2 XP 2 XP
   Medical Texts  →  Prophesiae Profana ••••• 5 XP 7 XP
    →  Charisma ••• 3 XP 10 XP
   Manual Dexterity  →  Hiking Boots 1 XP 11 XP
   Manual Dexterity  →  Hiking Boots 1 XP 12 XP
   Overpower  →  Scientific Theory ••• 3 XP 15 XP
   Emergency Cache    Emergency Cache •• 2 XP 17 XP
   Overpower  →  Scientific Theory ••• 3 XP 20 XP
   Emergency Cache    Emergency Cache •• 2 XP 22 XP
   Heavy Furs  →  Bulletproof Vest ••• 3 XP 25 XP
   Heavy Furs  →  Bulletproof Vest ••• 3 XP 28 XP
   Working a Hunch  →  Unearth the Ancients •• 2 XP 30 XP
   Working a Hunch  →  Unearth the Ancients •• 2 XP 32 XP

(View at arkham-starter.com)

Remember this 7 XP and try as hard as you can to get this amount in the 1st scenario, as these 2 books makes many cards waiting in the initial deck come online. (Jeremiah Kirby hitting it, Research Librarian have work to do, .45 Automatic hitting things, Vicious Blow is meaningful, etc.)

If you got only 5 XP, choose Encyclopedia in higher player count and stay as support buffer then use spare 3 XP to make early purchase of Charisma. Choose Prophesiae Profana in lower player count for better enemy spawn survival.

Stat buffs

By having

Her stats would become : 4 , 7 , 3 (+1 when shooting the gun), and 4 .

Notice that everything except are 4. By adding Encyclopedia +2 on top, it is enough to perform at that task in Standard difficulty. The tricky part is that you can only choose 1 kind of stat per round. So try doing that multiple times if possible.

Remember that Encyclopedia cannot be activate in defense of mythos draw, you need the skill cards for that. By having 4 and 4 , it make sure Unexpected Courage performs reliably as a treachery cancellation card as if you have Ward of Protection.

To equip the .45 Automatic though you will need to find Daisy's Tote Bag first to put 2 books inside. Which we have a tutor card : Jeremiah Kirby.

Playing with The Necronomicon

Use her free Tome each turn to move the horror if you are not engaged, or having Prophesiae Profana to ignore AoO. You must move the horrors onto your investigator card directly as it says "to Daisy Walker". Scientific Theory can add back 3 sanity defense.

The biggest effect is not the to , but the hand slot. Often it would bump your .45 Automatic, you are lucky. If it bumps one of your core book Encyclopedia or Prophesiae Profana out, then you are screwed! As we only have 1 copy each as far as XP and deck slots allow.

Getting Daisy's Tote Bag quickly with Jeremiah Kirby can prevent this problem as you can hold .45 Automatic in one hand and The Necronomicon in an another, while 2 core books are in the tote bag.

If you feel like it is coming, do not put down 2 books on both hands without Daisy's Tote Bag. Put down only Prophesiae Profana first for survival, since its ignore AoO can in turn fix The Necronomicon should it comes into your other hand.

Advanced?

I would go for Advanced Daisy's Tote Bag.

It save you some actions playing the books, and fast can be clutch if you have Encyclopedia down while engaged with enemy but no Prophesiae Profana yet. (Or having it on hand, waiting for 4 resources.) Then you got it, this tote bag allowing you to put it down Fast skipping AoO, immediately unlocks Encyclopedia reading in the face of monster, and fix the situation.

It also makes you a bit happier if you hit it by mistake on Written in the Stars.

Advanced Necronomicon takes the same 3 horrors to fix, and we have Prophesiae Profana to help moving the horror each turn with her free Tome even while engaged with enemies, so it is over in 3 turns at most. 2x Scientific Theory can also give you back sanity after you move these horrors on to Daisy.

Card tips

.45 Automatic

Your new Shrivelling! This card can be tutored out with Jeremiah Kirby calling even, making it much more likely that this Daisy is ready to defend herself. Though you will need Scientific Theory or Encyclopedia to get to acceptable accuracy that won't waste a bullet.

It is expensive and is not compatible with Unearth the Ancients.


Vicious Blow

Using 2 of the 5 splash slots. This is helpful for .45 Automatic's limited bullet to ensure you don't have to waste a 2 damages shot on odd-HP enemy.

Pray that Written in the Stars hit this card and try go to town with Encyclopedia!


Research Librarian

Key card to get your 2 books Prophesiae Profana and Encyclopedia.

With Charisma, you can use Jeremiah Kirby to find him calling even, then put him down immediately to get the books. Costs a lot of resources though, but this will get better once you have Unearth the Ancients at the end.


Dr. Milan Christopher

One copy is possible because Jeremiah Kirby can get him by calling even.

This deck has no expensive event but a lot of expensive gear. Having this guy ensure you can replay .45 Automatic for more bullets or quickly put down all the books, especially with Advanced Daisy's Tote Bag providing Fast to put down books faster than you can gather resources.


Working a Hunch

Daisy is likely too poor to play this at 2 cost and would rather simply investigate. This is purely an attempt to get more Perception in the deck, but unlike Perception it can be hit by Jeremiah Kirby calling even. Also improves the chance of Written in the Stars hitting 2 books.

Later replaced with Unearth the Ancients. It has the same useful icons, but with real benefit that you want to use, and still can be hit by Jeremiah Kirby calling even. (0 is even)


Deduction

Always a great card especially in this Daisy that sacrificed multi-clue gathering tricks for fighting. Pray that Written in the Stars hit this card.


Holy Rosary

Only 1 copy can be sneaked in with 2x .45 Automatic and 2x Vicious Blow taking the 5 splashes. But Jeremiah Kirby calling even can hit this.

The only accessory and the only thing that round out in this deck. This deck has no spell to cast, this is purely for mythos defense as Encyclopedia cannot boost at that moment. It should be durable as Daisy has a lot of sanity to take.


Emergency Cache, Emergency Cache ••

This unpopular 2 XP upgrade became great with Jeremiah Kirby as its 0 cost would hit calling even. It allows "comboing" after you get it out with Kirby to virtually give you enough resources to play what Kirby get you, while not reducing the overall cards you get since it has draw 1 to replace itself.


Jeremiah Kirby

Call for EVEN. This deck has been designed to hit many useful cards by always calling even. The only odd-costed card is Written in the Stars. And it wouldn't hit the skill cards. This is nice as when you do get Written in the Stars on normal draw, you have more chance to reveal the skill cards.

Also he has reverse stat from Milan, 2/1. This is better at protecting the Scientific Theory Composure. Though we would add Charisma anyway and you will be able to also have Dr. Milan Christopher on board.


Written in the Stars

Since this is a deck about rounded out stats, this card gets more benefits when played "blind" (don't know the top of your deck) as it is more likely that the icons you get will be beneficial to your quest.

After you see which icons you get, then you decide to use Encyclopedia +2 to take it further as needed, or if already enough, boost something else if you need other kind of stats in the same turn. (e.g. You want to evade first then investigate. Deduction was put on the stars, so you use Encyclopedia to add to your .)

2 of her splashes devoted to Vicious Blow is also an attempt to make this play more powerful. If you got Vicious Blow on the stars, using Encyclopedia to add +2 more and even repeated basic fight can be clutch.

This card has synergy with Jeremiah Kirby too as when calling even, it would filter out the asset cards you don't want on the stars, leaving the deck with skill cards.

Even if you hit Working a Hunch, Unearth the Ancients, or Scientific Theory by mistake, it still gives good icons.

Try remember whether the following cards are still in the deck or not and decide on your own whether you want to risk it or not. You don't want to hit them :


Bulletproof Vest •••

Important Scientific Theory protector.


Charisma •••

Important to allows sequential play of Jeremiah Kirby -> Research Librarian without losing Jeremiah Kirby. And also allows stabilizing at Jeremiah Kirby + Dr. Milan Christopher.


Hiking Boots

Mainly to add +1 to compliment +1 that comes with Prophesiae Profana, so she is possible to basic evade a heavy hitting enemy with 2 .


Unearth the Ancients ••

Final upgrade to replace Working a Hunch, retaining good icons for Written in the Stars hit as well.

There is a little trick that you can choose Scientific Theory as your asset, to attempt to reduce shroud of hard locations to 0.


Scientific Theory •••

Very good stats rounder for this Daisy. Also important that it has 3 sanity, as Daisy would have to move horrors from The Necronomicon onto herself, reducing her horror quota. (Cannot move onto Scientific Theory as it says "to Daisy Walker".)


Prophesiae Profana •••••

The key card that allows reading Encyclopedia on the go. boost should be assembled with Hiking Boots to show its usefulness.

I didn't talk about its "locus" effect just yet, it is not the main focus in this deck. You can use her free Tome to send anyone or yourself back home. Given that the book let you ignore AoO and this Daisy can handle enemies, you can use it to divide enemy swarm by having them go with the person that has the enemies in the threat area. If you use this on yourself, beware that you lose the buff to fend off enemies as you are then at the locus.


Encyclopedia ••

The key card that shines after you have Prophesiae Profana so you can always buff yourself regardless of enemies.

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