Bob Jenkins a "Legitimate Businessman"

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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pinkbentines · 20

Bob Jenkins starts selling less than legal gear, fresh from the back of a truck.

Bob's greatest benefit is working with free item asset plays a turn, get Shrewd Dealings and then you're playing them cheap and even able to hand some off to others in your group. Leveraging the strength of the rogue economy is an obvious tool for this, but with the use of a little Underworld Market you can increase the options for Bob every turn. Rushing into high XP with Charon's Obol and In the Thick of It is a risky play, but what's more in the spirit of a rogue survivor?

Get your Underworld Market up and running, using Fence to secure even bigger discounts and double dropping assets with fast and your bonus play as Bob. Load up that Market deck with the best weaponry and investigation tools money can buy. A constant cycle of cards to draw from your side deck when you find yourself in need take a Lupara or a Lockpicks.

Before you get your Underworld Market you'll still be trading in some dodgy gear from the back of a truck (your discard pile) Utilise Scavenging and Burglary to recycle and pay for assets you discard to keep everything moving. Often overlooked items can get a better look in with Bob's free item play a turn and a rolling rogue economy; Newspapers, Lanterns and Gravedigger's Shovels, often not the best choice as they quickly get discarded for effects, now take no action to play and the resouce cost is met each turn with Lone Wolf. Now it costs you nothing to get that lantern or shovel out the instant clue or damage for an action is pretty nice, even the newspaper can be played easily when you've spent your clues and it's replaced just as quickly. You can easily take any combination of Newspapers, Lanterns and Shovels, pick around what you need, 1 of each included here as they all have potential.

Bob's statline with the gear bonuses on each item should keep you moving, Jury-Rig should give you an extra edge and the bread and butter of Perception and Overpower will get you up on more difficult tests. Include a few Resourcefuls and you can pull those Jury-Rig's in from the discard too.

Take Heart in those poor willpower tests and get some cards and money for your trouble to keep those items coming. Dario El-Amin should get your investigate up even further and offset the poor willpower a little. If he's not around use the Madame Labranche to get to the next gear quicker and keep it all moving.

After you meet the requirements of your Underworld Side deck use your excess XP to get your hands on some powerful rogue trinkets, The Red Clock is always a powerful choice and Cheat Death will help you offset those dangerous treacheries.

Utilising those free actions to keep your gear moving means this deck plays good solo and still highly utilises Bob's ability. If you are among friends then utilise your Underworld Market side deck for them too, extra firepower for your Guardians, maybe a little thief kit for any resource starved Seekers? Just so long as they don't ask where it came from, Bob's business is booming.

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