Card draw simulator
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None. Self-made deck here. |
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None yet |
5c Badstuff · 7
Core Mechanic: Discard your entire deck with Daredevil so you can draw 6 (3+3) copies of A Glimmer of Hope and A Glimmer of Hope which gives you 3 / icons and 6 icons. You can recur them all from the discard pile with a single action and resource
Overview: You want to upgrade into A Glimmer of Hope and keep all A Glimmer of Hope in your deck after Scenario 1. The single card combo enabler involves Daredevil, which allows you to put your entire deck into your discard pile as long as there are no other skills in your deck. Then you can add A Glimmer of Hope to your hand for tons of icons for skill tests (such as Skids' gambling ability). When you commit Daredevil to a test it does a few things that are useful:
- Pull out Hospital Debts so you can start paying for it early.
- Put all copies of A Glimmer of Hope into the discard pile so you can draw all 6 of them.
- Put relevant discard-synergy cards into the discard pike (like Scrounge for Supplies).
- Allows you to pick up key cards from the discard pile once you re-shuffle and draw from an empty deck.
In my experience, the best part about this deck was the flexibility. You could dump all of your Glimmer of Hopes into a big Pilfer test, or commit 1-2 to your tests with Thieves' Kit to be just above the worst chaos token. Anything you don't use during your turn can be committed to your tests during the mythos phase.
I upgraded into Fickle Fortune and Soul Sanctification in later scenarios which provides more great bonuses once we have enough experience. Once we begin to scale up, A Glimmer of Hope is less potent but is still valuable if we have the spare actions.
Primary Role: Flex or Cluever
Created: “The Drowned City Investigator Expansion”
Tested: The Forgotten Age (4p) [Success]
Card Choices for Scenario 1:
This deck list is meant to provide an example. Consider changing some cards to suit the needs of your team composition. You may also want to add some more resource generating cards depending on how difficult the chaos bag is.
Core Card Choices
- A Glimmer of Hope gives you 3 / icons and 6 icons.
- Daredevil discards the entire deck when there are no other skills. This places all of the important cards into the discard pile.
Recommended Card Choices
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British Bull Dog allows you to use your to defeat enemies
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Thieves' Kit allows you to use your to advance the game
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Lucky Cigarette Case draws you cards to do things
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Leo De Luca gives you actions to do things
Optional Card Choices:
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In the Thick of It starts you with 3exp, which can be used on purchasing good cards (note: you cannot buy A Glimmer of Hope before Scenario 1 since you are not upgrading)
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Friends in Low Places searches for many of your best cards (like Daredevil). It’s noteworthy that all of the upgrades for this card are good for this deck. If you are including a card like Fortuitous Discovery you can take Bolstering to commit it and place it in your discard pile.
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Lucky! is just universally good since failing tests is bad.
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Fox Mask is for the early scenarios when Skids needs stat boosts.
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Easy Mark since getting resources is good, drawing cards is good, but doing both is even better
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Faustian Bargain since it's incredibly effective resource generation for a level 0 card.
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Good Weather choosing gives +2 for your primary skill and to your allies’ mythos stats
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Manual Dexterity since you only really want to be making tests
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Scrounge for Supplies allows you to play your best level 0 cards again
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Practice Makes Perfect can help you get Daredevil from our deck (just be sure to bring some other Practiced skills)
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Pilfer since it will be hard to fail this important test with up to +9 committed to it. I would suggest getting Pilfer after you get A Glimmer of Hope in your deck.
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Fortuitous Discovery by itself isn't great. But when you have a copy in hand while discarding the rest with Daredevil, it's pretty good.
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"Look what I found!" is nice for a cluever build and it is quite easy to fail investigations with 3 base
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One in the Chamber is nice for a fighter build since most other ways of getting ammo either costs experience, a lot of resources, or both
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Transmogrify essentially deletes an enemy from the game if you leave them behind. Great against Hunter enemies.
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Charon's Obol if you believe that I, a stranger on the internet, have made a good deck that you definitely won't be killed with
I didn't add any upgrade paths since card upgrading is very campaign dependent and team-composition dependent. However, I personally found that Lucky Cigarette Case, Double, Double, and the combo of Fickle Fortune + Soul Sanctification to be effective (since you can gamble with offerings on Soul Sanctification). Additionally, Another Day, Another Dollar was very useful since failing a big gambling test early game is pretty tough to recover from.
If you like this deck list, feel free to let me know by liking or commenting. Let me know if you have any suggestions too, since this is my first published decklist. I'm happy to respond to any questions.
Thanks for reading!