Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
xericdx · 41
Classic Rex focused on finding clues.
Its clue getting setup is fairly classic.
Dr. Milan Christopher, Magnifying Glass, Flashlight, Deduction, Perception. With priority upgrades towards --> Magnifying Glass , Perception, Deduction (less mandatory upgrade in 2 players due to Rex Murphy' ability). Higher Education a strong staple.
Movement
Shortcut, upgradable to Pathfinder and Shortcut: I like both, depends on how many other assets the deck have and whether the other investigator(s) need movement support.
Enemy Management
I have kept Fire Axe for fighting but, in a two player game with a dedicate fighter, it has not been super relevant. I removed it after a few scenario together with 1 copy of "I've got a plan!" as soon as I upgraded the 2 Strange Solutions to their fighting variant Strange Solution. Elusive, is an extra option that comes with nice action compression, especially useful for non-hunter non-doom creators types of enemies.
I also added a Disc of Itzamna. Was useful I believe one once, but that time was really well appreciated.
Economy 1 Emergency Cache to keep the party started before Dr. Milan Christopher comes in.
Search for the Truth and Laboratory Assistant help for card draw. Eureka! useful for this as well. I later added Cryptic Research, manly to help the other player.
All the above important for Higher Education to work.
Support and flex Guts, Manual Dexterity, Eureka!, Inquiring Mind, Mind over Matter (and Higher Education ), Ward of Protection to deal with ad hoc tests, especially those from the Mythos phase. Of those, I have not used much of Mind over Matter or Manual Dexterity.
Liquid Courage as I find it funny and I was with Agnes Baker.
Classic Delve Too Deep for XP, as I did not want to put the extra burden of a second copy of it to the second player (a Mystic).