Card draw simulator
|None. Self-made deck here.|
TheBlackHorror · 11110
Diana is a tank. She can cancel so many treacheries and bad effects that she can take on far more than any other investigator. However, she also has access to a decent pool of Guardian cards, but with the Resource generation of a Mystic. Since it takes a little bit for her mystic powers to kick in, due to her low starting sanity, she needs another way to get things done.
(2) Also mulligan hard for David Renfield. He can generate loads of resources for Diana to power Arcane Studies/Physical Training. Plus, once a doom is on him, he gives Diana +1 . Suck as many resources as you can out of him before getting rid of him, which is easy: you can take an opportunity attack to kill him off, assign some damage/horror to him, or simply boot him to the discard pile by playing a Guard Dog (What can I say? Renfield doesn't like dogs).
(3) St. Hubert's Key gives Diana more much-needed Willpower , but also boosts her Intellect to 4, which makes her decent and picking up clues until her Willpower powers up.
(4) Use guardian weapons to kill monsters while you use Diana's Encounter Deck-canceling cards to power up her Willpower. Diana can protect other investigators from back-breaking treacheries like Rotting Remains and cancel attacks with Delay the Inevitable and Dodge. "Let me handle this!" allows Diana to take treachery tests at +2, or simply allows her to target those treacheries with Deny Existence.
-There are a lot of really great Low XP Guardian cards: .45 Automatic, Marksmanship, Vicious Blow(2), Kerosene, Dynamite Blast, Well Prepared (which works wonderfully with leveled Arcane Studies and Physical Training), etc. Get this: you can even get her an upgraded Bandolier, which boosts her Willpower!
-Sacrifice: another way to get rid of David Renfield and a way to give Diana incredible Resource generation and/or card draw.
-Crystalline Elder Sign: This card alone turns Diana into 2/4/4/4! Grab a Relic Hunter so you can pair it with St. Hubert's Key and a Holy Rosary or Police Badge and she turns into a monstrous 4/5/4/4 without any cards beneath her!
Diana's unique deck-building rules allow for many fun combos and some incredible combo potential. Don't underestimate the Guardian inside of those purple robes!