Asset. Hand

Item. Tool.

Cost: 4.

Seeker

Uses (3 supplies).

Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

Quintin Gleim
The Circle Undone #24.
Fingerprint Kit

Asset. Hand x2

Item. Weapon. Firearm. Illicit.

Cost: 6.

Guardian Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

Used by both gangsters and police officers, the fully automatic Thompson submachine gun was favored due to its accuracy and high volume of fire.
Robert Laskey
The Secret Name #115.
.45 Thompson

Asset

Item. Illicit.

Cost: 3.

Rogue Survivor

Uses (2 supplies).

Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.

Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

Greg Bobrowski
The Secret Name #117.
Tennessee Sour Mash

Asset. Hand. Arcane

Item. Relic. Weapon. Melee.

Cost: 3.

Mystic Guardian

Uses (3 charges).

: Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

Tiziano Baracchi
The Secret Name #118.
Enchanted Blade

Asset. Hand x2

Item. Weapon. Firearm. Illicit.

Cost: 6. XP: 3.

Guardian

Uses (5 ammo).

Ammo spent from .45 Thompson is placed in your resource pool, as resources.

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

Robert Laskey
For the Greater Good #186.
.45 Thompson

Asset. Hand x2

Item. Weapon. Firearm. Illicit.

Cost: 5. XP: 3.

Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

Robert Laskey
For the Greater Good #187.
.45 Thompson

Asset

Item. Illicit.

Cost: 3. XP: 3.

Rogue

Fast. Uses (2 supplies).

Exhaust Tennessee Sour Mash and spend 1 supply: You get +3 for a skill test on a treachery card.

Discard Tennessee Sour Mash: Fight. You get +3 and deal +1 damage for this attack.

Greg Bobrowski
For the Greater Good #190.
Tennessee Sour Mash

Asset

Item. Illicit.

Cost: 2. XP: 3.

Survivor

Uses (3 supplies).

Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.

Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

Greg Bobrowski
For the Greater Good #191.
Tennessee Sour Mash

Asset. Hand. Arcane

Item. Relic. Weapon. Melee.

Cost: 3. XP: 3.

Guardian

Uses (3 charges).

: Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

Tiziano Baracchi
For the Greater Good #192.
Enchanted Blade

Asset. Hand. Arcane

Item. Relic. Weapon. Melee.

Cost: 3. XP: 3.

Mystic

Uses (4 charges).

: Fight. You get +2 for this attack. As an additional cost to use this ability, you may spend up to 2 charges to empower the blade (for each charge spent in this way, you get +1 and deal +1 damage for this attack).

Tiziano Baracchi
For the Greater Good #193.
Enchanted Blade

Asset. Hand

Item. Tome.

Cost: 3. XP: 1.

Seeker

Uses (4 secrets).

Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.

Derek D. Edgell
Union and Disillusion #232.
Esoteric Atlas

Asset. Hand

Item. Tome.

Cost: 3.

Mystic

Uses (4 secrets).

Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.

...so it was, and so shall it ever be.
Ethan Patrick Harris
The Search for Kadath #116.
Scroll of Prophecies

Asset. Hand

Item. Tome.

Cost: 3. XP: 2.

Seeker

Uses (3 secrets).

Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

Mark Molnar
A Thousand Shapes of Horror #158.
Otherworld Codex

Asset. Hand x2

Item. Weapon. Firearm.

Cost: 4.

Guardian

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

Stephen Somers
Dark Side of the Moon #195.

Latest Taboo

This card’s ability now reads: “ Spend 1 ammo: Fight. You get +2 for this attack. If a chaos token with a non-negative modifier is revealed during this attack, this attack deals +2 damage.”

.35 Winchester

Asset. Hand

Item. Tome.

Cost: 2. XP: 3.

Seeker

Uses (2 secrets).

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.

Dimitri Bielak
Where the Gods Dwell #279.
Old Book of Lore

Asset. Hand

Item. Tome. Blessed.

Cost: 3.

Guardian

Uses (4 secrets).

Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

Robert Laskey
The Innsmouth Conspiracy #17.
Book of Psalms

Asset. Hand

Item. Tool.

Cost: 3.

Seeker

Uses (3 secrets).

Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation.

Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

Robert Laskey
The Innsmouth Conspiracy #21.
Cryptographic Cipher

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 4.

Rogue

Fast. Uses (4 ammo).

Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

Mauro Dal Bo
The Innsmouth Conspiracy #25.
.25 Automatic

Asset. Hand

Item. Weapon. Firearm. Illicit.

Cost: 4. XP: 2.

Rogue

Fast. Uses (4 ammo).

Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

After you evade an enemy at your location: Perform the above Fight ability without spending an action.

Mauro Dal Bo
Into the Maelstrom #305.
.25 Automatic

The Red Clock
Broken but Reliable

Asset. Accessory

Item. Relic.

Cost: 2. XP: 2.

Rogue

Exceptional. Uses (0 charges).

Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly...

- 1 charge, you get +3 skill value for your next skill test.

- 2 charges, you may move up to 2 times.

- 3 charges, you may take an additional action this turn.

Robert Laskey
Edge of the Earth Investigator Expansion #53.
The Red Clock