Asset. Hand
Item. Tool.
Cost: 4.
Uses (3 supplies).
Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.
Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 6.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.
Asset
Item. Illicit.
Cost: 3.
Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack.
Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3.
Uses (3 charges).
: Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.
Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 6. XP: 3.
Uses (5 ammo).
Ammo spent from .45 Thompson is placed in your resource pool, as resources.
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.
Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 5. XP: 3.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.
Asset
Item. Illicit.
Cost: 3. XP: 3.
Fast. Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +3 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 and deal +1 damage for this attack.
Asset
Item. Illicit.
Cost: 2. XP: 3.
Uses (3 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.
Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3. XP: 3.
Uses (3 charges).
: Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.
Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3. XP: 3.
Uses (4 charges).
: Fight. You get +2 for this attack. As an additional cost to use this ability, you may spend up to 2 charges to empower the blade (for each charge spent in this way, you get +1 and deal +1 damage for this attack).
Asset. Hand
Item. Tome.
Cost: 3. XP: 1.
Uses (4 secrets).
Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.
Asset. Hand
Item. Tome.
Cost: 3.
Uses (4 secrets).
Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.
Asset. Hand
Item. Tome.
Cost: 3. XP: 2.
Uses (3 secrets).
Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.
Asset. Hand x2
Item. Weapon. Firearm.
Cost: 4.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.
Latest Taboo
This card’s ability now reads: “ Spend 1 ammo: Fight. You get +2 for this attack. If a chaos token with a non-negative modifier is revealed during this attack, this attack deals +2 damage.”
Asset. Hand
Item. Tome.
Cost: 2. XP: 3.
Uses (2 secrets).
Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of their deck for a card, draws it, and shuffles their deck. Then, you may spend 1 secret to have that investigator immediately play that card, reducing its cost by 2.
Asset. Hand
Item. Tome. Blessed.
Cost: 3.
Uses (4 secrets).
Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.
Asset. Hand
Item. Tool.
Cost: 3.
Uses (3 secrets).
Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation.
Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 4.
Fast. Uses (4 ammo).
Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.
Asset. Hand
Item. Weapon. Firearm. Illicit.
Cost: 4. XP: 2.
Fast. Uses (4 ammo).
Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.
After you evade an enemy at your location: Perform the above Fight ability without spending an action.
The Red Clock
Broken but Reliable
Asset. Accessory
Item. Relic.
Cost: 2. XP: 2.
Exceptional. Uses (0 charges).
Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly...
- 1 charge, you get +3 skill value for your next skill test.
- 2 charges, you may move up to 2 times.
- 3 charges, you may take an additional action this turn.