"Not without a fight!"

A skill that might finally see its day now that Bestow Resolve exists. Even more than the Circle Undone cycle of Steadfast, Curiosity, etc, which when committed by that card's effect, commit for two and often four , generally maxing out at six, this card begins at six and could theoretically give hundreds of icons.

Since Bestow Resolve doesn't bypass the restriction of needing an enemy engaged with you to commit it, it won't necessarily fulfil the potential support aspect of giving skills to people at other locations. But, if you are committing things as a support Carson Sinclair already, this is a panic button for you to potentially save yourself from an enemy without needing assistance, at the expense of one charge. There is the possibility of using something like Handcuffs or Bolas to ensure you always have the enemy available.

Is it worth the two-card combo just to bring the skill up to a level of a skill that conditionally gives +x? Skills that give big bonuses and have no effect are often quite contentious, but it is worth pointing out that, despite the two-card combo, one part of it is a level 0 skill that is, at worst, an Overpower or Manual Dexterity without the draw, that may sometimes end up being a drawless Guts. As a low-exp combo, that isn't too bad.

Whether Bestow Resolve is good enough - or easy enough to find - to build a deck around, remains to be seen. But as long as Not Without A Fight isn't eating up a very limited slot - one of Zoey's, or maybe even Carson's - it certainly seems worth trying out. That does leave a fairly limited number of people who can run the combo, and most of them may struggle to find the deck space. I think the strongest consideration is William Yorick, who can repeatedly play Bestow Resolve from his discard pile, and use it to get any awkward items in there to play. But this is running the risk of talking about Bestow Resolve more than the card at hand.

SSW · 216
Amina Zidane

Seems unplayable, particularly on expert. Her sub seems almost useless. 3 stat line is horrific. Apart from extra resource generation, and some synergy with the new doom cards in scarlet keys, I think a she will only find play in normal campaigns.

AussieKSU · 1113
I'm sorry, her Sub? what does that mean? — Zerogrim · 295
Sub class? As in hee charm access. — Therealestize · 74
If that's, what Aussie meant: I think, Dream Diary might be really good in her. At least it would offset her weak stats by a good amount. — Susumu · 381
She also has access to some promissing power to translate it, should she not have help of a seeker. — Susumu · 381
There are new cards to let you manipulate doom — RexMars · 2
Haven't played with her but I agree she looks pretty awful to me. Her stat line and deck building is so bad, she can't make use of most mystic cards (since they focus on willpower). Her ability to reduce cost is mostly not useful since she can't actually make good use of the expensive cards (mostly spells). She doesn't get much benefit for having doom in play either which is inherently dangerous. — fates · 54
Hastur's End

Hastur stared at the boxer, who simply stared at the wall of the palace. He'd been doing so for some time, enough time for a Byakhee to fly up to the King and ask him why it wasn't allowed to help guard the Yellow Realm against the invaders. The King turned his gaze on the still-staring boxer, then on the broken-minded other invader, tightly clutching a bottle of temporary madness and mumbling about how she'd "forgotten her Lockpicks," and turned back to the Byakhee, asking "Would you truly be needed?" The petitioner hesitated, then shook its head and took wing, departing for better hunting grounds.

Gathering his robes, the King cleared his throat, reminding the boxer whose court he stood in. The boxer turned, but kept his eyes averted from the King, either out of (hopefully) decorum or the mad desire to keep himself imprisoned within the cage of sanity. The boxer's face was stoic, though strangely appeared confused, almost bemused; the Whispers of Wisdom the King had granted to him turmoiled within his mind, but the King could see that that wasn't what struck his foe. He had to know what had.

"Well?" he unleashed his voice, like the crashing of the sea waves that were breaking the boxer's home free of the chains of sanity. "Why does your mind waver, sense-maker? What truth confuses you now?"

The boxer swallowed, then said, "I know the secret."

The King's spirit ran cold; he was in greater peril than he thought. Desperately, he sent orders to the Byakhee outside the city, calling on them to protect their King.

He needn't have, though; the boxer quickly followed his words up with, "But I cannot make use of it."

The King grew curious at this, and sent his gaze into the boxer's mind. Show me what you mean, he said, and, thankfully, the boxer did so.

The King saw the Agenda, 8 DOOM piled high. He saw the freed woman, her mind only barely held together by the power of the King's realm. He saw his realm, spread out like a map, with two points containing some strange power that could harm their king, though tokens of some sort chained that power for the moment. He saw how the boxer felt he had to go to those points and remove those tokens, unleash the power chained there.

And he saw the 2 actions the boxer had left to do all that.

"I'm sorry you can't kill me," the King said, and truly meant it; it would've been a splendid story if the boxer and the freed woman had been able to, almost as good as The King in Yellow. Though, he had to admit, he was biased in that regard. "If it's any consolation, soon you shall be free, free of the shackles that have choked you your whole life."

*******

Waves crash. Storm clouds boom. Suns, moons, and stars dance in a dizzying ballet in the merging skies above.

Wini took another drink as she impassively watched her world end. "I knew I should've brought my Lockpicks," she grumbled.

https://arkhamdb.com/huh? — MrGoldbee · 1483
A narrative attempt to describe my playthrough of Dim Carcosa, as well as warn players that Palace of the King doesn't deal any damage to Hastur when you flip it over; you still have to explore and flip other locations. — NightgauntTaxiService · 450
Heeeey, that was awesome! I've stumbled onto this while trying to google for opinions on what the secret is. Reading this, I thought, maybe the secret is that the characters realize they're in a game of arkham horror, and so it's totally possible to just kill the boss and win. Ooor maybe the secret is that this whole thing actually wasn't real, and it's mostly happening in your head, so you can do whatever, even defeat the unnameable, indescribable horror that is Joe (I don't call that fucker by his real name, them's the rules) — Rushional · 128
Buenos Aires

If you already hated Wizard of the Order and friends, you're going to really hate Buenos Aires.

Slight spoilers, but this location was probably designed to try to weaken the slightly cheesy strategy of waiting until you have as many locations as you need out and cleared of clues before playing Relic of Ages and advancing the agenda. Not terribly surprising, as Heart of the Elders also has some changes to prevent similar cheese.

Zinjanthropus · 229
Eldritch Initiation

A basic analysis would say you need to draw at least 3, probably 4 to make this even worth considering. You spend an action to play this card, this card itself is lost, and you pay 1 resource (worth approx. 0.5 to 1 action). If you only draw 2 or less, you probably wouldve been better off just using the draw card action.

You can't choose to discard weaknesses so its not useful on that front either. Low arcane slot mystics is currently a rare archetype but obviously pairs with Binder's Jar and Explosive Ward.

Might find a home in Amina Zidane since she doesn't have the willpower for the typical spells, or a Dragon Pole Lily Chen deck? I think at the moment it might be a bit too hard to setup for too little payoff.

fates · 54
Sefina with the jar or Astral Mirror? — MrGoldbee · 1483
Remember that you can discard other cards than the ones you drew. This means you can cycle through your deck, looking for the best card in your current situation. Still not great, though. — andreasskovse · 15