Asset. Hand

Item. Tome.

Cost: 3. XP: 1.

Seeker

Uses (4 secrets).

Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.

Derek D. Edgell
Union and Disillusion #232.
Esoteric Atlas

Asset. Hand

Item. Tool.

Cost: 4.

Seeker

Uses (3 supplies).

Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

Quintin Gleim
The Circle Undone #24.
Fingerprint Kit

Asset. Accessory

Item. Charm. Cursed.

Cost: 3. XP: 3.

Seeker

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

We should have thrown it back immediately.
But how could we have known?
Ethan Patrick Harris
For the Greater Good #194.
Grisly Totem

Asset. Hand

Item. Tool.

Cost: 2.

Seeker

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.)

While Hawk-Eye Folding Camera has ...

- ... 1 or more evidence, you get +1 .

- ... 2 or more evidence, you get +1 .

- ... 3 or more evidence, you get +1 sanity.

Robert Laskey
The Wages of Sin #154.
Hawk-Eye Folding Camera

Mr. "Rook"
Dealer in Secrets

Asset. Ally

Ally.

Cost: 3.

Seeker
Health: 2. Sanity: 2.

Uses (3 secrets).

Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

"Are you sure you want to know? There is no going back."
Romana Kendelic
The Wages of Sin #153.

Latest Taboo

This card's ability is now a ability.

Mr. "Rook"

Asset. Hand

Item. Tome. Occult.

Cost: 2.

Seeker

Limit 1 per deck.

Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and set them aside, out of play.

Dimitri Bielak
Before the Black Throne #316.
Occult Lexicon

Asset. Hand

Item. Tome.

Cost: 1.

Seeker Mystic

Uses (3 secrets).

Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

Matthew Cowdery
The Secret Name #116.

Latest Taboo

This card's ability is now a ability.

Scroll of Secrets

Asset. Hand

Item. Tome.

Cost: 1. XP: 3.

Seeker

Uses (3 secrets).

Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom 3 cards of any investigator's deck or the encounter deck. You may discard 1 of those cards. You may add 1 of those cards to its owner's hand. Place the rest of those cards on either the top or bottom of their deck, in any order.

Matthew Cowdery
For the Greater Good #188.

Latest Taboo

This card's ability is now a ability.

Scroll of Secrets

Asset

Talent.

Cost: –. XP: 3.

Seeker

Permanent.

You begin each game with 1 additional card in your opening hand.

Possibly Gilman ought not to have studied so hard.
- H. P. Lovecraft, The Dreams in the Witch House
Alexandre Dainche
In the Clutches of Chaos #276.
Studious

Event

Spell.

Cost: 0.

Seeker

Bonded (Occult Lexicon).

Draw 2 cards. Discard up to 2 cards from your hand. For each card thusly discarded, you may either gain 1 resource, or spend 1 resource to deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

Andreia Ugrai
Before the Black Throne #317.
Blood-Rite

Event

Insight.

Cost: 4.

Seeker

Fast. Play after you discover the last clue at your location.

Discover 2 clues at a location with a lower printed shroud value than your location.

They thought you were being unreasonable. Paranoid. Delusional. Turns out you were right all along.
Quintin Gleim
The Circle Undone #25.
Connect the Dots

Event

Insight.

Cost: 0.

Seeker

Fast. Play after an investigator discovers the last remaining clue at your location.

Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

"…when you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth." Arthur Conan Doyle, "The Adventure of the Blanched Soldier"
Greg Bobrowski
The Secret Name #110.
Crack the Case

Event

Spirit.

Cost: 0.

Seeker

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

David Auden Nash
In the Clutches of Chaos #275.
Ghastly Revelation

Event

Insight.

Cost: 1. XP: 5.

Seeker

Shuffle any number of non-weakness cards from your hand into your deck. Draw cards until you reach your maximum hand-size. Remove Glimpse the Unthinkable from the game.

Brian Valenzuela
Before the Black Throne #318.
Glimpse the Unthinkable

Event

Insight.

Cost: 0.

Seeker

Fast. Play only during your turn.

Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

... and power corrupts.
Michal Milkowski
Union and Disillusion #231.

Latest Taboo

Costs 2 additional experience.

Knowledge is Power

Skill

Innate.

Seeker

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

What if you are the cat?
Nacho Molina
The Circle Undone #26.
Curiosity

Rita Young
The Athlete

Investigator

Miskatonic.

Survivor
  • 3
  • 2
  • 3
  • 5
Health: 9. Sanity: 5.

After you evade an enemy: Either deal 1 damage to that enemy, or move to a connecting location. (Limit once per round.)

effect: +2. Until the end of the round, ignore the limit on the above ability.

"You got a bone to pick? Fine by me. I don't need your permission to leave you in the dust."
Tony Foti
The Circle Undone #5.

Rita Young - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, Trick cards level 0-3.

Deckbuilding Requirements (do not count toward deck size): "I'm done runnin'!," Hoods, 1 random basic weakness.

Clocks do not lie. In the past, people have said hurtful things to Rita. They have threatened her, deemed her inferior. But ever since she started running competitively, Rita has only cared about the clock. The clock says that Rita is faster then the rest. It says she is stronger and has trained harder. Now, she may have to fight for her life. Someone is after her. That much she's sure of. She has no idea who it is or why they want her, but there have been several strange men hanging around her dorm. They plan to make an example of her. But they will have to catch her, and the clock says they cannot.
Rita Young
Rita Young

Asset

Talent.

Cost: 0.

Survivor

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

Borja Pindado
The Wages of Sin #159.

Latest Taboo

Costs 3 additional experience.

Drawing Thin

Five of Pentacles
From the Brink

Asset. Tarot

Tarot.

Cost: 3. XP: 1.

Survivor

You get +1 health and +1 sanity.

When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

It is time to rise up again.
Chris Peuler
The Circle Undone #39.
Five of Pentacles

Asset. Accessory

Item. Charm.

Cost: 3.

Survivor Seeker

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

We should have thrown it back immediately.
But how could we have known?
Ethan Patrick Harris
The Secret Name #119.
Grisly Totem