Asset. Hand
Item. Tome.
Cost: 3. XP: 1.
Uses (4 secrets).
Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.

Asset. Hand
Item. Tool.
Cost: 4.
Uses (3 supplies).
Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

Asset. Accessory
Item. Charm. Cursed.
Cost: 3. XP: 3.
After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.
But how could we have known?

Asset. Hand
Item. Tool.
Cost: 2.
After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.)
While Hawk-Eye Folding Camera has ...
- ... 1 or more evidence, you get +1 .
- ... 2 or more evidence, you get +1 .
- ... 3 or more evidence, you get +1 sanity.

Mr. "Rook"
Dealer in Secrets
Asset. Ally
Ally.
Cost: 3.
Uses (3 secrets).
Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.
Latest Taboo
This card's ability is now a ability.

Asset. Hand
Item. Tome. Occult.
Cost: 2.
Limit 1 per deck.
Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and set them aside, out of play.

Asset. Hand
Item. Tome.
Cost: 1.
Uses (3 secrets).
Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.
Latest Taboo
This card's ability is now a ability.

Asset. Hand
Item. Tome.
Cost: 1. XP: 3.
Uses (3 secrets).
Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom 3 cards of any investigator's deck or the encounter deck. You may discard 1 of those cards. You may add 1 of those cards to its owner's hand. Place the rest of those cards on either the top or bottom of their deck, in any order.
Latest Taboo
This card's ability is now a ability.

Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 1 additional card in your opening hand.
- H. P. Lovecraft, The Dreams in the Witch House

Asset
Talent.
Cost: 0.
When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.
Latest Taboo
Costs 3 additional experience.

Five of Pentacles
From the Brink
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 health and +1 sanity.
When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

Asset. Accessory
Item. Charm.
Cost: 3.
After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.
But how could we have known?

Asset. Accessory
Item. Charm. Blessed.
Cost: 2. XP: 3.
After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test fails, return that card to your hand.
But how could we have known?

Asset. Ally
Ally. Geist.
Cost: 1. XP: 1.
You get +1 .
Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.
Forced - When Guiding Spirit is defeated by horror: Exile it.

Asset. Hand
Item. Weapon. Melee.
Cost: 3.
: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

Asset
Item. Illicit.
Cost: 2. XP: 3.
Uses (3 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

Asset
Item. Clothing. Footwear.
Cost: 3.
Limit 1 Footwear per investigator.
You get +1 .
After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

Asset. Hand x2
Item. Weapon. Firearm. Illicit.
Cost: 5. XP: 3.
Uses (5 ammo).
Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

Asset
Talent.
Cost: –. XP: 3.
Permanent.
You begin each game with 2 additional resources.

Asset. Arcane
Ritual.
Cost: 4. XP: 4.
Exceptional.
After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.
- William Shakespeare, Macbeth
