Asset. Hand

Item. Tome.

Cost: 3. XP: 1.

Seeker

Uses (4 secrets).

Spend 1 secret and exhaust Esoteric Atlas: Choose a revealed location that is exactly 2 connections away from your location. Move to that location.

Derek D. Edgell
Union and Disillusion #232.
Esoteric Atlas

Asset. Hand

Item. Tool.

Cost: 4.

Seeker

Uses (3 supplies).

Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

Quintin Gleim
The Circle Undone #24.
Fingerprint Kit

Asset. Accessory

Item. Charm. Cursed.

Cost: 3. XP: 3.

Seeker

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

We should have thrown it back immediately.
But how could we have known?
Ethan Patrick Harris
For the Greater Good #194.
Grisly Totem

Asset. Hand

Item. Tool.

Cost: 2.

Seeker

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.)

While Hawk-Eye Folding Camera has ...

- ... 1 or more evidence, you get +1 .

- ... 2 or more evidence, you get +1 .

- ... 3 or more evidence, you get +1 sanity.

Robert Laskey
The Wages of Sin #154.
Hawk-Eye Folding Camera

Mr. "Rook"
Dealer in Secrets

Asset. Ally

Ally.

Cost: 3.

Seeker
Health: 2. Sanity: 2.

Uses (3 secrets).

Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

"Are you sure you want to know? There is no going back."
Romana Kendelic
The Wages of Sin #153.

Latest Taboo

This card's ability is now a ability.

Mr. "Rook"

Asset. Hand

Item. Tome. Occult.

Cost: 2.

Seeker

Limit 1 per deck.

Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck. When Occult Lexicon leaves play, find each of those copies of Blood-Rite (even if they are out of play) and set them aside, out of play.

Dimitri Bielak
Before the Black Throne #316.
Occult Lexicon

Asset. Hand

Item. Tome.

Cost: 1.

Seeker Mystic

Uses (3 secrets).

Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

Matthew Cowdery
The Secret Name #116.

Latest Taboo

This card's ability is now a ability.

Scroll of Secrets

Asset. Hand

Item. Tome.

Cost: 1. XP: 3.

Seeker

Uses (3 secrets).

Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom 3 cards of any investigator's deck or the encounter deck. You may discard 1 of those cards. You may add 1 of those cards to its owner's hand. Place the rest of those cards on either the top or bottom of their deck, in any order.

Matthew Cowdery
For the Greater Good #188.

Latest Taboo

This card's ability is now a ability.

Scroll of Secrets

Asset

Talent.

Cost: –. XP: 3.

Seeker

Permanent.

You begin each game with 1 additional card in your opening hand.

Possibly Gilman ought not to have studied so hard.
- H. P. Lovecraft, The Dreams in the Witch House
Alexandre Dainche
In the Clutches of Chaos #276.
Studious

Asset

Talent.

Cost: 0.

Survivor

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

Borja Pindado
The Wages of Sin #159.

Latest Taboo

Costs 3 additional experience.

Drawing Thin

Five of Pentacles
From the Brink

Asset. Tarot

Tarot.

Cost: 3. XP: 1.

Survivor

You get +1 health and +1 sanity.

When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

It is time to rise up again.
Chris Peuler
The Circle Undone #39.
Five of Pentacles

Asset. Accessory

Item. Charm.

Cost: 3.

Survivor Seeker

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

We should have thrown it back immediately.
But how could we have known?
Ethan Patrick Harris
The Secret Name #119.
Grisly Totem

Asset. Accessory

Item. Charm. Blessed.

Cost: 2. XP: 3.

Survivor

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test fails, return that card to your hand.

We should have thrown it back immediately.
But how could we have known?
Ethan Patrick Harris
For the Greater Good #195.
Grisly Totem

Asset. Ally

Ally. Geist.

Cost: 1. XP: 1.

Survivor
Health: –. Sanity: 3.

You get +1 .

Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card.

Forced - When Guiding Spirit is defeated by horror: Exile it.

Quintin Gleim
Union and Disillusion #236.
Guiding Spirit

Asset. Hand

Item. Weapon. Melee.

Cost: 3.

Survivor

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

Robert Laskey
The Secret Name #114.
Meat Cleaver

Asset

Item. Illicit.

Cost: 2. XP: 3.

Survivor

Uses (3 supplies).

Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.

Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

Greg Bobrowski
For the Greater Good #191.
Tennessee Sour Mash

Asset

Item. Clothing. Footwear.

Cost: 3.

Survivor

Limit 1 Footwear per investigator.

You get +1 .

After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

Jeff Lee Johnson
The Circle Undone #36.
Track Shoes

Asset. Hand x2

Item. Weapon. Firearm. Illicit.

Cost: 5. XP: 3.

Rogue

Uses (5 ammo).

Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

Robert Laskey
For the Greater Good #187.
.45 Thompson

Asset

Talent.

Cost: –. XP: 3.

Rogue

Permanent.

You begin each game with 2 additional resources.

Never lose sight of what’s really important.
Mark Behm
In the Clutches of Chaos #278.
Another Day, Another Dollar

Asset. Arcane

Ritual.

Cost: 4. XP: 4.

Rogue

Exceptional.

After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.

Harpier cries, "'Tis time, 'tis time."
- William Shakespeare, Macbeth
Tiziano Baracchi
Before the Black Throne #320.
Double, Double