|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
|Minh Thi Phan: On the Path||0||0||0||1.0|
matt88 · 542
This is a Minh Thi Phan deck that tries to focus on investigating while assisting the team with decent fighting options and cash flow.
The deck has 3 functions:
1) Collect clues at good pace by making use of Fingerprint Kit as often as possible.
So, how does the deck work?
As we said, we make use of Fingerprint Kit as often as possible. This is because we can smash it on the enemy's head with Act of Desperation after we 're done with it and recur it with Scavenging. In the meantime we make absurd amounts of money from Dr. Milan Christopher and by refunding Fingerprint Kit's cost from Act of Desperation and replaying it cheaper via Charles Ross, Esq., which in turn allows us to pay for other investigators' items via Charles Ross, Esq.'s ability.
It's important to note here that Charles Ross, Esq.'s effect stacks, which means that the cost of the next Item asset played at your location is reduced by 1 for every time he has been exhausted. That means that if no items are played for a few turns you can play your Fingerprint Kit with a cost reduced by 2 or 3, maybe even play it for 0! Now consider playing Act of Desperation on Fingerprint Kit, refund its cost and then, replay it for free! This is why this deck can make a lot money and easily pay for items played by other investigators.
Also note that by having an upgraded Magnifying Glass, you can juggle it in order to deliberately discard the Fingerprint Kit in order to recur it with Scavenging and replay it at reduced cost using Charles Ross, Esq., but with such cash flow this deck has, even replaying it at full cost should be of no problem!
When upgrading Strange Solution, you will have the choice of whether to go double Ichor, double Elixir, or 1 of each. That will depend on your personal preference and your team's needs. I personally like versatility, so I would recommend 1 of each. If you like gambling, you could also go Shrewd Analysis for some XP efficiency.
The rest of the deck offers mostly utility. Preposterous Sketches for card draw, Overpower helps with Act of Desperation and Acidic Ichor, Eureka! for some card flow, Emergency Cache to set-up faster and Take Heart, as we said, mostly to help your teammates.
The core upgrades of the deck are Charisma, Higher Education, 1x Magnifying Glass (1) and Strange Solution (4). From that point, it's up to you to get what suits your preferences and your team's needs. Some recommendations are:
In conclusion, what you will generally be doing during the game is: Collect clues at good pace using Fingerprint Kit multiple times, while being able to protect yourself via Mind over Matter or throw the occasional damage via Act of Desperation and Acidic Ichor. In the meantime you will be helping your teammates by paying for their assets via Charles Ross, Esq. and feeding them with cards and resources via Take Heart and Empowering Elixir. That pretty much sums it up. Hope you liked the idea. Cheers.