|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
OtterConspiracy · 22
Warm Up Exercises (Introduction):
This is the third deck that I've taken through the Guardians of the Abyss, a mini-project that Frank and I have been doing for the last month or so. The aim was to get through both scenarios in standalone mode (so no XP gain between scenarios and no outcomes get carried over. The first attempt was by Silas and Marie (fail) and was the second Carolyn Fern and Agnes Baker (also a fail, but we did better!)
In both cases it was the enemies in the final Act Xzharah and Dreaded Shantak that were our undoing. So this deck was aimed dealing with those, and all the other enemies, while Ursula Downs dealt with the clues (and basically everything else!)
Getting Up and Running (Economy and Set-Up):
The core of this deck is a fairly standard Rita good stuff. Track Shoes are a great way to get around and pump our core stat and you want to mulligan hard for Ornate Bow as its our main way of dealing with enemies. Our set-up is quite expensive so Emergency Cache is useful for affording the core assets while Take Heart can help dig for essential cards and make a contribution to paying for them.
Running Circles Around Your Foes (Enemy Management):
Our main aim is to deal with all the monsters and cultist these two scenarios throw at us, while Rita's agility of 5 is a good start it won't get us all the way. Our main weapon is Ornate Bow which is classic Rita weapon choice, letting us attack for 3 damage with a skill of 7, before we get either Track Shoes or Peter Sylvestre online. Live and Learn lets us retake any essential shots we miss when we can't afford the actions/AoOs to reload (an excellent suggestion from Frank). The plan for the final fight is to evade, shoot, reload until we've dealt Xzharah 15 damage, and hope Ursula can deal with the other objectives! The bow also let us deal with the Hoods fairly trivially.
Of course evasion is also a great way to deal enemies, especially when we can ping them with a damage with Rita's ability. There are lots of 2 and 3 agility enemies in this scenario so Waylay is a pretty good way of dealing with them. Close Call, another excellent Frank suggestion, gives the deck another way to deal with beefy non-Elite enemies (like those Dreaded Shantak). It also came in really handy for getting rid of pesky Humble Supplicants that were blocking the boss at the end of scenario 1. Finally upgraded Survival Instinct can help us out of a tough spot if we get mobbed.
Healthy Mind, Healthy Body (Staying Alive):
Rita's biggest weakness is her low sanity. To give us somewhere to soak up the horror we're going to be taking we've got Cherished Keepsake and more importantly Peter Sylvestre. Peter also pumps our willpower a bit to help with willpower encounter cards (the agility ones we've already got covered). Unexpected Courage can also be chucked at any must pass treacheries.
Post-Match Analysis (Flex slots and observations):
All in all the deck worked really well and we were finally successful in our mission. The one card I'd probably cut if we were trying again is Belly of the Beast. While I still think its an excellent card for Rita, Ursula was so on top of the clue gathering that it just wasn't necessary. Also while both Lucky! and Resourceful are excellent Survivor card they could easily be swapped out for something else.