Card draw simulator
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None. Self-made deck here. |
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None yet |
jparks172 · 106
ZOEY SAMARAS A RECIPE FOR SUCCESS
This is really a support/damage deck. It excels at advancing the agenda deck quickly for your team, while also doing some impressive AOE DMG to your enemies. It also helps manipulate the encounter deck in ways that will really make it challenging for your enemies to survive. This is my first guide and draft of the deck so I'm looking forward to suggestions from others on how to improve the deck. Remember when suggesting changes the name of the game with this deck is teamwork.
---Mulligan Guide---
Springfield M1903, Drawing Thin, and Olive McBride are must keeps as they are your main damage combo.
Another good keep is David Renfield to pump your resources as soon as possible, while also helping your teammates by advancing the agenda deck faster.
The Council's Coffer is also a pretty good keep as it helps lure all the enemies into one location. Perfect for a big Dynamite Blast or tossing a couple Mk 1 Grenades helping maximize your AOE DMG.
Make sure to keep Mr. "Rook" as finding Kleptomania is a must as it will allow you to get assets or resources from your enemies while searching for your own it will also allow you to get Kleptomania a couple times.
---Stick To The Plan---
Youre going to want to attach Dynamite Blast as it is your main AOE effect especially if you've been lucky enough to get a The Council's Coffer out early.
Extra Ammunition to get some extra ammo on your Springfield M1903
Prepared for the Worst just in case you didn't get one of your Springfield M1903.
You can also consider keeping First Watch as it helps you gather allies at the locations of your choosing.
---Other Card Interactions---
"Eat lead!" is a great way to finish off an enemy at 3hp especially if you have used Extra Ammunition on your Springfield M1903.
Blood Eclipse is another solid choice to do a 4DMG attack while also using Drawing Thin and/or Olive McBride to ensure the attacks success without sacrificing DMG.
On the Hunt used in combination with Warning Shot is a great way to direct your allies from your room to your enemies room. After which you can use a Dynamite Blast or a shot from your Springfield M1903 with a Telescopic Sight attached, in conjunction with Olive McBride and/or Drawing Thin, to help your allies out safely from a connecting room.
"You handle this one!" lets you throw some powerful allies at your enemies or dish out some major DMG from encounter cards at will.
Calling in Favors is a good way to refresh your rook charges and look for your other allies. Try avoid using it on David Renfield if possible as you want to keep the stack of doom on him as high as possible.
Finally if it gets too hot in the kitchen you can always tell your enemies "I'll see you in hell!" and retreat safely. Just make sure when you use "I'll see you in hell!" you don't have any allies around. You wouldn't want to risk defeating them as well.
17 comments |
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Dec 13, 2020 |
Dec 13, 2020Love the Olive McBride + Drawing Thin Combo. On the Hunt + Warning Shot is also really creative, not to mention powerful X_X Why do I never see people talking about this stuff? I guess it really takes a true innovator to push a game's mechanics to the limit. Great job |
Dec 14, 2020Consider Shotgun, empowered by Dark Prophecy and Granny Orne. Up to 5 DMG to one enemy! A lot of the enemies have 7 or 8 health so even one shot could be enough to finish them off. Also, Safeguard is a must for when your enemies try to get away. |
Dec 15, 2020Not sure what teamwork is doing here, considering you don’t want to get cards from your enemies. Maybe stand together three, so your enemies are more likely to draw weaknesses. Interrogate might also be useful for your allies to give you clues. |
Dec 16, 2020Love this deck list. The only thing I want to note is that Kleptomania is such a good card that you are not allowed to keep it in your opening hand; You have to replace it with a new card even after you mulligan. |
Dec 17, 2020
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Dec 17, 2020
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Dec 17, 2020^ // use toward their demise ^ // |
Dec 21, 2020
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Dec 21, 2020
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Dec 22, 2020
or is it the forced effect that interacts in a strange way? I'm really sorry but i don't understand it |
Dec 22, 2020
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Dec 22, 2020
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Dec 22, 2020
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Jan 25, 2021
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Jun 19, 2021Needs "You owe me one!" instead of some of the other off-class cards in order to mess with enemy plans. I also feel like the idea could be implemented with Leo Anderson or even Dexter Drake (using Storm of Spirits/etc), who with Innsmouth also gain further access to debuff cards like Faustian Bargain, Priest of Two Faiths, and the hyper-efficient and hyper-flavorful Geas. Alternatively, play Sefina using The Painted World to recast Delve Too Deep over and over again to focus on summoning allies. |
Jun 19, 2021(Dexter could also utilize Crystalline Elder Sign to increase the debuff theme.) |
Such good synergy in this deck!
Use First Watch to gather all your (non-elite) allies in one spot, and redirect them onto an enemy with warning shot. Then take out that enemy from afar with the springfield + telescopic sight (but make sure you using drawing thin and McBridge to ensure you don't accidentally hit one of your allies)!