Card draw simulator
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Metius · 12
Figured it was a good time to upgrade my derringers, get an extra shot from them.
Opening Hand: Take Heart x2, Old Keyring, Lucky!, Thermos
Kept: Take Heart, Old Keyring, Lucky!
Replacements: Granny Orne, Bandolier
Starting Location: Car A - Car
R1 (0D, 2H, 5$, 0C): 0/4 doom
-Encounter: None
- Play Granny Orne [-4$]
- Investigate 3 vs. 1 (+1): pass [+1C]
- Investigate 3 vs. 1 ( is -1): pass [+1C]
-Draw Perception [+1$]
R2 (0D, 2H, 2$, 2C): 1/4 doom
-Encounter: Acolyte spawns at Car B, +1 doom on Acolyte
- Investigate 3 vs. 1 (): fail
- Stella Clark: Take an additional action this turn
- Investigate 3 vs. 1 ( is +1): pass [+1C]
- Move to Car B - Sleeping Car, Acolyte engages
- Fight Acolyte 3 vs. 3 (-2), play Lucky! [-1$]: pass [+1D, defeated]
-Draw Winging It [+1$]
R3 (0D, 2H, 2$, 3C): 2/4 doom
-Encounter: Claws of Steam 4 vs. 3 (-2), exhaust Granny Orne: pass (She saved herself from dying!)
- Investigate, commit Take Heart 3 vs. 4 ( is -1): fail [draw Peter Sylvestre, Grisly Totem +2$]
- Stella Clark: Take an additional action this turn
- Play Old Keyring [-1$]
- Use Old Keyring: Investigate 3 vs. 2 (0): pass [+1C, -1X]
- Move to Car C - ? Car [1D, 1H Granny Orne]
-Draw "Look what I found!" [+1$]
R4 (1D, 2H, 4$, 4C): 3/4 doom
-Encounter: Ancient Evils [+1 doom], Agenda advances: Car removed from game, -4C
- Investigate 3 vs. 1 (+1): pass [+1C]
- Move to Car D - Car [1H, 1H Granny Orne]
- Investigate 3 vs. 2 (-1): pass [+1C]
-Draw Meat Cleaver [+1$]
R5 (1D, 3H, 5$, 2C): 1/3 doom
-Encounter: Grappling Horror spawns and engages
- Evade Grappling Horror 4 vs. 2 ( is -1): pass [evaded]
- Investigate 3 vs. 2 (-2), exhaust Granny Orne: pass [+1C]
- Move to Car E - Car [2D]
-Grappling Horror readies
-Draw .18 Derringer [+1$] (Even though I had my cleaver, I am now better equipped to take out the horror if I can’t outrun it)
R6 (3D, 3H, 6$, 3C): 2/3 doom
-Encounter: Pushed into the Beyond [Old Keyring reshuffled, discard Resourceful, Dr. Henry Armitage, Rabbit's Foot from deck]
- Investigate, commit Perception 5 vs. 4 (-1): pass [+1C, draw Professor Warren Rice]
- Move to Car F - Dining Car, Grappling Horror B spawns and engages
- Evade Grappling Horror B 4 vs. 2 (-1): pass [evaded]
-Grappling Horror moves to Car
-Grappling Horror B readies and engages
-Draw Live and Learn, discard Winging It [+1$]
R7 (3D, 3H, 7$, 4C): 3/3 doom
-Agenda advances: Sleeping Car removed from game, -4C
-Encounter: Ancient Evils [+1 doom]
- Evade Grappling Horror B 4 vs. 2 ( is +1): pass [evaded]
- Move to Engine Car, advance Act, commit .18 Derringer, Bandolier 5 vs. 3 (0): pass, Encounter 1: Wizard of the Order spawns in ? Car, Encounter 2: Rotting Remains 4 vs. 3 (0): pass, Encounter 3: Broken Rails [-1 ] (Oh sure, take away my last action!)
-Grappling Horror moves to Dining Car
-Grappling Horror B readies
-Draw Granny Orne [+1$]
R8 (3D, 3H, 8$, 0C): 2/4 doom
-Encounter: Rotting Remains 4 vs. 3 (+1): pass, +1 doom on Wizard of the Order
- Play Winging It from discard [-1$]: Investigate 3 vs. 0 (0): pass [+2C, +1 Victory, Winging It reshuffled]
-Advance Act: Resolution 1
1 experience (1 Victory)
Arrived safely to Dunwich, time to see what information I can discover!