Card draw simulator
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5argon · 9347
(Note : Please use Taboo which allow Telescopic Sight to shoot enemies engaged with you, and allow Interrogate to work on non-Humanoid enemies.)
This is probably the most well-oiled resource wise 2 packs Roland deck I have made, thanks to 4 different cards all from The Circle Undone Investigator Expansion : Crack the Case, Act of Desperation, "I've had worse…" (2), and .45 Thompson (3). You need just a printer for Parallel Roland in addition, his back side allow this all-stars assembling of economy cards! The deck is finished at 18 XP.
Telescopic Sight is quite an out of place card in small collection. Carolyn Fern cannot take any 2 handed Firearm. Joe Diamond cannot access Lv. 3 card. That left Roland Banks as the only user, so this deck doubles as an opportunity to play with it. (Shame that Parallel Back can't reach Mk 1 Grenades.)
Parallel Back Roland Banks gets you 6 relevant off-class Tactic cards :
- 2x Elusive : Support Telescopic Sight play by making distance. You can "run and gun", avoiding unnecessary Retaliate as well as moving to where you want to go.
- 2x Act of Desperation : Big refund on throwing equipped .45 Thompson and that gun already gave you resources while you shoot. Plus it activates Well-Maintained if equipped. A Fast Fight with Red Tape Directive.
- 2x Drawn to the Flame : A test-less way to activate Crack the Case for economy on high shroud (4+) location. Can damage an enemy without test with Alice Luxley. (Even enemy you are engaging with if you add Fast from Red Tape to skip AoO.)
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ∞ character on the deck's name means the additional box it uses is The Circle Undone Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
Cost | Total | ||||
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19 XP Deck | 0 XP | ||||
Evidence! | → | "I've had worse…" •• | 2 XP | 2 XP | |
Evidence! | → | "I've had worse…" •• | 2 XP | 4 XP | |
Steadfast | → | Well-Maintained • | 1 XP | 5 XP | |
Steadfast | → | Well-Maintained • | 1 XP | 6 XP | |
Guts | → | Telescopic Sight ••• | 3 XP | 9 XP | |
Guts | → | Telescopic Sight ••• | 3 XP | 12 XP | |
.45 Thompson | → | .45 Thompson ••• | 3 XP | 15 XP | |
.45 Thompson | → | .45 Thompson ••• | 3 XP | 18 XP |
It might looks like a ballsy move to remove 2x Guts from Roland Banks, but I think he is fine with his Leave No Doubt's +3 sanity as well as 2x "I've had worse…" (2), and Hallowed Mirror.
Parallel Back lacks access to get Magnifying Glass and he doesn't have many icons in the deck, I think 2x Perception are better cards to keep. (With Alice Luxley you can get to 6 with a commit, sometimes you are on 4 shroud and need to proc that 1 damage right now.)
You might have bigger collection than this to add things after 18 XP. For this collection, I would try adding 2x Sure Gamble (Not in the Side Deck) for the next 6 XP. (Remember the 2 plays limit of Red Tape when planning to use it.)
Economy!
Guardian often has bad economy but not this deck! TCU cards adds a lot of resources.
The excellent 2x "I've had worse…" (2), Act of Desperation with your 6 cost gun, Crack the Case, .45 Thompson (3) that shoots money.
Enjoy using Drawn to the Flame as an economy card. Not only Red Tape can make it Fast, with "I've had worse…" (2) on hand not only you are less likely to hurt, you get up to 2 resource! When you pick clues you can also use Crack the Case.
(Warning: Using Drawn to the Flame + "I've had worse…" (2) + Crack the Case all in one combo is impossible in 2 plays per round limit of Red Tape, unless you use the once per game Directive flip down if you really need a big chunk of resource in this combo.)
It seems like Roland is extremely rich, but .45 Thompson (cost 6) + Telescopic Sight (cost 3) + Alice Luxley (cost 4) are equally expensive. This many resources are required to replay them 2nd time. In my test play, this deck is on "par", can play Asset as needed without waiting, but not really overflowing with resources.
1x Physical Training is added as a late-scenario resource sink, unbounded / pump wins you a critical treachery pass sometimes. (Especially the crippling, recurring test one like Frozen in Fear.)
How to use Well-Maintained
- Simply play .45 Automatic / Flashlight / Roland's .38 Special while using .45 Thompson and you "discard" it due to slot conflict. This way you can transition from the one-handed gun back to .45 Thompson with full magazine again later. (Or just commit for .)
- Also works the other way when you play .45 Thompson over one-handed Asset. Note that Parallel Back Roland lacks access so Flashlight is quite an important card to investigate. (Other than this is just Alice Luxley.) Don't sleep on Well-Maintained + Flashlight!
- It ultimately makes Telescopic Sight attachment more possible as there are only 2 in 30 cards that are correct target. Even if Telescopic Sight comes when you are down to 1~2 ammo already, with Well-Maintained you can take .45 Thompson up and go again later with the scope and full ammo.
- Telescopic Sight is an Upgrade, at least if you can take it back to get an almost- commit.
- Aim for Act of Desperation discard and you get a lot of rewards!
Tracking Regulations
If you use the Directive set as I specified here, you got 2 Fight, 2 Move, 2 Play per round. Make sure to not make mistakes. I use 4D dice with "2" count refreshed each round on each Directive to help tracking them.
"Play" is the trickiest to keep track :
- Playing Fast card (Elusive, Crack the Case, "I've had worse…", Evidence!, ...) does not use "Play action", but Red Tape doesn't care about Play action, it simply says you cannot play more than 2 cards. Make sure to also count the card you are making it gains Fast with Red Tape.
- If you played "I've had worse…" in your Mythos Phase, you will have just 1 Play left in Investigation Phase as it is a per round.
- Act of Desperation count as both Fight and Play.
- Well-Maintained felt so light when you play being Fast and 0 cost, you may forgot that it costs Red Tape "play" as well. Budget your 2 plays across multiple rounds wisely!
Directive Tricks
- Don't forget that parley boost on Due Diligence can help Interrogate, and Red Tape can make Interrogate not costing action. (Parley already skips AoO.) Still 2 resource cost is expensive.
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Remember that you can flip down a Directive. It is useful for final moments of the scenarios. e.g. You have to Fight 3 times to end it (flip Due Diligence), or you have to Move 3 times (flip Leave No Doubt, you lose 3 sanity!) to get somewhere.
One instance I think worth flipping down Red Tape is using a lot of Fast card in one turn. Something like you have just used "I've had worse…" (2) in Mythos Phase. You want to grab that last clue with Drawn to the Flame, then play 2x Crack the Case you have been holding on hand to distribute resources, finally play .45 Thompson to setup with those resource. Now that's a good turn to ignore your superior's order!
- It may looks like you will never get to use Due Diligence's choice of Investigate (since Parley and Evade you don't get hit by AoO) in this deck, but sometimes AoO is worth it if you have Alice Luxley and want to deal 1 final damage at better odds. The shroud vs. your with Due Diligence + 2 could be much easier than going against enemy's that may have Retaliate. (But take care that the enemy may have effects when it attacks, which will apply as well when you take AoO.)
3 comments |
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Nov 06, 2023 |
Nov 07, 2023
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Nov 10, 2023Finally, my favorite author created the deck that I have been looking for for so long, thank you! I hope you will please us with decks using parallel PnP investigators. |
The DttF inclusion is spicy--I love it!