Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
xericdx · 47
The deck performed well througout the 4 Dream Quest side of the campaign. I unfortunately lost the last scenario but, considering that it is apparently confirmed to be a tough one for solo and I was 2 actions away from victory, not a bad result. The deck was fun to play, although I feel that I did not maneuvre it up to its potential. It takes a bit to get used to leaving enemy in place so we can go full in towards Alessandra's Parley scenanigangs.
Fighing: British Bull Dog Backstab (mostly to fight weakness) Stir the Pot
Clue getting: Lockpicks (preferred to Fake Credentials at level zero, as in solo I do not care about the exhaust, although possible to upgrade later into Fake Credentials (4). The latter has parley Kicking the Hornet's Nest Contemplative
Cards draw: Lucky Cigarette Case "Where's the party?" (also search for enemies to parley with)) Kicking the Hornet's Nest
Resources: Bianca "Die Katz" - Parley Grift
Parley support: Eldritch Tongue Fine Clothes
Extra skills/flex Fox Mask String of Curses Manual Dexterity Quick Thinking Scout Ahead
UPGRADES: Classic upgrades such as Lucky Cigarette Case (3), Lockpicks (1) worked very well. I went for Gené Beauregard and she is definitely great, so is Breaking and Entering (2). Maybe a skill issue, but I could not make much us of Haste.