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|None. Self-made deck here.|
This is a (mostly) offensive spellcaster Jim Culver deck designed to take advantage of the chaos bag manipulation tools in The Forgotten Age. This is a "stand alone" version, though I have drafted up level 0 and "max level" versions which I'll take about later. The primary goal of this deck was to avoid using Shrivelling(3) and Shrivelling(5) (a tried, tested, and exhausted deck). Instead, we dip into Shards of the Void(3) and Song of the Dead(2) for our magic power. I have written extensively about the card compared to Shrivelling(5) here.
This offers us a few advantages. First, the XP cost is the same as 2x Shrivelling(5) but instead we get 4x offensive Spells out of it. Second, the deck is focused on maximizing the upside of our cards, rather that mitigating their downsides (i.e. Shrivelling's(5) self-inflicting horror). Third, it's a fresh approach to Mystic offense. Is it as powerful as a tried and true psycho mind killer Agnes Baker deck? Maybe not, but I haven't found the power level difference to be so wide. For those looking for something different I encourage you to give it a shot.
Piloting the Deck
What's in the deck
The main priority for this deck is getting either Shards of the Void(3) or Song of the Dead(2) out along with Olive McBride; Olive helps more consistently trigger the conditions on the aforementioned spells. These are the cards you want to mulligan hard for.
Other key pieces include Premonition which can give you a heads up of a result, while Dark Prophecy can do in a pinch for Song of the Dead(2). Recall the Future is there not only to take any sting out of Olive McBride but also to strategically pick off tokens that will make you fail. The Chthonian Stone has three benefits: (1) one less bad stuff token, (2) improves our odds of seeing a "0" or , and (3) it usually counteracts any downside to sealing a "0".
As you can probably glean from the above, the wonderful thing about this deck is that each card compliments one another and makes the deck better for it. Rounding out our deck is Enraptured and Recharge(2) to add some consistency, Emergency Cache(2) and Take Heart for economy, Live and Learn and Lucky! as fail safes, and Ward of Protection (because who doesn't)?
Perception is there to give this deck a touch more utility. While this deck is mostly focused on combat, between Jim's ability, Perception, and Recall the Future(2) you should be able to pick off the occasional clue during down moments.This deck should be paired with an investigator who can share most of the investigating load.
The Level 0 deck
The level 0 deck can be found here. I'll give some reasons for certain cards:
- Kukri: I hate including this, but (1) I don't want to waste a splash slot on Machete, (2) as a fighter we'll need an offensive option until you have more Spells, and (3) it's only for one scenario.
- Ritual Candles: paired with Olive McBride these aren't bad until you have Recall the Future(2)
- Hypnotic Gaze: not in the deck listed, but I have included it to (e.g.) deal with Ichtaca.
(A fully powered up version can be found here)[https://arkhamdb.com/deck/view/257659]. The deck is pretty lean on XP, so Delve Too Deep is not really necessary. I recommend the following upgrade path:
- 2x Kukri 2x Song of the Dead(2) or Shards of the Void(3) (4-6XP)
- 2x Shrivelling 2x Song of the Dead(2) or Shards of the Void(3) (4-6XP)
- 2x Ritual Candles Recall the Future(2) (4XP)
- Emergency Cache Emergency Cache(2) (2XP)
- 1x Enraptured 1x Recharge(2) (2XP)
18 XP - now at current deck, further upgrades below
- 2x Ward of Protection Ward of Protection(2) (4XP)
- 2x of Enraptured/Guts/Unexpected Courage 2x Time Warp(2) 4XP
- 1x of Enraptured/Guts/Unexpected Courage 2x Spirit Athame(1)(/card/03311) (1XP)
- Blood Pact(3) (3XP)
Commentary Whether you grab Song of the Dead(2) or Shards of the Void(3) first will depend on how much XP you get in Scenario 1. Grab whatever you can and ditch those Kukri's. Blood Pact(3) is at the end because why not, it's a good emergency boost if needed but otherwise it's a low priority.
Alternatives & Additions
- Grotesque Statue(4): obvious utility for this deck, but omitted mostly for space reasons and not to clutter up our resource curve.
- Hypnotic Gaze: I sometimes add in for Scenario One, but it's a little too janky beyond that.
- Arcane Initiate: to give a little more consistency
- Seal of the Elder Sign(5): good for a big XP sink, and no one will complain if you have it. Also works well with Song of the Dead(2), but less so with Shards of the Void(3).
- Counterspell(2): a solid card, especially with Olive McBride. Can be used instead of Ward of Protection.