Down the Rabbit Hole

I can't help but notice that Edge of the Earth comes with a lot of level 1+ cards that can be upgraded further. This includes a whole Spell suite, like Divination (1) and Divination (4), which are also good with Arcane Research, but then also stuff like On the Trail (1) and On the Trail (3) and Ice Pick (1) and Ice Pick (3), among others. This synergizes with the investigators in this set that have very limited access to their "off-class" level 0 cards, but also seems like an interesting puzzle with Down the Rabbit Hole. Lily Chen can take this card and use it to discount the upgrade from Butterfly Swords (2) to Butterfly Swords (5), and Norman Withers can do the same for Blur (1) to Blur (4), although it will take one of his 5 Mystic Level 0 slots.

But considering the drawback of this card, is it worth it? You'll pay an extra XP just to get the new Level 1 card in your deck, and get refunded that penalty when you upgrade. Net XP, zero. Ideally, you need to have 14 cards to upgrade in a 8-scenario campaign to get the full value here (we'll see how Edge of the Earth's supposedly different campaign structure affects this), so you'd better really want those non-Level 0 upgradable cards. The EOTE investigators don't really have any other options, though, because Lily & Norman don't have that many Level 0 cards that they could take that upgrade into cards of their "off" class. So, frankly, this card anti-synergizes with the investigators in the box. Your only out is to take In the Thick of It and some trauma for three Level 1 cards, but there still aren't going to be enough cards to upgrade. Strange. But it makes me think we'll have future cards that give you an XP bonus for upgrading cards, without this particular drawback, or more ways to start your deck with non-level 0 cards.

Other Mystics & off-class Mystics should consider this card, though, because of the variety of upgrades now available, including in this set. Daisy Walker can get a discount on upgrading Professor William Webb, and take In the Thick of It to get the upgrade for Eon Chart, among other things. And Father Mateo, starting with an extra 5 XP can spread it out across five Level 1 Spells and get a further discount with an Arcane Research or two, or maybe just spend your starting XP on cards you can't upgrade and don't want the penalty on, and use your Down the Rabbit Hole to upgrade Guts and Robes of Endless Night. Up to you!

dscarpac · 1211
Upon further consideration, Lily has plenty of targets with this card with a full collection, since Neutral cards like Overpower have a Guardian upgrade, and Holy Rosary switches classes in its upgrade. You may also want an Emergency Cache or two that can be upgraded. Take In the Thick of It to pick up two Brand of Cthughas at deck creation, five level 0 Guardian cards that can be upgraded (there are plenty), two Enchanted Blades, two Holy Rosarys, and then a Neutral card of your choice to round out the 14 upgradeable cards. This might not be the strongest Lily deck but it will work. — dscarpac · 1211
@dscarpac i'm also hearing that rabbit hole's line "Increase the experience cost for you to purchase new cards by 1." will not make taking 3 level-1 cards at deck creation possible, because they'll each cost +1 to take. No official word on this, but I hear because it's on a separate line than the "After each scenario of a campaign..." line, it also applies to — Renmabo · 602
I don't see why it wouldn't work. Just "purchase" Down the Rabbit Hole last when you build your deck. Additionally, the level 1 cards aren't "new" cards: there never were any other cards in that deck slot to begin with. — dscarpac · 1211
it does say — shikasshadow · 1
so see if get this right. If i was to purchase level 1 Book of shadows it would cost me 2XP but after the next scenario i was going to Purchase Leve3 book of shadows it would cost me anything because of Down the rabbit Hole, saving me 1xp. Do i have this wrong? — Invisiblecam · 1
The upgrade process only cares about the difference in level between the two cards. No matter how much XP you spent to purchase a Level 1 card, going from Level 1 to Level 3 will cost you 2 XP. Down the Rabbit Hole will discount that by 1. So yes, overall you'll end up paying 3 XP, which is still cheaper than buying the Level 3 card outright, which would have cost you 4 XP if you have this card. — dscarpac · 1211
Can you take this card out of your deck with "Adaptable" after you have upgraded most of your deck? — Ponso · 2
Permanent cards can never be removed from your deck. — MindControlMouse · 45
Lets say I want to purchase a new shrivelling(3). Can I just purchase a level 0 and immidiately upgrade it to level 3? If so, that would cost only 3xp with DTRH — Son_of_Gothos · 128
Jury-Rig

Am I wrong or does Jury-Rig work like Lucky? It says "during a skill test", so that sounds like after I draw the chaos token, then I could use Jury-Rig if I wanted. Other mid-test cards are Ancient Covenant and "Lucky" Penny and both function before the skill test has finished.

EDIT: It doesn’t work like Lucky. It’s more like Unexpected Courage.

RiftArkham · 1
No, it can only be used during player windows on a skill test, which are before and after committing. — SSW · 216
the lightning bolt means you can trigger it during player windows, the last player window in a test is after committing cards and before revealing tokens, sadly no lucky timing is available. — Zerogrim · 295
To add to SSW's answer: You can tell this because the action has the 'lightning bolt' free trigger icon, which means that it can be triggered during a player window. You can review the player windows in the timing charts at the end of the Rules Reference Guide. (During skill tests there are two: one right before the 'commit cards' step and one immediately after. — Death by Chocolate · 1489
(sorry Zerogrim, your comment hadn't loaded for me yet when I posted mine) — Death by Chocolate · 1489
And SSW hadn't loaded when I posted mine...thats...spooky — Zerogrim · 295
Can Akachi take this card? — Joannes · 1
no because it uses "durability" not "charge", Akachi can only take stuff that says charge — Andy · 31
Can you use it on a knife ? I guess not as the discard is a cost...i want to recur it with wendy..so i only want to use it on items which discard so i can replay the event..and always get +6 — xarathornx · 1
Can you use jury rig on pocket Multitool? Basically: does it stack? — K1282 · 1
In the Thick of It

I'm surprised no-one's mentioned Calvin yet! This card allows you to start with trauma, giving him an instant stat boost. You can also tailor the trauma to how you're playing him.

The experience can be used on staples like Five of Pentacles and Spirit of Humanity. You can also be a bit fancier and buy cards like the new Prophetic, making Dark Horse decks run smoother by using Prophetic to pay for your Spirit events.

Jaysaber · 7
Actually, Pawiu14 did already mention Calvin. And so did I after him. — Susumu · 381
Underworld Support

I was incredibly skeptical of this card.

To me it seems to say "draw more weaknesses and lose deck consistency" I am someone who is struggling to keep the other permanents out of my decks but this one I felt would never win my heart....until...

Bob Jenkins

Playing bob you realize just how many good cards for him are either limit 1, unique, exceptional or just don't stack, reducing your deck to 25(or 28) doesn't seem like a lot but then you look at one other card he can take, short supply, after your opening hand you have 23 cards left in your deck, ten go straight to your discard pile, what are the odds you get items (for scavenging), improvised events or Weaknesses in there (a weakness you see in your discard pile is one you don't have to fear).

you lose 1 rogue slot, but you gain the ability to double the value of the other 4, so that feels like a win.

your deck consistency goes way up (scavenging, resourceful, scrounge, Lucky Cigarette case all benefit from this set up)

so anyone like me who couldn't see the value in this try it in bob with short supply, and don't think of the one game you end up seeing your signature in the discard pile, think of every game where you got to add 10 more clever tools to win the game with and not compromise your deck consistency to add them.

Zerogrim · 295
Yeah but you can never build out of survivor tech. — MrGoldbee · 1485
Preston would have loved it if it wasn't illicit. Ah well. — suika · 9505
I can't think of a bob build that wouldn't want scavenging and thus resourceful and scrounge, its just so good in him. three cards out of 25 for infinitely reusable items seems difficult to beat. — Zerogrim · 295
Down the Rabbit Hole

How does this card interact with buying new Lvl 0 cards? I'm playing a campaign RN and it's not exactly clear so I can't be trusted to be impartial about it.

From Campaign Play in the rules reference: Each card costs experience equal to the card's level, to a minimum of 1 (purchasing a level zero card still costs 1 experience). The number of pips beneath a card's cost indicates the card's level.

Additionally, from 1.8 "Game Play" in the FAQ: When purchasing a new card during campaign play, an investigator must pay a minimum of 1 experience. As a result, level 0 cards cost 1 experience to purchase. This minimum only applies when purchasing new cards. It does not permanently alter a card’s level or experience cost, and does not apply when upgrading a card to a higher level version.

The way that I read it, as specified by the FAQ, Lvl 0 cards cost 0 XP, but because the cost of adding a new card to your deck must be at least 1, the cost is brought up to 1. My question is this -- does the increased price from DtRH apply to the 0-XP cost of adding a Lvl 0 card before the 1-cost minimum is checked, and if so, does having the price increased from 0 to 1 satisfy the 1-cost minimum? All told, does adding a new Lvl 0 card to your deck with DtRH cost 1 XP or 2?

I think it costs 2exp, except you have adaptable. — Pawiu14 · 196
It's not clear, but I would go with your reading and say it costs 1xp — because adding L0 cards only cost 1xp *as a result* of the min 1 xp requirement. Therefore, the 1xp cost from DtRH should satisfy it. — suika · 9505
According to the rules for modifiers the calculation of the required experience happens bevor you check the minimum costs. — Tharzax · 1
If I upgrade 2 cards at -2xp between them, can I upgrade two other cards at +/- 0? Do those count as "purchasing new cards"? Or would you assume that they count as upgrades, just not at a discount? — morkmork · 13
I am happy that I can answer that now. I contacted FFG via the official contact form on their website and I got a response: Hello X, Thank you for taking interest in Arkham Horror: The Card Game. To answer your question(s): It’s true that level 0 cards cost a minimum of 1 experience to purchase—but also note, this ruling does not permanently alter a card’s experience cost. With “Down the Rabbit Hole” already increasing the experience cost for you to purchase new cards by 1, it is able to fulfill the requirement of making level 0 cards cost at least 1 XP. In summary, you would still only pay 1 XP for level 0 cards you are purchasing. Feel free to reach out to us if any more questions arise! Sincerely, Y — dr31ns5mf · 1
I don't understand. Adding level 0 cards costs 1xp. DTRH increases adding new cards by 1xp. So it should be 2xp surely. Why is it only 1? — Lobstrocity · 2
@dr31ns5mf Hello! Can you share and forward the official ruling email (including questions and answers) you received to arkhamdbfaqs@gmail.com? This is the mailbox of the official FAQ maintainer, and they will update the ruling you received into ArkhamDB! — Jacksonsu · 1
@Lobstrocity It's about when the +1xp cost kicks in. A level 0 card costs 0xp. Normally you pay 1xp because the rules say adding a card costs a minimum of 1xp. However with DTRH you upgrade the base cost of the card from 0xp to 1xp BEFORE you check to see if it's reached the minimum.It feels weird because at face value it looks like it's negating the drawback of the card, but they expect you to get all your level 0 cards for free when building your deck. DTRH is meant to make you commit to your upgraded deck early in exchange for a faster path to get there. It wants you to take — TenDM · 1