Amina Zidane
The Operator

Mystic
Investigator

Chosen. Cursed.

Willpower: 3. Intellect: 3. Combat: 3. Agility: 3.
Health: 5. Sanity: 9.

When you play an asset: Reduce its resource cost by 3. It enters play with 1 doom on it. (Limit once per round.)

effect: +2. You may move all doom from a card at your location to another card at your location.

"What is it trying to tell me?"
Aleksander Karcz
The Scarlet Keys Investigator Expansion #11.
Amina Zidane

Amina Zidane - Back

Investigator

Deck Size: 30.

Deckbuilding Options: Mystic cards () level 0-5, Neutral cards level 0-5, Charm cards level 0-4.

Deckbuilding Requirements (do not count toward deck size): Word of Woe, Word of Weal, Deafening Silence, 1 random basic weakness.

A refugee from French-occupied Algeria, Amina arrived in Arkham with nothing more than she could carry. Six years later, Amina's sharp mind and technical skill placed her at the switchboard for the Miskatonic Valley Telephone Company. Soon after, she began to catch snippets of something strange while at work - distorted words in an unrecognizable language, out-of-place noises, calls that connected to nowhere at all and dropped almost immediately. As the phantom calls grew in frequency, Amina sought answers. She found the right extension, connected to the line, and listened in. Despite not understanding a word of the alien language on the other side, she could tell the eldritch words held real power.
Reviews

This Review is only focused on the inclusion of "Charm cards level 0-4".

Charm cards level 0-4 includes (at the time of writing) every Charm card in the game... Except of course Zoey's Cross.

Some of the more interesting options this gives her include:

-Upgrading from Holy Rosary into Holy Rosary.

-Being able to Research Dream Diary.

-Every variant of Grisly Totem.

-"Lucky" Penny

-Nightmare Bauble

Given the large amount of Accessory Charm cards, I don't think access to off-class Charm cards is of much use without running Relic Hunter or The Hierophant.

The only Charm cards that are both off-class and not Accessories are Obsidian Bracelet and Dream Diary (at time of writing).

Although this does allow for upgrading Lucky Cigarette Case, Dream Diary, Grisly Totem, Cherished Keepsake, Rabbit's Foot, and Holy Rosary via Down the Rabbit Hole.

NorainJS · 49
While it doesn't particularly play with her ability, Dream Diary allows her to take any test at 5+ once per turn. Pretty excellent use of a handslot if you aren't determined to use all the new Doom assets. — housh · 141

Seems unplayable, particularly on expert. Her sub seems almost useless. 3 stat line is horrific. Apart from extra resource generation, and some synergy with the new doom cards in scarlet keys, I think a she will only find play in normal campaigns.

AussieKSU · 852
I'm sorry, her Sub? what does that mean? — Zerogrim · 262
Sub class? As in hee charm access. — Therealestize · 47
If that's, what Aussie meant: I think, Dream Diary might be really good in her. At least it would offset her weak stats by a good amount. — Susumu · 271
She also has access to some promissing power to translate it, should she not have help of a seeker. — Susumu · 271
There are new cards to let you manipulate doom — RexMars · 2
Haven't played with her but I agree she looks pretty awful to me. Her stat line and deck building is so bad, she can't make use of most mystic cards (since they focus on willpower). Her ability to reduce cost is mostly not useful since she can't actually make good use of the expensive cards (mostly spells). She doesn't get much benefit for having doom in play either which is inherently dangerous. — fates · 33

Tldr Amina is a bad version of Marie.

Full review...

Base stats Taking a squared stat line of her (square all stats and add together, which imo is a more accurate estimation of min/max potential) she's a 36, whereas Marie is at a 43. Marie is hence the winner.

Playstyle They both play a high risk game with doom on investigator assets. Amina reduces card cost, while Marie gets bonus actions for having any card with doom. Since you can take blood pact at level zero, Marie wins and her passive will see far more use.

Deckbuilding Amina takes charms, which are rather useless. Mystics already have contested spots for charms, and this just adds off class options to her that ultimately don't improve her basic abilities... spells.

Signature Assets

Marie can force stop doom from advancing the agenda at any point. If you mess up your doom manipulation, Marie can pardon this. Or you can go heavy doom in a witching hour, and then play her signature go give you another witching hour turn, risk free.

Amina's signatures just add doom to play all the time. Since she can't really cast meaningful spells with a 3 in charisma, it's not clear these assets do her any favors.

Weakness

Baron Samedi is actually an asset for Marie in that he can proc her passive at any time. He can force the agenda to advance, but only if you mess the math up.

Deafening Silence on the other hand can make all the accumulated doom add up, immediately. It's like Cursed Memory, but worse.

Overall Rank: C.

Amina tries to fill a niche other mystics have already perfected. Although she can be effective, pretty much everything she can do can be done by Marie, better.

drjones87 · 105