Henry Wan
Aspiring Actor
Asset. Ally
Ally. Criminal.
Cost: 3.
Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol.
- If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.
- If you revealed a , , , , or symbol, do nothing.

Asset
Connection.
Cost: 1.
Uses (0 supplies). Limit 10 supplies on Investments.
Exhaust Investments: Place 1 supply on it.
Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

Asset
Item. Illicit.
Cost: 3.
Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

Asset
Item. Illicit.
Cost: 3. XP: 3.
Fast. Uses (2 supplies).
Exhaust Tennessee Sour Mash and spend 1 supply: You get +3 for a skill test on a treachery card.
Discard Tennessee Sour Mash: Fight. You get +3 and deal +1 damage for this attack.

The Moon • XVIII
Message from Your Inner Self
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if The Moon • XVIII is in your opening hand: Put it into play.

Asset
Condition.
Cost: 2.
Limit 1 per investigator.
Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

Dayana Esperence
Deals with "Devils"
Asset. Ally
Ally. Witch.
Cost: 4. XP: 3.
Uses (3 secrets).
: Attach a non-weakness Spell event from your hand to Dayana Esperence. Limit 1 event attached to her.
The attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played (it remains attached). As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.

De Vermis Mysteriis
Signs of the Black Stars
Asset. Hand
Item. Tome.
Cost: 2. XP: 2.
Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.

Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3.
Uses (3 charges).
: Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

Asset. Hand. Arcane
Item. Relic. Weapon. Melee.
Cost: 3. XP: 3.
Uses (4 charges).
: Fight. You get +2 for this attack. As an additional cost to use this ability, you may spend up to 2 charges to empower the blade (for each charge spent in this way, you get +1 and deal +1 damage for this attack).

Four of Cups
Chalice of the Heart
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
You get +1 .
When the game begins, if Four of Cups is in your opening hand: Put it into play.

Asset. Hand
Item. Tome.
Cost: 1. XP: 3.
Uses (4 secrets).
Exhaust Scroll of Secrets and spend 1 secret: Look at the top or bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on top of its deck.
Latest Taboo
This card's ability is now a ability.

Asset. Hand
Ritual. Talent.
Cost: 3.
Fast.
You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.

Asset. Arcane
Spell.
Cost: 3.
: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

Asset. Arcane
Spell.
Cost: 3. XP: 4.
: Investigate. Investigate using instead of . You get +2 for this investigation. If a , , , or symbol is revealed during this test, you may choose a revealed location up to 2 connections away from your current location; you are now investigating as if you were at the chosen location in addition to your location (you may use either shroud value).

Asset. Arcane
Spell.
Cost: 2.
: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

Asset. Arcane
Spell.
Cost: 2. XP: 4.
: Fight. This attack uses instead of . You get +2 for this attack. If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight, -1 health, and -1 evade for the remainder of the turn (to a minimum of 1).

Ace of Rods
The Fateful Step
Asset. Tarot
Tarot.
Cost: 3. XP: 1.
During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills.
When the game begins, if Ace of Rods is in your opening hand: Put it into play.

Anna Kaslow
Mysterious Soothsayer
Asset. Ally
Ally. Clairvoyant.
Cost: 3. XP: 4.
You have 2 additional tarot slots.
When the game begins, if Anna Kaslow is in your opening hand: Put her into play.
After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

August Lindquist
Elegant and Elusive
Asset
Cultist. Silver Twilight.
Cost: –.
Investigators at August Lindquist's location spend 2 clues, as a group: Parley. Each investigator who spent at least 1 clue must either take 1 damage or 1 horror. Remove August Lindquist from the game and take control of his key.
