Let Tony Morgan Sort Them Out

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Ahoge-dono · 17

Be quick, be efficient, and plan to take down every eldritch abomination that pops out from the encounter deck.

This Tony Morgan deck takes advantage of his action economy to fight with the use of (you guessed it) more actions. Being a dedicated killing machine it's only natural Tony chooses the splash of cards to compliment his deck. Now, this deck suffers from crippling overspecialization and works only in multiplayer with dedicated clue gatherers.

Skill cards are there to supplement the +2 on cards. With 5 , Tony rarely needs the boost, but if you want to get risky with the tougher mobs with a commit of Double or Nothing to deal extra damage or/and sneak in the extra action with Quick Thinking.

Let the hunt begin...

The ideal opening hand is one of the six weapons and Leo De Luca. Unless the weapon you got was Switchblade, your first round is probably going to be resource, put Leo out, and another two actions to do what you want. Reveal the map, draw, get more resources, up to you. Once that first enemy shows up; pop the first bounty on them and let the economy building begin.

Show off to your fellow Investigators with "Watch this!" as you pummel a rat or low health enemy and effectively increase the amount in your resource pool.

Tony is one of the few investigators who can reasonably pull off "Let God sort them out..." with his action economy. Completely an optional card to include in the deck and easily replaceable.

Sometimes you're caught with you pants down...

It happens. Your gun is out of ammo, or you didn't play your gun in time.

For the latter problem, the solutions are to spring one of your guns out with Sleight of Hand. Until we manage to get some cards to supplement our ammo, this isn't a bad card, in general, to extend the longevity of our guns or tide us over the resource famine after playing Leo. Or avoid the opportunity attack with a Narrow Escape to play one of our guns proper and retaliate. And on the chance running is the preferred option Daring is there to help Tony's 2.

With Tony's 2 he is of course very susceptible to Treacheries like Rotting Remains and Frozen in Fear during the encounter step. Hopefully, you're accompanied by compatriots with more and higher sanity that you can pass less ideal encounter cards to them with "You handle this one!", only fair if you're dedicated to keeping monsters off their back with On the Hunt. If you absolutely need to tough it out yourself, Take the Initiative with a possible Delay the Inevitable to take the fail.

Upgrade considerations...

1 x Quick Thinking / 1 x Swift Reflexes > 1 x Haste

Rather than going for the big guns, why not go for "DPS". It makes use of a slot usused by and boost the number of actions you take a turn into ridiculous levels. By itself, possibly turn 4 actions to 5 actions a round. Leo De Luca out? Possibly 6 actions. Pass a test with Quick Thinking or useSwift Reflexes 7 to 8 Actions a turn. Got your switchblade? Congrats you mowed down a big monster with 15+ health in one turn.

2 x "Watch this!" > 2 x Momentum

Start moving away from that crippling overspecialization. Finished murdering a monster but have nothing left to do that isn't more killing. Committing this prior to a fight test makes that next investigate more possible, the next fight easier, or relying on yourself to pass the next treachery card you draw during Mythos.

2 x Switchblade > 2 x Switchblade

2 x .41 Derringer > 2 x .41 Derringer

Goes without saying. More fighting. More Actions.

1 x "Let God sort them out..."/1/2 x Sleight of Hand > 2 x Extra Ammunition/ 2x Swift Reload

Keeps your Colts lasting longer and keeping your stock of bounties to place up.

Optional XP Considerations

Charon's Obol / Streetwise / Marksmanship / Lucid Dreaming

Of course, everyone likes more exp, but naturally, Charon's Obol is something you take at your own peril. With 5 Sanity Tony is at risk of permanently ending in a loony bin. Streetwise is a good pick up if you want to aid with the clue grabbing between all the running and gunning. Marksmanship is just to raise that damage output, and saving an action needing to move to an adjacent spot.

I haven't tried it out yet, but Lucid Dreaming can pull a the second copy of the Long Colts if you really want to walk around with your signature guns akimbo.

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