Darrell Simmons No XP

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

EmperorPutin · 1

Core idea of the deck is to use Flashlight (3) and Old Keyring (3) to get shrouds to 0 and get 2 clues per action, then use scavenging (2) to recur the flashlight and keyring.

Upgrade Order

Scavenging x2 -> Scavenging (2) x2

Flashlight x2 -> Flashlight (3) x2

Old Keyring x2 -> Old Keyring (3) x2

Field Research Upgrade on Empirical Hypothesis

Perception x2 -> Sharp Vision x2

Eureka! x2 -> Gumption x2

Working a Hunch x2 -> True Survivor x2

On Your Own

Deduction x2 -> Deduction (2) x2

Shortcut x2 -> Hiking Boots (1) x2

Always full mulligan to get scavenging, short supply will "draw" you anything else you need.

Tool belt and Hawk-Eye Folding Camera are experimental combo, I haven't actually tested it yet. The idea is when you start investigating the last clue on a location and after you trigger flashlight (3), use the tool belt to fast switch the flashlight and Hawk-Eye Folding Camera to generate more evidence for Darrell's ability. You can also use Tool belt plus Hawk-Eye Folding Camera to discard empty flashlights. If this combo turns out to be not great, then switch the tool belts for Cherished Keepsakes and the hawk-eye cameras for mag glass.

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