Hello ? Yes, this is dog the True Survivor

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Hello ? Yes, this is dog 64 43 25 1.0
Inspiration for
Ashcan "Renfield's Survivor" Pete truely wills to survive th 1 0 0 1.0

Django · 4885

This deck is a proof of concept to play Will to Survive nearly every turn, once all combo pieces are assembled.

Thanks CecilAlucardX for the idea!

Base Combos

  1. Get rich: See the deck this is based on, how David Renfield can make you rich, as you need 6 ressources each time you play and recover Will to Survive. https://arkhamdb.com/decklist/view/4233/hello-yes-this-is-dog-2.0

  2. Play Will to Survive. Commit 2x Resourceful on any tests performed to return Will to Survive and True Survivor to your hand. Play True Survivor to recover 2x Resourceful and any other skill with innate keyword. Repeat.

Support Combos

Upgrades

10 comments

Mar 07, 2018 CecilAlucardX · 10

I'd actually use Eureka. Because, and this is true... it is Innate. Which means it can be the third Innate skill you recover with True Survivor. This draws you more cards, so more Duke discards (although Inspiring Presence means more renfield turns and more duke, which can make Will to survive that much better) I also recommend Scrapper and Plucky just as backup, incase you do not draw the combo pieces in time.

Mar 07, 2018 Django · 4885

Eureka! being Innate is a pretty good point. It was hard not choosing it, because it doesn't cost an action to play and no resources, compared to No Stone Unturned and Preposterous Sketches.

For this deck it's important to get renfield out and it can happen, that you start with neither him nor the phone. That's also why i replaced Inspiring Presence, to make the combos more consistent (Eureka! also shuffles you deck, so it helps if renfield and the phone are the last 4 cards of your deck).

Mar 07, 2018 CecilAlucardX · 10

That's totally fair reason to take out Inspiring presence. I had not considered the consistency factor. That does swing Eureka closer tho, as if you don't find it, just re-occur Eureka and try again. (if don't find any of the cards, man, what happened to your mulligans :D)

Mar 08, 2018 Django · 4885

I can't test this deck, as i'm currently busy with a 4 seeker dunwich run on hard. But i will play this deck in a few weeks.

I've played magic some years ago and this is no different. The more cards a combo deck requires, the harder the setup. It doesn't help, that there's no way to search for the most important cards (however a seeker ally may play No Stone Unturned 5 on pete, once Dim Carcosa is out).

The hardest part will be to get the second copy of Resourceful. That doesn't mean the deck is useless without, even with one Resourceful and True Survivor there's a ot of skills that can be recurred every turn, including Eureka! to search for more cards.

By the way, I only included one copy of Overpower, as it's not an innate skill. However the deck doesnt have many options to boost without the combo. So one may at least remove 1 Perception and add a second Overpower.

Mar 08, 2018 CecilAlucardX · 10

I'm going to almost copy this deck (minus a few personal tweaks for taste) and will try it out. It's almost too bad that finding room for Quick Thinking is almost impossible. 2x Quick thinking + Resourceful means that once you have Will to survive on, you can take any number of skill-based actions at a cost of 3 resources each (which isn't super sustainable but yanno.)

Mar 08, 2018 Django · 4885

Go ahead and replace Eureka! or any of the seeker cards with Quick Thinking and ether hope for very lucky draws... or play two handed. How about Daisy Walker with a focus on mystic so she tutor her own important spells with Arcane Initiate and help pete with Old Book of Lore, Eureka! and No Stone Unturned?

Also ddd to her deck Calling in Favors (to search the following cards) Research Librarian (to search for old book) and Laboratory Assistant. Play A Chance Encounter on Laboratory Assistant for pete's card draw.

You could replace David Renfield with Teamwork in petes deck, add him to daisy and steal him. Plus all her money, Magnifying Glass and St. Hubert's Key? More static bonuses with Will to Survive is always nice to have.

Just remeber that renfield returns to daisys discard, when killed. And her hand, when pete puts him on the phone.

Mar 28, 2018 CecilAlucardX · 10

I tested this (not exactly; had a Rogue so Leo out, Lab Assistant in, and had everyone fighting so dropped the bats for fine suits for The Last King) and I have to say.. it starts weak. I actually went ahead and started with plucky and scrapper for first xp (after last king) and then it started to go very well. Then I finally got both true survivor and will to survive... oh man. WtS, test test test(resourceful grab WtS). Next turn, WtS, test test test (resourceful grab), next turn true survivor move move. Having that combo took a huge amount of stress off, since I knew I could deal with just about anything. It took 4 scenarios (our daisy lost the delves right away... sigh...) but sooo worth it.

Mar 28, 2018 Django · 4885

Can you give more details about "it starts weak"? What difficulty did you play? Pete with Duke should already accomplish some things on their own and Calling in Favors speeds up the deck, depending on the allies you play.

So you're saying the deck is totally bonkers once the combo kicks in (if you draw it)? I know the power of WtS, as i've played Wendy Adams through the base campaign solo. WtS is nice to kill or banish the boss...

However I've postponed playing any survivors, as most new survivor cards are pretty bad compared to other classes (new No Stone Unturned and Seal of the Elder Sign are totally broken).

Apr 06, 2018 CecilAlucardX · 10

Standard difficulty in Path. At first, you can handle weak (Fight value 2-3) enemies and shroud locations, but anything at 4+ starts to be dicey unless you can draw your skill cards. And (tiny spoilers) The Last King's small doom clock AND tiny XP gains kinda make the 3rd encounter a little hard, although by then I had scrapped the 5 xp for Plucky/Scrapper. With Plucky/Scrapper going for me, I had put together 30+ resources, which make tests pretty much done-zo. In the fourth Scenario, I had one copy each of WtS and True Suvivor, and both Resourcefuls. The ability to make plans based on the fact that you CANNOT FAIL tests is amazing. It lets you take "risks" that might otherwise cost you a game, all so you can get more xp by finding xp encounter cards, clearing locations, or clearing beneficial game states. It helps that I'm paired with a slightly different Daisy build that you took the original Hello, This is Dog inspiration. OBoL gets me faster. On the minus side, I got Amnesia as my Basic weakness (Sadface when you have all your cards for the combo, then have to pitch almost all of them).

Jun 28, 2018 CecilAlucardX · 10

So, posting some further feedback; after playing this deck in a duo with Akachi, I have to say it works better in Duo than in Quad. You need a ton of investigate checks that will wear down your money in Quad; in Duo you only need 2-4. And you tend to draw less monsters/Doom adders in Duo as well, allowing you to take David right up to the limit (disgustingly so in A Phantom of Truth, Conviction side. I had 50 resources before I just stopped bothering). I think as a solo deck you would do very well, unless you somehow got totally hosed over several draws (including sketches/Eureka/Favors), as the Will to survive can obliterate bosses/multi clue locations. (Duke has "eaten" a lot of weird things to date). We have just now finished Black Stars Rise by an extremely comfortable margin, and look forward to trouncing the OG He Who Must Not Be Named.