Daisy Walker [Team-up with Daniela]

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Brotkurier · 1

I built this deck as a team-up deck to be paired with Daniela Reyes for my blind run for the Scarlet Keys campaign. The partner deck can be found here: https://arkhamdb.com/deck/view/4726791
The focus is on having fun and some nice synergy with the partner deck. In order to win the game, or at least having a good result, I concentrated on the usual main points which are the standards for a good functioning deck:

Difficulty
Enemy Management
Clue-getting
Encounter protection
Survivability
Economy
Card Drawing
and Action Compression

Since this deck needs to be paired with the team-up deck, the fun is the synergy. If one investigator has a kind of poor economy or lack of card draw, then this will be supported by the other part of the duo and vice versa. Therefore, I want to explain my cards considerations. Here comes the card breakdown.

Daisy Walker: because it is Daisy. Action compression from the investigator card as free of charge delivery.

Encyclopedia: has secrets which we need for later when the upgrades arrive and can help you or your team mate in difficult situations.
Grim Memoir: for helping investigating high shroud locations, it’s a book, has secrets, and draws cards.
Old Book of Lore: an obvious choice for Daisy. Find your cards for a strong setup and help your team mate to find important cards.
Grisly Totem: an extra icon for investigation or mythos tests should never be underestimated.
Dr. Milan Christopher: helps investigating, economy and Daisy will appreciate the soak.
Whitton Greene: important for helping to find your most needed assets. Also helps to soak.
Charisma: essential for having your two homies with you. Took In the Thick of It with two mental trauma.
Down the Rabbit Hole is perfect as we want to upgrade our cards at a good pace.
Astounding Revelation: actionless economy and deck thinning.
Crack the Case: actionless economy which can also help your team mate.
Practice Makes Perfect for finding one of our practiced skills.
Quantum Flux for refreshing our deck when the skills are used up. Also has a nice ? pip for important tests.
The Raven Quill: attach to Old Book of Lore to make it even stronger. In addition to that, it´s a relic.
Ward of Protection: to protect you from nasty treacheries.
8 practiced skill cards for pure efficiency

Upgrade path:

Top priority:

Old Book of Lore - Old Book of Lore
Whitton Greene - Whitton Greene
Grisly Totem - Grisly Totem

Medium priority:

The Raven Quill: Living Quill: make use of your favorite book, not caring about your enemy.
The Raven Quill: Energy Sap: refresh the secrets by taking it from your Encyclopedia. Since I don´t own Enraptured, it will be helpful. Therefore, I never upgrade Encyclopedia.
Ward of Protection - Ward of Protection: take care of your bodyguard because she takes care of you.
Quantum Flux - Astral Mirror: extra action for playing your books and frees up the old book of lore for your body guard. Makes your Tote Bag less essential and your weekness becomes less threatening.
Deduction - Deduction: much appreciated clue compression.
Perception - Perception: for even crazier card draw. Can also help your teammate investigating in case no enemy is around.

Luxury:

Ancestral Knowledge: if you can afford the extra XP, due to your rabbit, then you can load it with:
Surprising Find: perfect synergy with Whitton and your favorite puppet.
Plan of Action x 2: another two practiced cards, giving you nice options.

Fincal thoughs:
As a deckbuiling rooky, my intention was to create and share two fun and efficient decks for a pair of investigators, making any campaign enjoyable. Playing on Easy or Standard difficulity.
Hope you will like the decks and of course would appreciate any ideas in the comment section.

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