Field Agents on a Boat! | HC 7.5k Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Marion Targaryen 2 1 0 1.0

HungryColquhoun · 18930

Field Agents on a Boat!

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I'm continuing my series with a deck each Sunday using the new Drowned City cards, in this case Marion herself being the new card in question. Ever wanted a Lonely Island-style I'm on a Boat party with a pair of Field Agents? No? Well it's happening anyway! Use Soothing Melody to heal horror from your Agents so the party never stops (I'm not reaching with these deck intros... you are...).


Overview

  • The crux of this deck is Hallowed Mirror ••• and two Field Agents to benefit from the recurring Soothing Melodies. So long as you have another event you want to play, Marion's ability makes Soothing Melody effectively action-less. Once this engine is set up then quite often you can get two testless clues from your Field Agents, heal the horror on those Field Agents, and then draw two cards (one from Melodies, one from your ability itself) at little to no cost. Inspiring Presence on top of this makes keeping your Agents sane even easier. I chose Field Agents over Beat Cop •• as Guardians have a lot of ways to deal damage but not so many to find clues. The boost from the agents also gives Marion an effective 5 for investigating (up to 7 with Good Weather).

  • Speaking of damage, 11 is doable for a big round (a Dynamite Blast, two One-Two Punches, one other two-damage attack). Dynamite Blast in particular sits more comfortably on this deck because because you have a few ways to heal. This is a good (not great) level of damage for a Guardian - but then again most Guardians don't get the level of clue compression here.

  • Card draw is very good! As long as you're playing an event per turn Marion gets an extra card which helps you find Hallowed Mirror. From there Soothing Melody and True Awakening offer additional cards on top of this - with Soothing Melody in particular giving an endless supply of healing paired with card advantage.

  • Resource economy is also good. With Marion's access to Fortune cards she's the only outside of Leo who can take Hot Streak (which is very noticeable in terms of the resources it provides), and you have a lone copy of Clean Them Out as a fight event which earns you money. She can also take the usual Ever Vigilant and keep it on Stick to the Plan along with Emergency Cache, adding even more economy on top.

  • Improvised Weapon, Winging It and Fortuitous Discovery mean your weakness is not a large burden - and the latter two give nice clue compression in addition to True Awakening and the Field Agents (while the former two are playable from your discard pile, which makes triggering your ability easier). The investigate events in particular are useful for when Hallowed Mirror stubbornly refuses to come out of your deck despite your good card draw - giving you multiple ways to solve the same problem. Good Weather is responsive to whatever you need to be doing at a given moment - e.g. a big combat turn, or if you need to spend the whole time clue-finding. It also synergises very well with Determined.


Campaign starter and planned progression

In the Thick of It makes this a 29 XP deck, and the chosen Trait for Marion's deckbuilding here is Fortune. In terms of side deck Backpack •• can allow you to find Hallowed Mirror faster but, as you have a number of different means to clue-find plus innate card draw to find the Mirror, this was overkill for me (especially as the deck isn't awash with other targets for Backpack). This is one of those decks where the core engine is really great, but the deck doesn't hinge on it to be effective and so I didn't feel the need to overcompensate. 0 XP deck is below (and link here).

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A recommended order of purchases/upgrades is below. Stick to the Plan is reserved to a much later upgrade than normal due to Marion's high card draw:


Final thoughts

I have always been a big fan of flex, and Marion flexes superbly well. This deck boasts 5 fight and 5 investigate events, with two of each being playable from your discard pile, so more often than not you have what you need in given moment. Field Agent and Blessed Blade or Machete give persistent non-event based capacity for clue-finding and damage, with Good Weather then providing boosts which align to the group's priorities for that turn.

I really liked how this one turned out, finding an easy way to use Field Agents has been a monkey on my back since they came out in TSK. Overall I think Marion is a superb addition to the investigator roster - there's so many ways to build her that it's crazy (literally every deck I've seen has a really cool and completely different take on her - which is awesome)! Let me know your thoughts.

17 comments

Apr 06, 2025 Haddock · 7

What Trait did you choose at deck creation?

Apr 06, 2025 HungryColquhoun · 18930

@Haddock It's Fortune. I'll edit the deck so this is explicit (I'll put it in the Campaign Starter section in a moment...).

Apr 06, 2025 Drostt · 168

When I'll finally get a chance to try new expansion I will definitely try to combine yours idea with @startwiththename to create Ultimate 100% Marion's Agents.

Apr 06, 2025 HungryColquhoun · 18930

@Drostt Sounds like it would be cool! I really love a lot of stuff in StartWithTheName's recent deck (e.g. the Mk 1 Grenades are a nice touch) and it is similarly flexy like this one, but I thought the Field Agent and Hallowed Mirror combo here was an interesting point of difference and honestly both bring something interesting to the table. I think people have been spoilt for choice with decks for Marion, as Valentin's and Providence's decks are equally great and they're also doing quite separate things to one another!

Apr 06, 2025 Julio_R · 1660

Very nice deck, as allways!

Apr 07, 2025 dubcity566 · 114

No trusted? It's an event and it goes so well with the field agent hallowed mirror combination

Apr 07, 2025 HungryColquhoun · 18930

@Julio_R Thank you, very kind of you to say!

@dubcity566 The same question was asked over on Reddit, and while it's nice there's just no space for it. At least on the level 0 deck, Short Rest occupies a similar niche (but retains the ability to heal you as well). You could also swap out Perception or Overpower in the level 0 deck to have Trusted present for a time, but again I feel like these skills are needed to allow you to flex easily early on - especially before True Awakening for easy clues and Good Weather.

A key for success in a lot of decks is keeping inter-dependencies to a minimum, and Trusted does introduce another dependency where you must have an ally out in order for it to be useful. The same doesn't apply to Hallowed Mirror ••• by contrast, which still allows you to cleric before you have your Agents out (and likewise your Agents can pick up a clue before the Mirror, while boosting ). I guess arguably cards like Inspiring Presence have a dependency, but the range of icons means that you can just commit it without making use of its secondary benefit, plus the value of the dependent element - readying an Agent to get a second clue with them - is well worth it.

I guess deck balance is very much a tightrope walk, and for this deck in particular finding space for new cards - even when they would be nice - is very tricky. I only added Good Weather in one of the later versions of this deck, and finding space for that felt painful - especially with it being Myriad!

Apr 08, 2025 gByakko · 187

I dig it, HC! I love pure combat Guardians, but it's always refreshing to see them step outside that typecast.

Apr 08, 2025 HungryColquhoun · 18930

@gByakko Thank you, glad you like it! Yeah Marion can do combat well, but as she can't use two-handed weapons this needs to be via events to really hit the same heights as most Guardians - given this a bit of flex feels natural (though maybe not to the same extent you see here!).

Apr 16, 2025 BennyLuv · 1

I have played this deck in the first 2 scenarios of the Drowned City. Really fun deck. Handles clues no problem and fighting is decent. The one place I have struggled is the Willpower checks. there is very few cards in the deck with willpower and I usually don't want to use them for that. Is this just a weakness of the deck? Or am I missing something? Thanks for any suggestions or advice.

Apr 17, 2025 HungryColquhoun · 18930

@BennyLuv glad you liked it! Re. willpower, there's 9 in the deck plus 7 - plus there's Soothing Melody which also has a to commit if you need it (you could get by with two active copies in your deck), and finally there's Good Weather for persistent willpower test treacheries you want to get rid of. So I think there's enough counter measures, equally though a 2 investigator is unlikely to ever be stomping on willpower treacheries. At least if you do get Rotting Remains and similar there's healing to get you back to normal.

Apr 18, 2025 BennyLuv · 1

Thanks for the response. I guess I was kind of overlooking some of the cards with willpower wanting to use them for there text abilities. I will have to be more conservative using those cards to possibly save them for encounter willpower checks. At least the ones that become semi permanent. I had one in first scenario that made movement cost 2 actions and couldn't get rid of it. The ones that deal damage I see you don't have to worry about passing as the deck heals very well.

Apr 18, 2025 HungryColquhoun · 18930

@BennyLuv No problem! Yeah I think Good Weather and a few commits when you're stuck with something like Frozen in Fear is usually the best solution in these situations.

Sep 13, 2025 athenian858 · 1

@HungryColquhoun Am I correct in understanding that Good Weather doesn't synergize with Marion Tavares ability and is mostly in the deck cause it's just an absurdly good card?

Sep 20, 2025 HungryColquhoun · 18930

@athenian858 Yes exactly that, Good Weather isn't technically played in Marion's turn and so can't trigger her ability - but it is very, very good and allows her to adequately investigate. This Reddit thread has some discussion around it.

Feb 01, 2026 Morssa · 1

How would you say this deck works in true solo Drowned city (I know it's impossible to win but want to try it). Thanks

Feb 05, 2026 HungryColquhoun · 18930

@Morssa Hard to say and to be honest I didn't give TDC too many run throughs when it came out. I could definitely see Persistent Construct being a big pain (evading really is the main way to deal with them, but I suppose Good Weather may help you with that. Good Weather would also support moving around in the Obsidian Canyons scenario. So yeah I could see it doing alright, but I didn't test true solo so YMMV.