Curse of Yig

You'd think that sometimes the Serpent trait would work in your favor, but no. This is the card that demonstrates that Evil Overlord Rule 34 (no, not THAT rule 34) applies to Arkham investigators too. ("I will not turn into a snake. It never helps.")

Staffan · 3
More than that, it almost does nothing at all - positive or negative. It's a weird effect. — Maseiken · 1
Salvage

Disclaimer: Pre-Scarlet Keys release review.

Changelog:

  • 18/12/22: Added the Old Shotgun that enters play with 2 ammo while Salvaged!
  • 13/02/22: Added the cash engine with .45 Thompson and other expensive assets.

A lot of Recursion tech is 0xp: Resourceful, Scrounge for Supplies, Scavenging. The exceptions are Shrine of the Moirai (3), Scavenging (2) and True Survivor (3).

So what justifies the 2xp?

  1. The action compression: instead of adding a card to your hand the way Scrounge for Supplies or Scavenging operate, you get to play it immediately. This is 1 immediate action for 2xp.
  2. You can target literally any Item, when Resourceful limits you to and Scrounge for Supplies to lvl 0 cards.
  3. You get the flexibility to trash an Item that you will not want to play anymore in case you are not planning on reusing it, and get some resources for it.

It would be impossible to name all of the items that would work with this, but interesting examples are for instance:

  • Items that do something when played: the Lupara (though you do not avoid the AoO) or the Backpack that discards itself when empty or if it doesn't hit anything.
  • Expensive Items that you can remove from the game to pay for another copy, like the .45 Thompson or a Lightning Gun.
  • The Old Shotgun enters play with 2 ammo while played through an event.

An interesting combo is with Act of Desperation; you throw away an item and either replay it with the money that you got back or get the resource cost another time!
Bothered about the only 3 uses of the Chainsaw? Well, you are now served. Throw it with Act of Desperation and play it again right after. Add a Emergency Cache (3), and you have enough supplies to cut a whole forest (of Ancient One's tentacles, which is much more climate-friendly).

Another interesting combo is, especially with .45 Thompson, to hope that Short Supply will throw it away for you (or you can also commit it easily), and you can use Salvage on it for a massive income. There are, unfortunately, very few cards that are items and that expensive, especially in , the Timeworn Brand being the other possibility. Still, there are much better ways to spend 5xp.

Now the real question, though: will it see play? I would say yes, especially in Short Supply Decks. Unless you can use Scavenging (2) reliably, like our new friend Darrell Simmons...

Valentin1331 · 66602
Glad I'm not the only one who saw that and thought "William could juggling some serious chainsaws with this." Love the look of this card for that deck. — n00bshooter · 1
Daisy and Dexter may use some black market salvaging to get rid of their nasty items. — Escalir · 1
Helping Hand

Disclaimer: Pre-Scarlet Keys release review.

This card is quite niche as it requires you to:

  • Want to overcommit (play in Hard/Expert or wanting to oversucceed)
  • Commit other cards to the same test

Who would be interested in using this card?

Quite a balanced lvl 0 card that is not the flashiest but that will see play in some specific Decks.

Valentin1331 · 66602
What do we think about the interaction with [Grisly Totem](/card/05119)? Would this card double the added symbol? — PreacherJamie · 1
Yup — Onetribe · 325
Kymani Jones

I honestly cannot understand why this investigator gets 5 bonus XP.

Their ability is very strong, you often can remove hard-to-kill enemies very easily. It'd said that using 2 actions and 2 tests to remove an enemy is 'inefficient', but removing 3+ health enemies usually takes 2+ actions anyway even with cards/ammo/resources/etc. When their ability costs nothing, I cannot agree that it's inefficient. With Stealth (3), it doesn't even cost 2 actions; only one action suffices.

Yes, their deckbuilding is not that great. But Ursula Downs or Winifred Habbamock exists and they do not get that bonus XP, and I do not believe they have much better front ability than Kymani. I think Kymani would feel a lot 'fair' if they did not get that 5 XP, as I think they feel a bit overpowered as currently is.

Bires · 23
I think its more for flavour than mechanical balance. Kymani literally has already stolen stuff before the game begins. — Zerogrim · 290
Stealth don't work with his ability, because the enemy don't exhaust — Tharzax · 1
It doesn't work for the first evade, but works for the second to discard the enemy — guy · 6
It doesn't work for the second to discard. "When you attempt to evade an *exhausted* non-elite enemy..." the enemy is not exhausted. Stealth(3) does not exhaust the enemy you've evaded. — MrButtermancer · 55
No, @guy is correct. Kymani's signature ability triggers when you attempt to evade an exhausted, non-elite enemy, and Stealth (3) allows investigators to evade a chosen enemy at Fast speed (in exchange for preventing that enemy from engaging you again until end of turn on success rather than exhausting the enemy). The fact that Stealth(3) does not exhaust an enemy upon success does not affect the "Succeed by X" condition for Kymani's signature. — Telosa · 53
You cannot trigger the ability unless you are evading an exhausted enemy, so it absolutely affects the "Succeed by X" part of the ability. But there is nothing stopping you from evading regularly, re-engaging that enemy, and then using Stealth (3) so it only takes 2 actions, since you cannot Evade and unengaged enemy. — Xenas · 7
Basic evade (1 action), enemy is now disengaged and exhausted. Engage the exhausted enemy using the free trigger, then evade it again with Stealth (3). You've now defeated an enemy with just 1 action. You're also testing at 7 with -2 evade for the enemy (without other static bonuses). Even if you draw a standard -2 against a 4-Evade 3-Health enemy, you defeat it with just 1 action and no additional resource or card costs. — gendrkheinz · 2
because LGBT characters are op in this game — sedlak87 · 1
I think it is because Kymani struggles to actually get exp: look at their stats and ability. They have awful Intellect and Combat, which are the main ways to obtain victory by getting clues and defeating enemies, and their ability makes them discard enemies instead of defeating them, so they cannot use it to get victory points either. They can make up for it by using cards that substitute or add their very high agility to their awful Combat and Lore, but that requires them to get those cards first too. Giving them exp helps her unlock tools early on to be able to gain victory a bit more easily and smooth the early game hell. — HeroesOfTomorrow · 49
Wondering why it feels like this investigator feels better than other. I feel like most of us know the answer, but we don't need to talk about it. Appreciate it, ignore it, leave it for the next generations to wonder. It is what it is. The times we live in. — MarTom · 1
The reason Kymani gets bonus xp is that investigators restricted to a single class are usually compensated with either bonus xp (Mateo, parallel Roland) or a 1-point skill boost (Mark Harrigan, Rita, Akachi). Ursula is the exception rather than the norm, perhaps because Relics were felt by the designers to be very powerful (which is my experience playing Ursula). I'm not sure why Winifred/Nathaniel/Harvey/Jacqueline/Stella break this rule but I suspect it's because the pack they come in + the Core Set allows for a lot of deckbuilding options, whereas if a player bought only the Core Set + Scarlet Keys then Kymani's deckbuilding options would be more restricted without bonus xp. — lunaticfringe · 3
What is MarTom talking about? Is this some sort of hateful dog whistle? — spiderlocmtgo · 1
Sure sounds like it ^ — Kiriri · 1
Something that has no place here (or anywhere). @lunaticfringe: The starter deck investigators come with more health/sanity (15 or even 16). — AlderSign · 236
Kymani Jones

I wonder why devs needed to give Kymani +5 starting xp.

  • Their statline is one of the best among rogues. Compared to Winifred, they lose 1 Intellect&Combat and gain 2 Willpower. I think it's an amazing deal. While playing Wini, you can't depend on your intellect or combat without specializing on them anyway, and you may want to use your Agility instead on them with cards like Backstab/Pilfer/Lockpicks/Ornate Bow etc. However each point in Willpower actually matters, because it is the primary defensive statline (along with Agility), everyone's going to test it from time to time. Having two more Willpower could mean 1 or 2 fewer cards lost from hand against certain treacheries for instance, even if you don't outright pass them.

  • Their deckbuilding option is a bit limited. But with each expansion, this means less and less. And again making a direct comparison against Winifred, Kymani beats her on this matter too!

  • Their ability is also amazing. Yes, it's not action efficient (usually 2 successful tests to discard an enemy, and your second test needs to succeed by X), but it's totally free otherwise. No resource/xp/deck slot cost attached, means that you can specialize more on clue getting and become a... master-of-all? If you are afraid of losing victory points because this ability discards enemies instead of defeating them: 1) Most enemies with Victory X are elites anyway; 2) Just don't use this ability on them. Comparing Kymani's ability to Wini's not as easy as comparing their stats and deckbuilding. I'll just say that Wini also has an amazing ability, probably more powerful but also a bit worse from another perspective because it forces her to include a lot of skills in her deck.

TL;DR: Kymani could be the best "blank slate" to pull off whatever Rogue shenanigans you want to, if you don't need a specific off-class access. Also please give Wini 5xp too :)

Aesyn · 551
I’d push back on Wini not being able to use her 3s. Because you’re always committing 2 cards per test with her, her 3’s are more like 4’s. Honestly, I think Kymani and Wini occupy very very different archetypes, and that’s a good thing. I think Wini cares much more about the succeed by archetype, while Kymani plays into the evasion/dirty fighting archetype. — StyxTBeuford · 12985