Evidence!

"enemies", "combined total" and "this turn" fixes some inflexibilities in the original version about the location of fighting.

Simple scenario maybe fighting 3~4 health enemy near the location with weaker, dormant enemy with Spawn instruction like Acolyte. (Choose it to spawn on high shroud location.) The 1st action finished off the big enemy, 2nd action to move, and 3rd action to one-shot the weaker enemy and play Evidence to grab 2 clues. (In the case of Acolyte, then the big enemy need at least 3 printed health.)

Or perhaps if you are planning to take AoO in order to stand at location you want when you are engaged with 2 enemies (combined HP to 4), you can finish the one with stronger attack first, move and take AoO from just the weaker one, then finish it to make combined health to 4 to play Evidence getting 2 clues.

5argon · 11171
Sorry maybe dumb question but what original version? do you mean like evidence level 0? — Zerogrim · 295
Yeah, the level 0 version, without the clause in parentheses. — 5argon · 11171
Protecting the Anirniq

While an excellent card to play for either of its effects, as with all reactive cards of this sort, you need to have this card in hand at the time your ally is discarded (and be able to play it). You also have to be at the correct location, if you are planning to use it on a friend.

...Except if you have A Chance Encounter. A cheap, level 0 card that lets you pull an ally from any discard pile, long after their untimely end, and put it into play, where it will either get defeated or self discard by the end of the round, unless you do something silly like bump it out with another ally.

Card draw is always useful, being able to resurrect an ally from your discard pile is great. But most survivors have access to the level 2 A Chance Encounter and Resourceful, so this benefit is not particularly special. Where this combo truly shines is in multiplayer, where you grab an ally from another player's discard pile, get to use it for one turn, and then either give that player 3 cards or their (preferably) high XP ally back. You can do this all the way across the map - there is no need to be anywhere near each other.

If you can force that ally to be discarded during your turn, that's even better because then the other investigator won't have to wait till the end of the round to get the bonuses. An investigator bogged down by enemies getting a quick infusion of cards, or another one on the brink of defeat suddenly receiving a soak in hand, are great tricks you can play with this combo.

Minh, Agnes, Patrice, Lola have unrestricted access to both cards, while Marie, Jim and possibly Mandy will have to burn one of their splash cards. You don't need both of them on a single investigator to pull this off, but it definitely helps.

jemwong · 97
I may be wrong but since "Edge of the earth", the multicolor cards do not count toward Splah when you have the rigth color available.. — Lilan · 82
Unscrupulous Loan

This is a great card for helping to enable big money builds. Other people have said all the reasons that it is good. Only thing I would add is I wish for fluff reasons they had made the forced ability check for like 12 or 15 resources. After all how can a loan at 0% interest be unscrupulous?

Maybe if your money givers second name is O'bannion. But then I would rather expect to shuffle an enemy into your deck (who could satisfied with money) rather than exile the card — Tharzax · 1
I agree. It feels odd, that you don't have to pay more back, that you got. — Susumu · 381
You had to pay a flat fee in advance to get the loan (3xp) and if you don't pay it off at the end of the day (the current scenario) you have to pay them again (another 3xp to get it back.) Sounds pretty unscrupulous to me. — Robax · 1
Unscrupulous Loan

You can loan to just "show" how rich you are walking around with the money, not having to worry about Exile consequence. For example, allowing investigators that can't pump money to hold The Black Fan or use Money Talks (2). (All provided in the same EotE pack.) Also kind of funny when they go brag around with money they just loaned and it works..

5argon · 11171
Underworld Support

For beginners wanted to try this card without mathing out probabilities, see if your deck's starting cards are :

  • Missing a few or even a single big, expensive piece, that would instantly make everything shines. (As opposed to missing multiple smaller pieces, that gradually adds up over multiple scenarios.)
  • Depending on seeing your 1x signature card, which there may not be many search tools to get it.

If so, this card can be thought as early campaign upgrade booster just like Down the Rabbit Hole. That key card maybe so expensive (exceptional or not), probably right after the first scenario you can only purchase that one, it may not be enough to feel like you have changed the fate of your deck. It is until the 2nd or 3rd scenario that things started to finally click.

But with this card, you can really feel an impact of your big purchase early even if it is a single card added.

My solo Monterey Jack deck really needs Michael Leigh (high 5 XP cost) to make his whip deal a potent 3 damages, and there are other whip supporting tools available already. I am just waiting for this Michael Leigh guy.

After the 1st scenario I got 5 XP minimum and purchase Michael Leigh. I have been managed to consistently see this 1x copy of Michael Leigh before trouble comes and in turn it helps me get much more XP in the 2nd scenario onwards.

It may lose out an advantage compared to decks without it later on, like Down the Rabbit Hole. (Other decks gets better than you when they started purchasing 2x of leveled cards), but since you get good faster than others, you are already useful to the team to help them through early scenarios.

5argon · 11171