Close Call

So, several cycles later, this card still isn't a must-have, but it's still good, if situational. The main use for it is dealing with enemies with either attachments or tokens that you want to reset: the most obvious is any kind of cultist picking up doom. In that sense, it has gotten competition in the form of Dumb Luck. Dumb Luck costs 0 XP and has arguably better skill icons, but there are still reasons to take Close Call.

For one, Dumb Luck requires you to be the one doing the evading. This is a bigger deal than it might seem, especially when coupled with the second problem, which is that you have to exactly fail by 1 or by 2. Technically you could fail by 0, I suppose. If you really need to get an enemy with doom off the table, having to figure out how to set up the "correct" failure can be a precious waste of time, especially if you accidentally succeed and have to engage the enemy again.

So far, I've mostly played Close Call near the end of the Forgotten Age. Especially in the scenario Shattered Aeons, being able to take certain enemies off the table for a bit can be a very needed moment of relief. And don't forget you can Close Call your fellow investigators' evades as well, so even someone like William Yorick or "Ashcan" Pete who might not be evading much could slot one or two of this in.

Veronica212 · 301
Joey "The Rat" Vigil

Over-costed as HECK. holy moly. Joey "The Rat" Vigil costs 4 resources to play and a resource to use! If you want to save some item-playing actions just go and get Leo De Luca, by the time the former has saved you 2 actions he actually has cost you the same amount as just playing a Leo De Luca who generates flexible and omni-usable actions in spades.

I'm not one of those players who thinks Leo De Luca is an autopick, I think the high cost offsets his usefulness a lot, Joey "The Rat" Vigil has all of Leo De Luca's weaknesses and none of that strength, I.E, Joey "The Rat" Vigil is largely doing the same thing Leo De Luca does, but he is way, way, WAAAAAAYYYY worse.

Yes. If you want to nit pick. Joey "The Rat" Vigil does his thing in a window, meaning that you can replace an empty gun or the like mid-combat, this niche is nowhere NEAR good enough to match the omni-usefulness of Leo.

Note that even if Leo didn't exist, Joey "The Rat" Vigil would still be garbage. I MIGHT put him in play for 2 resources, meaning that you'dd play Joey for sheer stats, have no such allies and desperately need one, Joey "The Rat" Vigil should have been that ally.

Tsuruki23 · 2587
I agree that Joey's too expansive. But for Preston he's pretty fun, especially with all the cheap survivor soaks. — Django · 5165
Yeah, the Leo comparison is pretty sad here. Even if you activate Joey's ability every single turn without fail, I think Leo's passive +1 action is still far superior. And, of course, you won't realistically be able to achieve anything close to that with Joey. — CaiusDrewart · 3200
Shortcut

I find it quite interesting that the level 0 version of Shortcut does not count as a move action, but because of the bold action designator present on this level 2 version, a single use of it DOES count as a move action (albeit one you get to perform for free and without provoking attacks of opportunity thanks to it being a free triggered ability). There are scenario cards where this matters; any Forced ability that responds to an investigator using a "move action" will occur with this "upgraded" version, but it won't for the level 0 version. (A certain location in the first scenario for Path to Carcosa comes to mind.)

It's because you could use the unupgraded one to force move an ally, and that isn't a bold Move action type. — Xenas · 7
Alice Luxley

At first glance, Alice Luxley invites natural comparisons to Dr. Milan Christopher, but with more careful consideration, it becomes clear that she's a completely different beast altogether.

Ms. Luxley's reaction ability seems quite unremarkable in solo mode, but becomes noticeably stronger on teams - the larger, the beter. The reason is that if you're playing solo and you're at the same location as an enemy, you are most likely engaged with it. Thus you're probably spending your actions fighting (or otherwise dealing with the enemy) rather than looking for clues. As such, Alice's reaction ability is going to trigger a lot less frequently than you'd probably like for that 4-resource installation cost. Now, there are other ways to discover clues that won't trigger an attack of opportunity (Working a Hunch, for example), and sure, it's great to be able to dispatch a Whippoorwill or some other Aloof enemy; but these situations tend to be exceptions, not the rule.

On the other hand, with more players you'll frequently find yourself in situations where an enemy in engaged with another investigator, and this is where Alice's ability really comes in handy.

As other reviewers have mentioned, she's a good fit for Carolyn Fern, but I think she's even better with Roland Banks. With Roland, you can set off a nice chain reaction where you kill an enemy, thereby discovering a clue, and finally using Alice's ability to damage (and hopefully kill) another enemy. Timed correctly, Alice and Roland can do some real crowd control. The nice part about this combo is that since no investigation actions are required, Alice is maybe OK even for solo Roland (but I still think he has better ally options).

I don't know if I'd seriously consider Alice Luxley in a William Yorick deck (with his lower ), but you can see the potential for some fun combos there as well.

bricklebrite · 540
Her ability was rather unimpressive in 2player with carolyn and agnes. In best case i used her abiliy like 2 times in a scenario (but might be tactical error on my side, not planning ahead to leave a clue for next turn or move to a new location) — Django · 5165
The problem with using her in Carolyn is there's not really a solid way for Carolyn to grab clues while dealing with enemies at the same time. You'd ideally want someone who can evade and investigate, or who grabs clues by other means. That's why I'm surprised no one has mentioned Skids yet, as putting Skids at 4 investigate (with Lockpicks access) and being able to Lola/Intel Report clues away and ping Hatched Man'd evaded enemies seems like a great fit for Alice. — StyxTBeuford · 13052
I think she was meant for Joe Diamond. “Let’s play Working a Hunch for free from my hunch deck and also deal 1 damage at the same time” or Scene of the Crime. — Ezhaeu · 51
Skids also now has the benefit of Followed - he can hit the enemy once, Followed to get the clues, and the Alice can do the last damage (hopefully). — Time4Tiddy · 250
Minh Thi Phan

Minh Thi Phan, the Secretary. Assistant.

The best* seeker in the game, and the worst^ seeker in the game. Minh revolves completely around her access to her signature Analytical Mind, without it she struggles to pass tests without depleting resources and is forced to huddle around her allies to make use of her ability. Once Analytical Mind is in play, however, her potential is unshackled and she can project unparalleled support across the map while accomplishing her own clue-oriented objectives.

For this reason Minh is below power curve until she has two No Stone Unturned (5)s to guarantee immediate access to her unique asset. Past 10xp Minh begins to outpace her contemporaries, and past the midpoint of a campaign she should be trivializing (through some combination of hard card draw and Deciphered Reality) scenarios which severely hamper others.

Obviously she’s better in higher player counts, but she is more than effective enough in 2p. A late-campaign Minh can reach tiers of effectiveness even a pre-taboo Rex would flinch at.

* above 20xp

^ below 10xp

Difrakt · 1327
I strongly disagree with the assessment of Minh as the worst below 10xp if the only grounds for that is lack of reliable access to Analytical Mind. Mr. Rook and other seeker card draw and dig can very reliably pull Analytical Mind even in a level 0 deck. Her own weakness isn't bad to pull early with Rook since (A) it avoids the surprise lost hand slot later and (B) can be easily dealt with by pulling more pitch icons that Rook himself is helping you grab (even at that very moment). — Death by Chocolate · 1490
Rook definitely improves the situation, but at significant risk of pulling either of your two weaknesses which can drastically slow down your deck (and every turn not doing what Minh does best is a huge loss). The resource cost alone is a big problem, and sometimes even with rook you won’t have the right collection of skill icons to clear her weakness early on. — Difrakt · 1327
Seeker grisly totem, drawing thinh, eureka, Ressourceful, perception all help to stay stocked with skill cards as well; Chance encounter 2 is great to resurrect rook and has Int icon to commit. Good target for resourceful — Django · 5165
& Compass. — MrGoldbee · 1496