Reliable

This looks like an excellent Guardian upgrade. It's kind of similar to Magnifying Glass, in that it costs 1 resource, is Fast, and gives you +1 to your staple action for the rest of the game. That's great. Assuming you play this pretty early, it's going to way outshine what a skill card could accomplish.

The best use of this card, of course, is going to be sticking it on a Machete. That's the best level 0 Guardian weapon, and it works particularly well with Reliable since you can use Machete all game long, provided that the encounter deck doesn't discard it (something you should have been taking precautions against anyway). A multiplayer Guardian who specializes in monster killing (that is to say, most Guardians) can easily use a single Machete 10 times or more over the course of a scenario. That's a lot of value for 1 XP. If you don't draw your Machete, Reliable is also pretty good with the .32 Colt, or, for Skids and Leo, Switchblade II.

The doubled to-hit bonus is much appreciated on high levels. On Expert, you really want to consistently hit +4 (or sometimes +5) on your Combat checks. Prior to this card, that was quite difficult for most Guardians to reach. Now, it should be much more easily achievable. For Skids, who needs to overcome a mediocre base 3 Combat, this is an even bigger boon.

The fact that Reliable gives you a bonus to all skills, instead of just whatever you're testing, is intriguing. As the card pool currently stands, I don't think this really matters for any card except Lockpicks. But it's something to keep in mind as new assets come out.

CaiusDrewart · 3202
Does this work on machete? it says triggered ability only — jemwong · 97
Yes, there are three different types of triggered abilities: free, reaction and action triggered abilities. Machetes ability is an action triggered one. — Csys · 1
I think Lockpicks + Reliable will be really handy with a solo Leo deck. It bumps his investigation ability 6, and you can keep refilling them with Venturer. For multiplayer Leo, I think Flashlights work better. — Wyndam · 14
Whoops, I was thinking of reaction triggered abilities only for some reason. — jemwong · 97
An interesting interaction is with Shotgun, as the +1 to fight would also amount to a +1 to damage as well. — Ghostpilot · 1
Does this stack? 2 Reliable for +2? — Late · 1
I would think it does stack - not unique, no limitations printed on the card, and I don't think there is anything in the FAQ about the number of upgrades something can have. — Twitch_City · 11
This card with lockpicks gives you +2 to investigate, because lockpicks uses agility and intelligence. — Bernat · 796
Can anyone please clarify to me if reliable is working with lucky dice? i think reliable should boost the actual skilltest, if you draw a new token with lucky dice — Charles Dexter Ward · 574
With two of these attached to a Lockpicks, Skids can investigate at 11. If you're using Machetes or **Switchblades in your deck you have somewhere else to plant them if Lockpicks doesnt show up. — kitkats · 1
What's the ruling for attaching Reliable to Sophie in a Mark deck? Does the +1 from reliable carry forward to +2 from Sophie for the skill test? — Gyara2020 · 1
Lucky Dice triggers and is resolved during step 3 of Skill test timing, so by the time you get to the step where you determine your total, the bonus from reliable would have faded. Sophie triggers and resolved immediately, even though she has a lasting effect. Again, the bonus from reliable would be gone by the time Skill total is checked. Reliable mostly works for abilities that fully contain skill tests dice the ability is in the process of resolving throughout it. — Death by Chocolate · 1492
Works as +2 for Time Worn Brand's once per game as well — petercheungjr · 1
And any Enchant[ed] Weapon. — AlderSign · 435
Decorated Skull

Akachi can benefit from this card too, as it has charges and enters play with 1 charge thanks hes passive ability. Meaning that it refound it's cost as soon as you use that extra charge with the benefit of already having it in play. Also her Elder Sing trigger can put some charges on it and Recharge card can target this, so might be worth a try.

vacra · 17
Akachi also will typically be fighting a monster or two and trading out allies like Renfield and the Arcane Initiate. I think its a solid pick for her. — Myriad · 1226
Decorated Skull

I think this card is hilarious. The fact that when other investigators are defeated you can be like, "Hey, silver lining; I got a charge on my Skull!" is priceless. Beyond that, I'm pretty sure this card is actually good; installs for an action, gains charges for doing something you'd do anyway, whether that's going through Ally assets or killing enemies, and pays back the action you took to install it after a single use. In a Leo Anderson deck, where you're losing allies and killing enemies in equal measure, the action compression this can give you over the course of a scenario, let alone a campaign, is pretty crazy. It may seem a bit slow, since it does take an action to use every time, but there are a lot of turns in a scenario where you might have an odd action that you "waste" just gaining a resource, and this makes those spare actions twice as efficient.

Does take up the Relic slot though, which is pretty valuable. Still, between The Watch and Lucky Dice, it's the only accessory Rogues have at 0xp. It'll be interesting to see it in action.

Also how weird is it that it's cursed, but doesn't actively harm you?

SGPrometheus · 856
I think the Skull is a solid accessory for any Rogue who will be fighting enemies, Leo, Akachi and depending on the group, might be a good choice for Ursula as well (since she can find it quickly and possibly play it without an action). — Myriad · 1226
Wouldn't Akachi prefer Holy Rosary? She doesn't necessarily need it, but getting up to 6 Will is really strong. As for Ursula, while she can get it into play for free a couple ways, she might not see the trigger conditions very often, but I agree it might occasionally be a good fit. — SGPrometheus · 856
I would also give preference to the Rosary for Akachi's amulet slot. +1 Will is a big deal for her. — CaiusDrewart · 3202
Survival Knife

I think I really like this knife, surprisingly. It's certainly no Machete, but it does allow one more attack in a round than the Machete, and that attack has unconditional +2 and +1 damage, which is slightly better. I suppose your best case is to dual-wield, chopper in one hand and knife in the other, only using the Knife for its ability when available. Might actually make the Bandolier more attractive, since you can activate two Knives and hold a machete, or even get an extra free attack even with a Lightning Gun equipped. Knife + Bandolier + Zapper gets you 11 damage in a single round with 3 actions and no other cards; kinda crazy (and assuming everything hits).

As for the obvious drawback, soaking an attack, it turns out that an enemy attack always deals you damage, even if you assign that damage to your assets. Put another way, an effect that deals your investigator damage is always considered to have dealt you damage, even if you assign that damage to something other than your investigator. At least, if I'm understanding "Dealing Damage/Horror" on p. 7 of the Rules Reference correctly. What this means is, if you have your trusty Pooch out and, during the enemy phase, a Swift Byakhee attacks you, you can assign the damage to your excellent dog, triggering his effect, and trigger your Knife, taking no damage yourself and killing a 3-Health baddie without using an action. Furthermore, damage mitigation for Guardians is already pretty massive, so even without damage-soaking assets out the ability is pretty worthwhile. Weirdly, it doesn't work against enemies that only apply Horror, which isn't great, but those enemies are pretty rare anyway.

The more I look at it, the more I like it; I'll have to try it next time I make a Guardian. Probably best with Mark, as it synergizes with his love of taking damage, or with any asset-heavy fighter, like Leo Anderson.

SGPrometheus · 856
I disagree about the Mark recommendation. Sans cards like True Grit (which mark loves, but doesn't see as much play with him as of right now) Mark's health pool is a precious resource that is granular. — Myriad · 1226
I already love this for Leo. It may not be a universal Machete killer, but I think it's legitimately preferable for some. — CSerpent · 126
@myriad It's not Mark's health pool you'd be using; you can assign the damage to his allies, like Beat Cop, Guard Dog, Brother Xavier, whatever, and the knife will still trigger. — SGPrometheus · 856
I don't understand why you'd think of the Knife as an alternative to Machete. They complement each other and do different things well, and you can have them both out at the same time. However, if you only have one or the other, the answer is clearly going to be Machete for most Guardian builds. — CaiusDrewart · 3202
@caiusdrewart I'm not suggesting it's an alternative; the example i give literally suggests using them both. — SGPrometheus · 856
@SGPrometheus: Yes, sorry, I realize now my post unclear--I was trying to respond to CSerpent, not you :) — CaiusDrewart · 3202
Leo with 3-5 allies out will be able to soak A LOT of damage in a scenario. I think 2 x Survival Knives with Leo is pretty exciting. — Wyndam · 14
This + Yorick + Cherished Keepsake/Leather Coat = at least 1 free action on every kill. Toss in a Brother Javier, and some heals (Kerosene? Emergency Aid?) and I think this idea is going places! — crymoricus · 252
Awesome with #Heroic Rescue! — crymoricus · 252
I suppose it probably wasn't an option when this review was written, but Brother Xavier is a pretty sweet horror soak; Maybe a bit pricy, but you get a lot, at least. — Zinjanthropus · 231
@zinjanthropis Yeah, he gets a mention in the comments; he came out waaaaay before this card. I probably didn't mention it because he costs a million dollars, as you mention, but it is a great combo. BroX is just great all around. — SGPrometheus · 856
Shrewd Analysis

How is this practically applied?? If, for example, I choose to upgrade Strange Solution, which has 3 available upgrades, do I put each copy of those available upgrades (ie 6 cards) facedown on the table and choose 2 of them at random??

matt88 · 3243
I think so! — CaiusDrewart · 3202
The question is: do you draw from all "options" or from all "cards"? (It's irrelevant for the first upgrade but for the second.) For example Strange Solution: do you draw for the second upgrade among the 3 options (33% chance each) or from the remaining 5 cards (20% chance for the already upgraded version, 40% for each of the other ones)? — Astrophil · 1
I think you do pick *both* upgrades from all random choices — sharingiscaring · 1
How does purchasing the card work? It's got no cost, yet some decks have included it as an upgrade path. Isn't this one that you would have to pick at the start of a campaign? Also being Permanent, presumably it doesn't take up a card slot? But if it's free and doesn't take up a slot..............why would you not take it? I'm confused! — TheBrokenMeeple · 18
@thebrokenmeeple You're correct: it is free and it does not count towards your deck size. The reason someone might not want it is that they don't want to take the 1/3 chance that their strange solutions become the freezing variant. — SGPrometheus · 856
The text says "you may upgrade a second copy of that card at no experience cost". I suppose it means the player can choose not to invoke its ability even if this card is included in their deck. — pariah · 1
@SGPrometheus I’m pretty sure it is only free if you start with it in your deck at character creation. Otherwise it would be the same as buying any other level 0 card - it costs 1 xp. — Death by Chocolate · 1492
@DeathbyChocolate Oh yeah, sure sure. — SGPrometheus · 856
Ok, how do you use the effect here on Arkhamdb? I did not find any work around. Do you give yourself „virtual“ Xp? Can you somehow force the card in? Comments appreciated. — Castorp · 1
Bump. How do you apply this in ArkhamDb? — holapenguin · 1
@holapenguin and Castorp: while our may not be pretty, Arkhamdb doesn't appear to actually care how much xp you have when upgrading, and it will let toy spend more than you gained. This will result in your deck description saying things like, "4 available, 8 spent," but, *shrug* you'll know it's correct. — SGPrometheus · 856