Asset. Accessory

Item. Charm.

Cost: 4. XP: 2.
Test Icons:

After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).

It's amazing how differently everyone treats you while you're wearing one.
Pixoloid Studios
The Scarlet Keys Investigator Expansion #55.
No image

Dropping clues has always been a bit of a weird archetype. One that, I believe, is like the opposite of doom archetypes for Mystics.

In almost every scenario, getting clues is a MUST to progress at least some part of the scenario. In some scenarios you'll even need EVERY clue on the board. This means dropping clues is like undoing your hard-earned progress. Reverse action economy if you will. In a way, it's the opposite of doom archetypes since those eat your future actions, while this one, in a way, eats your past actions. (Altho Doom can be taken care of before it fucks you up).

Then, comes Press Pass. Now returning clues to their location is no longer such a lost of progress when you can LITERALLY gain an action to get it back. Hell, using Deduction or Other investigation tools, you can actually get more than what you lost!

tinynanami · 8