Daisy Walker and the Curse of the Crimson Tide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Time4Tiddy · 236

This Daisy deck is built to partner with Parallel Wendy (Cursed). The intent in early game is to use Whitton Greene to tutor out your tomes, and your free ability plus Knowledge is Power to complete the upgrades on glyphs and dream diary quickly. As you level up, Arcane Enlightenment will be replaced by the upgraded glyphs, and Whitton will be replaced by Abigail Foreman to offset the loss of tome slot. Abyssal Tome will take the place of original Archaic Glyphs. Abigail will allow a double use of Old Book of Lore or Abyssal Tome as needed. KiP will continue to be useful as extra Old Book or Abyssal uses.

Curse tech is used with Promise of Power and Deep Knowledge mostly to support Wendy initially, and then with Blasphemous Covenant and Gaze of Ouraxsh later.

Card draw engine managed through Old Book, Crystal Pendulum, Deep Knowledge, and Eureka!, which statistically should trigger Cryptic Writings at least once through the deck. While Wendy will be the primary monster handler, some defense in the initial deck with Spectral Razor, improved later with Abyssal Tome and Gaze. Between Abigail and 2xKiP you'd have potential to attack up to 4 times in one turn with Abyssal Tome, if necessary.

This deck needs 32 xp, but additional/high xp campaign could be used on Ancestral Knowledge to increase skills, especially those buffing Int. Astral Travel could be upgraded to Pathfinder depending on the campaign. You could also consider Charisma and upgraded Whitton Greene for extra passive boosts. You'll also want to determine which Glyphs and which Dream Diary make the most sense for you based on monster handling vs. clue compression needs. I tend to prefer the monster management versions when playing 2p.

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