Tool Belt

QUESTION:

If I swap out Flash Light with 1 charge left on it into the Tool Belt -- when I bring Flashlight back out to use does it have all all its charges again?

Or would it come out with the same number of charges it had when it went into the Tool Belt?

Lazy-T · 3
This is the reviews section, not the rules questions section. There are many other channels for those - BGG, Discord, Facebook, Reddit and probably others too. — TheNameWasTaken · 3
Since the card don't leave play if you attached it to the belt, you don't refill the uses according to the rule for uses. Anf for the other way I suppose the uses stay on the cards even if the textbox is empty, according to the FAQ of the sophist, who can move secrets on a Machete. — Tharzax · 1
Dumb Luck

Amazing, underrated card for anyone who evades. Looking at you Wendy, Finn, Rita, Silas, and Stella.

The power of this card isn't in coping with powerful enemies, it's in nerfing the encounter deck. Every turn you might endure unknown horrors, and the next encounter card could be truly awful.

When you run across some mook like a spoiler or a spoiler you evade because that's what you always try. You don't always succeed because, well, this is Arkham Horror.

This card turns a failure into a grand slam: put it right back on top of the encounter pile. It follows in the style of "Look what I found!", but for enemies.

You've guaranteed that the next encounter is just another mook that you know exactly how to handle. It's like mirror of recursion from an player's draw pile: instead of recycling good investigator cards, use this to recycle milquetoast enemies.

10/10, would evade that again.

PS: For a truly cool evasion deck run both this and Dumb Luck (2), so you have the option of burying a tough enemy in addition to recurring a mook.

Now see, this is what I'd always thought. It feels like this is a deceptively valuable card. Even in solo, the difference between landing an evade vs. whiffing & playing the card is identical... except you effectively skip drawing an encounter on the mythos phase. DL(2) ensures you don't see that particular enemy for a while, but in terms of tempo, both cards are identical: Enemy is removed from the board. With DL(0) you just happen to know what the first Mythos card you'll be drawing is. — HanoverFist · 725
Dendromorphosis

I got this weakness while playing parallel Agnes and it's awesome. Literally reads "one free charge of your ability and nothing else 99% of the time".

I also got this weakness once in a big gun Mark deck and I've never been more scared of a stack of cards in my life.

Totally dependant on the deck you're running, from actually beneficial to absolutely detrumental.

Chillstad · 34
Dendromorphosis-phobia? — MrGoldbee · 1462
How is this a 'free charge' for Parallel Agnes? Sure, she might not have any hand slots in her deck, but since you can't assign damage to cards in your threat area I'm not seeing how this helps her. — Pseudo Nymh · 54
See ithrt — Django · 5084
Sorry for mistyping. See other reviews for arguments but you can assign damage to it. — Django · 5084
I have read through the other reviews and I see no official rulings cited, only user opinions. To be fair, I can't find a ruling that clearly states you can't assign it damage either. That said, I find it hard to believe that this one weakness (unlike literally every other weakness in the game) is intended to provide you a beneficial protection effect (especially with the inclusion of the free trigger ability on the card).. — Pseudo Nymh · 54
I think it being a player asset is clear that you can assign it damage, being a weakness does not change that. It in threat area and play area at the same time (there are other similar weaknesses like Minh or Daisies. Otherwise it wouldnt need the threshold alltogether and its ability could read: Take 1 damage, then discard dendro. — Django · 5084
I'm with Django on this one. If it couldn't be assigned damage, it wouldn't have a health value in the first place. — Nenananas · 257
I also agree Django's opinion. Dendromorphosis is weakness and *asset*. Thus, it is affected by both weakness and asset rule. Asset rule clearly states the damage assignment. — elkeinkrad · 493
“When an investigator draws a weakness with a player cardtype (for example, an asset, an event, or a skill weakness), resolve any Revelation effects on the card, and add it to that investigator’s hand. The card may then be used as any other player card of its type.”This is a weakness of the player card type and is controlled by the player.“When an investigator is dealt damage or horror, that investigator may assign it to eligible asset cards he or she controls. To be eligible, an asset card must have health in order to be assigned damage, and it must have sanity in order to be assigned horror.”Since you control the asset card Dendromorphosis, you can assign damage to it. — Jacksonsu · 1
This conversation prompted me to submit this question in the FFG rules form: "Hi! I have a question about Arkham Horror: The Card Game. Can I assign damage from an attack or treachery to the random basic weakness Dendromorphosis? Or can I only assign damage to Dendromorphosis through its own ability? Thanks!" According to the response I got, you cannot assign damage to Dendromorphosis except through the ability; "No. You cannot assign damage/horror to weakness assets in your threat area unless otherwise stated (meaning, besides the way described on Dendomorphosis)." — Soul_Turtle · 460
However this ruling doesn't seem correct by the rules of the game or given that Wounded Bystander exists, so I can't fault anyone for ignoring it. — Soul_Turtle · 460
Book of Psalms

In addition to the obvious usage with Blessed Blade, this is also a great pairing with The Hungering Blade.

Guardian decks rarely have extraneous space for hand slots, but if you've managed to equip Hungering Blade it tends to be your sole weapon. This is an option to heal horror on any character and improve the chaos bag in the bargain. Also thematic for Zoey, who loves the The Hungering Blade...

Pete's Guitar

If you told Jim mains a year ago that we were going to get a parallel investigator's instrument, they probably would have joked that it'd be Duke and not Jim's trumpet reworked. Please think of them when you use this card to heal horror without a skull or hand slot.

On the face of it, Pete's guitar seems incredibly strong. It's a 0 XP, slotless, testless, actionless card that can be used outside of your turn. It's hard to draw fair comparisons with other cards that either take up slots, require a test before moving, or both.

Move a non-elite enemy at your location or connecting location: This can be triggered after Hunter enemies move, but before they attack (player window 3.2), so you can either use it preemptively or as a last resort before the enemy hits you. It's easy enough to see this ability being useful in a few ways:

If the enemy does not have Hunter, then moving it to a location without investigators can remove its influence without putting it back in the encounter card rotation. Just don't do this with Cultists.

You can choose a connecting location, so if an enemy would hunt to you or another investigator you can push it further back. If that doesn't work, you could let it move in step 3.2, then move it to a location without investigators before step 3.3.

There is no engagement requirement, so you can move an enemy off of one character and onto the fighter, or just move it off of them altogether. There also isn't a non-weakness requirement for anyone with an enemy weakness.

This effect can work wonders in solo when you frequently only have one enemy on you, or in multiplayer where there is almost always an enemy annoying somebody.

Then clause: Due to the flexibility in the timing window as well as being able to move enemies that are already not on your location, this will often happen without much effort. It's hard to imagine many decks that don't benefit from a passive resource option or healing horror. Honestly the guitar would already be strong if it just moved enemies around, the horror and resource are just icing on the cake. At least Jim will always have Flute of the Outer Gods.

SorryLaurie · 595
Jim's trumpet is now reworked too. — MrGoldbee · 1462