Isabelle's Twin .45s

I have a question regarding this card's ability: if you attack an enemy with the elusive keyword with the first attack, does the enemy disengage instantly so that you cannot trigger the second attack during this action?

warlock000 · 2
Both use the timing word “after”, so you decide which one to resolve. So yes, you can get in the second shot before resolving the Elusive keyword — An_Undecayed_Whately · 1444
I disagree. The rule “For any given timing point, all forced abilities initiated in reference to that timing point must resolve before any reaction abilities (see below) referencing the same timing point in the same manner may be initiated” prevents firing the second shot at an Elusive enemy. — Eudaimonea · 9
But the elusive keyword is not a forced ability. — AlderSign · 469
Nor is it a reaction. All of the rulebook allowances for players to order simultaneous resolutions pertain to effects of the same type with identical timing. This is neither. The rules suggest (but do not clearly dictate) that “must” goes before “may,” and it’s reasonable to infer that “immediately after” (Elusive) is before “after” (Twin .45s). So there are two leaps of faith you have to take before you start stacking these to your advantage. Go for it if you want to, but nothing in the rulebook allows it. — Eudaimonea · 9
Like you just said yourself, nothing in the rules reference prohibits it either. Your argumentation is a ruling, not a rule. — AlderSign · 469
The wording of elusive also is not "immediately after", but "after that attack resolves ... immediately" which does make a significant difference. Otherwise I would have agreed with you. — AlderSign · 469
I agree that my first response reads like “this interaction is conclusively prevented by the rulebook” whereas it’s more like “this interaction is not permitted by the letter of, and is prohibited by the spirit of, several rules in the rulebook.” — Eudaimonea · 9
I think one two punch was already ruled to fully resolve before the enemy runs away, so I think it isn't too much of a stretch to believe this would work the same way — HeroesOfTomorrow · 100
Indeed, following the ruling on One-two Punch, I would guess attacking an elusive enemy with the first part of the ability would cause it to move, but then you can still target it with the second one. Unless there is a difference between One-Two Punch and the pistol's reaction, but eh ... — MarTom · 2
Q: If I initiate a skill test at a given location, then trigger an effect that causes me to move before that test finishes resolving, what happens to that skill test? A: Once you initiate a skill test or ability, you’ll resolve that test or ability as completely as possible, regardless of your location (unless another effect cancels or interrupts it). For example, if you attacked an elusive enemy with One-Two Punch, you could attack that same enemy with the card’s second fight, even though it has moved to a connecting location. (Official FAQ v2.5, February 2026) — MarTom · 2
how does Pushed to the limit interact with its respond ability? — Lumina637 · 10
Prestidigitation

This card enables lots of interesting shenanigans, but the most obvious one is “reloading” an asset that’s out of Uses. As of 2026 it’s probably the M1903 Hammerless, but will soon apply to various rings and lockpicks, among other things.

Just remember to hold onto an item in your hand like a Cigarette Case or Magnifying Glass to enable playing this. I think that we might even have a use for the terrible Fedora: fodder for this card!

Mysterious Grimoire

At first glance you’d be reminded of the Old Book Of Lore from the 2016 core set.

But due to several small differences (limited uses, free trigger, and mandatory draw of weaknesses) this is actually Mr Rook in book format. And when you get some use out of it you’ll remember the upside (free draws but you only pay 1 action up front!) as well as the downside (seeing weaknesses).

And you’ll also see the upside to the downside. You’ll tend to get the weaknesses in your deck resolved early and on your terms rather than in middle of a crisis. And those are free bonus draws rather than dead draws. Highly recommend for any deck that can take it.

Seekers need hand slots now more than ever tho. — MrGoldbee · 1569
Mr. Book* — Tay5967 · 20
Mag Glass (1) will be the Carolyn Investigator deck, so the old pull-back option remains viable — An_Undecayed_Whately · 1444
Dead Ends

Just judging this card on a Core Set 2026 run, I don't like it.

It's very expensive to get rid off, 2xp stings if your group can't reliably get all the relevant victory points, and while Joe can draw like crazy, his resource generation is lacking, and a lot of the good cards, right now, are expensive.

You also don't have the always-on money maker that is Dr. Milan, and instead you have the pre-nerfed Dorothy Simmons, whose money generating powers are much narrower.

It's definitely a play around weakness - you can probably keep 5 Resources open towards the end of the game - but it's still very feelsbad in my eyes.

Also, again, in the Core Set 2026 context, I'll say that one of the best cards Joe has access to, Unbridled Knowledge, is essentially dead in your hand until you found this weakness, because you absolutely aren't gonna play a 5xp card on the high chance it'll fizzle because of the "cancel the effects of the search" text.

Skkenk · 1
Unbridled knowledge doesn't search cards. It reveals them, so it isn't affected by this card. — NarkasisBroon · 15
Coulda used more knowledge. — MrGoldbee · 1569
On the other hand, since the new campaigns tend to be shorter, you could say the 2 xp don't sting that much. — AlderSign · 469
Guts

9.5/10 because Lita Chantler is on the card! I want to play Isabelle Barnes just so I can shuffle this back into my deck and see the heroic Zealot once more. (Also, Guts is pretty good on Isabelle due to Mystic access)

CHA · 13
I am pretty sure that is Diana Stanley, not Lita Chantler. — YourGo · 2