Rogue
Asset. Arcane

Ritual.

Cost: 1. XP: 3.
Test Icons:

Exceptional.

: Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity.

Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

Jose Vega
Shattered Aeons #308.
Borrowed Time
Reviews

I think this card offers a more interesting opportunity than simply allowing you to defer one turn's worth of actions in their entirety, so your next turn can have six actions. You can certainly do that, but you can also build towards your six-action turn in a different way. This card can also be used to give you multiple (in theory) six action turns over the course of a scenario, or a few four (or five) action turns.

You may be forced to remove clicks off this card at the start of a turn, but if nothing during your turn is forcing you to lose actions, there's nothing stopping you from spending those bonus actions on clicks again, and continue deferring the action.

So if you have a turn with an action, but nothing optimal to use it on (the times when you're thinking of drawing a card, or gaining a resource anyway), you can use your action to put a single click on your Borrowed Time. Each turn after that you can decide if you want to use the fourth action, or put it back on the Borrowed Time. If you run into a second turn that's going to have another sub-optimal action, you can defer it to the future as well.

I don't think this card is going to have the same massive payoff that Ace in the Hole does, but I think the ability to consistently defer sub-optimal actions to a future turn when you may need a fourth (or fifth, or sixth) action is quite powerful. Is it worth 6xp? Not sure, but I'm looking forward to finding out!

cb42 12
That's a pretty clear explaination of the power of this card. Action management is a strong rogue tactic and I think Sefina and Finn can use it to do wonders! — mogwen 23
I think this card would work well in a Chicago Typewriter-focused Skids. With Skids' ability and extra actions from Borrowed time Typewriter can be pumped up for some really strong shots. — matt88 84

[Pre-release review written before the last three scenarios of The Forgotten Age were published.]

Okay, this is a weird one. Unlike Ace in the Hole which, for the same XP cost, is instantly and reliably useful, Borrowed Time can only really be useful if you build your entire deck around it.

While superficially similar to Ace, Borrowed Time gives you deferred actions rather than extra ones. Why would this be useful? Mainly because of the combos you can achieve with cards that confer bonuses until the end of the round, the phase, or the investigator's turn. That means building a deck with one-round-boost assets, or at least a large number of events and skills.

Ideally, the one-round boosts should come from reusable assets, because then you could reliably spend alternate turns saving up actions and then taking pumped-up super-turns. At the time of writing, the assets with one-round boosts (based on the search strings 'x:"end of the"' and 'x:"end of your"' on ArkhamDB) are:

  • Keen Eye, which only works for a character who can buy 3XP Rogue and Guardian cards (and is a pretty underwhelming combo anyway);
  • Encyclopedia, which only works for a character who can buy 2XP Seeker and 3XP Rogue cards; and
  • The Red-Gloved Man, which doesn't actually stay in play for more than a round, so it's more like an event for our purposes.

So, basically, Lola Hayes with Encyclopedia is your only option at the moment, but it's a pretty compelling option. More on that in a moment.

Turning to single-use cards, first of all you should obviously try to run two copies of Pay Day with Borrowed Time. For 0XP cards, Intrepid, Sleight of Hand, and especially Fight or Flight should usually be included in a Borrowed Time deck where feasible. Mind over Matter won't play well with any of the characters so far who can actually buy Borrowed Time, but who knows what the future holds?

Under the current card-mix, the best-case non-Lola scenario seems to be recurring The Red-Gloved Man - take a Rogue who can buy Survivor cards like Jenny Barnes or Finn Edwards, and use A Chance Encounter to replay The Red-Gloved Man, and then use Resourceful to replay A Chance Encounter. That's powerful if it works, but it hardly ever will - you'd basically be building your deck in the hope that you draw Borrowed Time and The Red-Gloved Man early enough to put them to work, which is unlikely even if you doubled up on The Red-Gloved Man for a total of 16XP. It seems pretty clear that Jenny and Finn have better builds available at that level.

Having said all that, I think a Borrowed Time/Encyclopedia combo has some real potential for Lola or for a hypothetical future Rogue/Seeker character. The Seeker class has Research Librarian and No Stone Unturned to improve the chances that the Investigator can actually get Encyclopedia and Borrowed Time into play. Maybe supplement with Quick Thinking, upgraded .41 Derringer, or the normally-inefficient Leo De Luca in order to get even more boosted actions. In Lola's case, she also has access to all those lovely Survivor cards, so a Lola/Borrowed Time deck could be a serious powerhouse.

For anybody else, though, this seems like a pretty dubious thing to throw 6XP at.

You forgot the most powerful 'until the end of your turn' card: Will to Survive — Littlepoo 67
Oh, I must have deleted that reference when I was editing. Yeah, Will to Survive is obviously a great combo, although of course at the moment only Lola can run both. — sfarmstrong 35
I think the Colt Vest Pocket from The Depths of Yoth was designed to go with this card. — Xenas 1
One other thing to note, you don't always have to plan huge build around this. You spend 1 resource to put it into play, and then you can "bank" actions on it. On the next turn, you can just re-bank up to 3 actions on it again. — Faranim 106
I agree with @Faranim here, you don’t need to build a gimmick deck around this card. Actions are not valued equally across turns. The most reliable case is a fight-Rogue who can use this to bank actions for when enemies show up for very bursty attack turns. On the flip side, sometimes investigaty investigators find themselves with a pile of monsters on their face, and they can take the attacks at the end of the round safely, but don’t want to waste their whole turn evading and the guardian can make it to clean up next turn, this lets them save an entire dead round. — Death by Chocolate 8