Event

Trick.

Cost: 1. XP: 3.

Survivor

Fast. Play after the enemy phase begins.

Cancel all attacks made by non-Elite enemies against you this phase.

Tim Arney-O'Neil
Dim Carcosa #314.
Infighting

Event

Trap. Improvised.

Cost: 2. XP: 2.

Survivor

Attach to your location. Limit 1 per location.

Forced - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.

Forced - When attached enemy would ready: Instead, discard Snare Trap.

Preston Stone
A Phantom of Truth #199.
Snare Trap

Event

Spirit.

Cost: 3. XP: 3.

Survivor

Return 3 Innate skills from your discard pile to your hand.

Rafał Hrynkiewicz
Black Stars Rise #273.
True Survivor

Event

Tactic.

Cost: 3.

Survivor

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

"Is… is it over?" Her hands shook, and she fell to her knees. "Is it finally over?"
Matthew Cowdery
The Pallid Mask #237.
Waylay

Event

Trick.

Cost: 2.

Rogue

Fight. Add your value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.

"Aim for the eyes," they told me.
Andreia Ugrai
A Phantom of Truth #194.
Cheap Shot

Event

Trick. Fated.

Cost: 1. XP: 5.

Rogue

Fast. Play when you would be defeated.

Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

Antonio Maínez
Dim Carcosa #310.
Cheat Death

Event

Gambit.

Cost: 0.

Rogue

Fast. Play when you would succeed at a skill test.

You get +2 skill value for this test.

"McGlen, are you tryin' to get us both killed?"
"Not this time, pal. Not this time."
Darek Zabrocki
The Path to Carcosa #30.
Daring Maneuver

Event

Fortune.

Cost: 0.

Rogue

Fast. Play when an enemy makes an attack of opportunity against you.

Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

"Next time, I'm driving!"
Jake Murray
Black Stars Rise #267.
Narrow Escape

Event

Trick.

Cost: 1.

Rogue

Fast. Play only during your turn.

Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

Ilich Henriquez
The Path to Carcosa #29.

Latest Taboo

This card's ability now reads: "Put a level 0-3 Item asset into play from your hand."

Sleight of Hand

Event

Tactic.

Cost: 2. XP: 2.

Rogue

Deal 2 damage to an enemy not engaged with you at your location.

Stanislav Dikolenko
The Unspeakable Oath #152.
Sneak Attack

Event

Spell.

Cost: 3.

Mystic

Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a , , , , or symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).

Extradimensional travel had its risks, he knew. But who could resist the frontiers beyond time and space?
Adam Schumpert
The Path to Carcosa #34.
Astral Travel

Event

Insight.

Cost: 1.

Mystic

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

Andreas Zafiratos
A Phantom of Truth #196.
Quantum Flux

Event

Spell.

Cost: 0. XP: 2.

Mystic

Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a , , , , or symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.

Martin de Diego Sádaba
A Phantom of Truth #197.
Recharge

Event

Spell.

Cost: 3.

Mystic

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

Monztre
The Unspeakable Oath #153.
Storm of Spirits

Event

Spell. Paradox.

Cost: 1. XP: 2.

Mystic

Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn.

Undo that action (return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs).

Stephen Somers
Dim Carcosa #311.
Time Warp

Event

Spirit.

Cost: 0.

Mystic

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

The power seized her, made her shudder and spasm.
Its energy united with hers, and then,
she opened her eyes…
Antonio José Manzanedo
The Path to Carcosa #33.
Uncage the Soul

Event

Spell. Spirit.

Cost: 1. XP: 2.

Mystic

Fast. Play when an investigator at any location draws a non-weakness treachery card.

Cancel that card's revelation effect. Then, take 1 horror.

Alexandr Elichev
Black Stars Rise #270.
Ward of Protection

Event

Task.

Cost: 0.

Neutral

William Yorick deck only.

Fast. Play after a non-Elite enemy at your location is defeated.

Add that enemy (and this card) to the victory display.

Victory 1.
"Though this be madness, yet there is method in 't."
- William Shakespeare, Hamlet.
Alexander Kozachenko
The Path to Carcosa #16.
Bury Them Deep

Event

Favor.

Cost: 1.

Neutral

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

"Operator, I’m gonna need you to hang up."
Adam Lane
The Unspeakable Oath #158.
Calling in Favors

Event

Supply.

Cost: 0. XP: 3.

Neutral

Gain 4 resources or place 4 supply tokens among assets controlled by investigators at your location, or any combination thereof.

You can never be too prepared.
Vincent Dutrait
The Pallid Mask #239.
Emergency Cache