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|"Snap snap, grin grin, wink wink, nudge nudge, say no more!"||34||20||6||1.0|
StyxTBeuford · 436
NOTE: This is a revision of the original deck of the same title, with a slightly different upgrade path and economy set up to address the problems with the original. I recommend this one over the original. The original can be found here:
Inspired by the wonderfully titled "Snap snap, grin grin, wink wink, nudge nudge, say no more!", found here made by Brownloaf:
Uses for Arcane Research (these are highest priority):
2x Shrivelling 2x Shrivelling 2x Shrivelling (5 XP each, but can be discounted all the way to 1 each). Upgrade 1 copy of Shrivelling each scenario as you go (1 XP each for first upgrade, 0 for the second).
2x Deny Existence 2x Deny Existence (5 XP each, can be discounted down to 3 each). Upgrade 1 copy of Deny Existence a scenario after finishing both Shrivelling when possible. Depending on your team composition you may elect to upgrade to one or both of these before the last level of Shrivelling.
As you do the above, prioritize getting the following as you can afford them:
Charisma (3 XP)
You can also elect to upgrade one or both copies of Mists of R'lyeh to their level 4 version, however it's not a main priority. If playing an evasive campaign such as Forgotten Age this is prossibly a better first buy than Shrivelling 3.
Additionally, on higher XP campaigns like Forgotten Age you might elect to not wait to utilize all the discounts of Arcane Research. For example, if you have the spare XP and you think you need more offense, go ahead and upgrade an extra Shrivelling or Mists.
The game-plan is this: Stack for fighting, evading, and defending against treacheries, and stack for Archaic Glyphs investigations!
The concept of this deck is the same as its inspiration- take advantage of the passive boosts in Hawk-Eye Folding Camera as much as possible. Marie's restrictions are similar to Jim's- having only 5 out of class slots to fill (two of which are the Camera) means we're severely limited in fast clue getting, but I decided to swap out Dr. Elli Horowitz for Archaic Glyphs since Enchanted Blade is a no go for Marie (3 is pathetic even for mice). Fortunately the Glyphs are Occult cards, so Marie can take 2 more Seeker cards- given the expensive list we have here, I elected for Crack the Case, since we want to clear locations of clues anyway. Her base 4 and 4 plus one copy of St. Hubert's Key, one copy of Alyssa Graham, and two full Cameras means we can reach 8 and 7 . This becomes an even 8/8 if Four of Cups makes it into play once it's added in! I still kept one copy of Mind over Matter since its a very cheap and flexible card that allows us to fight/evade well in a pinch, plus giving us potential to pass tests we normally just wouldn't be able to (testing against 4 to 8 base value for or !)
Originally this deck ran Sixth Sense as a bonus clue getting spell- which with any of our Ally assets in play (including Baron Samedi) can be used as a bonus investigate action with Marie's ability- but people quite fairly pointed out that the deck needed to take better advantage of the large boosts to . Enter Guiding Stones! The goal of the deck is to clear locations of clues as fast as possible with the Cameras in tow, and having a powerful multi-clue gathering tool will allow the deck to perform well in both solo and multiplayer. If making the switch to solo you might still elect for Sixth Sense or Rite of Seeking, which you could later upgrade for cheaper- you don't have to jump through the hoop of translating the Glyphs before upgrading, and most locations in solo only have 1 or 2 clues, so multi-clue gathering loses a lot of value. We run Shrivelling for fighting, and Mists of R'lyeh for evading. Best of all, our allies (even our weakness) will allow us to cast any spell once a turn for free once they get doom on them.
The rest of the deck is relatively economy based. We have a lot of expensive spells, and both Cameras together cost 4 resources. We run Uncage the Soul and Crack the Case to more reliably afford spells. Uncage the Soul gets us any of our six spell assets in play for free. The most expensive cards otherwise are Alyssa Graham and St. Hubert's Key, which we definitely need for the added boosts. The Key acts a lot like an already filled Camera! We take Deny Existence instead of Ward of Protection both because it works agaisnt enemy attacks (not quite a full Dodge but still good) and encounter cards, AND it doesn't force us to take horror, which will help keep the Key in play. Arcane Initiate and Alyssa Graham can soak up to 10 horror across all four copies. We round it out with two copies of Emergency Cache to gain a few resources in a pinch to help pay for the more expensive cards. For skills I chose to add Enraptured to this version of the deck as a method to chain a few extra investigates with the Glpyhs (or attacks/evades with our other spells), while also boosting to gather more clues with Glyphs. We also run 2 Guts and 2 Perception since those are by far the two skills we will be testing most often. For more boosts we eventually upgrade one of these into Four of Cups.
It may be worthwhile to drop St. Hubert's Key for Holy Rosary as a cheaper way to simply upgrade our while still effectively protecting Marie from horror- in solo it's much harder to take advantage of the boosts of the Cameras, but they boost first so don't discount that. Alyssa Graham scales better in solo mode, so if you play multiplayer and elect to move less towards boosting you should consider David Renfield, even if you don't need the extra resources. Finally depending on the campaign or scenario you're playing you might elect for another Mind over Matter in place of the Archaic Glyphs. It's situational for sure, but being able to spend a whole turn testing from 4 to 8 in the stats you're weakest can actually be a game changer. Remember, that's not just restricted to fighting and evading (though in a pinch it can absolutely be that). Or if you want to have more raw fighting potetial look into "I've got a plan!" instead. This is less good in solo where clues don't stay on your for long, but in multiplayer it can be an easy +4 damage to an enemy, without the risk from Shrivelling (5)
Sylvee - for testing the original deck and pointing out how over-costed it was, as well as suggesting Archaic Glyphs.
Alpha5099 - for reminding me that Crack the Case exists with his excellent Norman Withers camera deck.
Brownloaf - for spurring this wave of Camera archetype Mystic/Seeker decks to begin with.