Ursula Downs Seeks UmĂ´rdhoth's Favor (Solo, Achievements)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Voltgloss · 364

The idea for this Ursula deck is a (mostly) pacifist run through Return to the Night of the Zealot in an attempt to secure the achievements for defeating no Ghouls and defeating no unique Cultists. Heavy emphasis on clues with some evade support. I'm not going to get much experience in Scenario I, not being able to defeat any Victory Ghouls, but hopefully I'll be able to make those few points I get count. Let's give it a whirl!

SESSION REPORT SCENARIO I - RETURN TO THE GATHERING

This may be the best start I could have asked for.

R1 (0D, 0H, 5$, 0C): 0/3 doom

R2 (0D, 0H, 2$, 1C): 1/3 doom

Things are going swimmingly so far. The Flesh-Eater, out of all of the VP Ghouls, is the easiest to handle via evasion.

R3 (0D, 0H, 1$, 2C): 2/3 doom

The Swarm of Rats is annoying - I'd have done better to play Trench Coat first - but not being a major problem yet.

R4 (0D, 0H, 6$, 3C): 3/3 doom

Perhaps I should have waited to trigger the Act 1 flip until after Dissonant Voices, so I could play some of those assets. Then again, I wasn't expecting a -4 pull there. And the faster I scoot through this scenario, the less chance I have of getting dogpiled by Ghouls. (Having now finished the scenario, in hindsight I really should have slowed down a bit here to at least get Trench Coat out. It would have helped so much. Lesson learned!)

R5 (1D, 1H, 8$, 1C): 1/7 doom

I was hoping to draw something useful to more easily get past the Swarm of Rats, but haven't found it yet. I don't mind waiting here in the Cellar until the Swarm of Rats comes to me, so I have breathing room to evade past it without being sandwiched between it and the Flesh-Eater.

R6 (1D, 1H, 10$, 2C): 2/7 doom

With Shortcut and soon-to-be-drawn Inquiring Mind, I come up with a truly janky plan to defeat those annoying Rats.

R7 (2D, 1H, 11$, 2C): 3/7 doom

Well, one threat gone, and replaced by another. Too bad I can't Persuade this guy.

R8 (3D, 2H, 12$, 2C): 4/7 doom

R9 (3D, 2H, 12$, 4C): 5/7 doom

I think it's worth translating the Archaic Glyphs now that I have the opportunity. It may mean I take a trauma from Ghoul pile-up at the end, but I think that's worth it, given how important one particular upgrade - Archaic Glyphs - may be in the following scenarios.

R10 (4D, 3H, 13$, 4C): 6/7 doom

R11 (5D, 3H, 19$, 1C): 7/7 doom

Ah well. If it hadn't been for those repeated pulls at the end, I might have squeaked out a resignation. One physical trauma isn't too bad. I wasn't planning to defeat the Ghoul Priest anyway. Onwards to Scenario II!

No Resolution

  • Ursula's house is still standing
  • The Ghoul Priest is still alive
  • Ursula may take Lita Chantler but chooses not to
  • ACHIEVEMENT UNLOCKED: I Don't Trust Her
  • +4 experience (2 Victory + 2 bonus)
  • +1 physical trauma
  • Ursula has translated the glyphs
2 comments

Apr 07, 2020 Yenreb · 15

Why can't you use Persuasion on the Stubborn Detective? My understanding was that it would be shuffled into its owner's deck instead of the encounter deck, based on the "Ownership and Control" entry in the Rules Reference. But I see that this doesn't jive with the latest FAQ entry on the Persuasion page.

Apr 07, 2020 Voltgloss · 364

The first line of Persuasion reads: "Choose a non-weakness Humanoid enemy at your location." Sadly, this means it won't work against Stubborn Detective and his ilk.