Card draw simulator
|Base Preston deck||0||0||0||1.0|
Blainerock17 · 58
You can check the derived from section to see how this deck at the start of the campaign would be like and it also includes the upgrade path for this deck.
The minimum experience to make this deck shine is 23 exp. If you deduct the 3 exp you get from in the thick of it, you need 20 exp in the campaign. Potentially, you can get this deck going by the end of 2nd scenario or 3rd scenario.
The card I think is important in this deck are:
After these cards, any additional exp would be luxury upgrades.
This deck works on any difficulty you are playing since you are either never doing any test to find clues or you are trying to fail the test to gain resources, card draw, and clues.
2 Drawing Thin Rabbit's Foot 2 Take Heart
The idea is to try to fail a test, either in the mythos phase or the investigation phase to gain resources, cards draw.
Old Keyring Investigation Combo:
Old Keyring 2 Look What I Found
This combo is to tackle shroud 3-4 locations investigation if LWIF is level 0 or 3-5 if LWIF is level 2. You start your investigation with the old keyring to drop shroud to LWIF range to get clues as long as you don't draw . Since you don't succeed on the test, 1 old keyring is enough.
Double Double Combo:
Double, Double 2 Cheat the System 2 Intel Report 2 Black Market
This combo is trying to utilize all the events to the maximum. Early game if not set up, you will DD cheat the system to get 10 resources with no action costs. Mid-late game, you will DD black market to recycle the deck constantly. You only DD Intel report if you have surplus resources and are desperate for clues and have no other clue cards to play.
2 Antiquary 2 Protective Gear 2 Cheat the System 2 Intel Report 2 Counterespionage Decoy
This combo is trying to utilize the synergy cards released in the EOTE investigator expansion. Antiquary and protective gear can let you have all five classes in play and gather maximum resources from cheat the system. Also, don't forget the other events in this deck have favor traits which antiquary can reduce the cost of the resources for.
How this deck plays:
Mulligan target would be:
Play most assets you had in your hand. You follow the below priority if you have a lot in your hands.
Priority for assets (from high to low):
The Black Fan if you take this card
The top 4 I would say play it as soon as you can. The assets after rabbit's foot I would hold on to for a bit and just draw cards to find the top 4 and save 1 action to play those to use some inheritance money.
There is also a situation you don't start with any assets. In that situation, just draw cards until you do.
2nd turn till you put down all the assets:
Continue playing the assets and draw cards through the fail-test combo if you have 2 out of 5 cards listed above.
Draw Through your deck for the first time:
At this time you should have put all the assets down. Ideally, you should have around 5-8 cards in hand, cards that you want to hold in your hand will include like Cunning Distraction, Decoy, the duplicate of Leo De Luca and Protective Gear.
How the infinite draw is executed:
In the above scenario, you would only have 15 cards max between your drawable deck and discard pile. Then you start to do Double, Double Black Market combo, you will reveal 10 cards from your drawable deck. If you are lucky you don't have to DD black market, you can play the 2nd copy of black market if it's the first 5 cards revealed or you use the 2nd copy of black market to help your fellow investigators to draw cards. This leaves you 5 cards max between your drawable deck and discard pile.
In this process, you want to try using both copies of black market to increase your chance of drawing it back before the start of the next investigation phase.
In the set-aside area, you would have crucial cards like Cheat the System, Intel Report, "Look what I found!". You should start out by playing all copies of cheat the system (giving you 10 resources). Then proceeds playing all copies of 2 intel report gives you 4 test less clues. Then trying to fail the test of investigation to use the fail-test combo and draw through your deck and recycle the discards.
This whole combo should use all the resources you generate this turn and leave you 1 or 2 actions (if you have The Black Fan purchased). You can then use that either to move or draw cards or deal with enemies or weaknesses.
Possibility of Drawing Black Market After Recycling
After the whole combo above, you should have 11 cards minimum in your deck after recycling. You then have 2 chances of drawing cards:
- The upkeep phase draw (1 card) - The mythos phase draw (Counterespionage cancel draws, fail-test combo draws)
This gives you 2-6 card draws gives you a minimum of 50% chance to draw at least 1 copy of it.
Weakness of the deck:
- Not Beginner-friendly
This deck requires a very specific execution to maximize the gains you are getting. I would recommend this deck if you know what you are doing.
- Shroud 5+ Locations
The thing that will hinder this deck clue gathering speed is 5+ shroud locations. 5 shroud we can get around by upgrading to 2nd level "Look what I found!". If you feel even more supportive of the team. You can get The Skeleton Key to lower those 5+ shroud locations to 1.
But before upgrading LWIF, your only way to tackle shroud 5 locations is Intel Report.
2 level 2 "Look what I found!" helps you deal with shroud 5 locations
2 Another Day, Another Dollar helps you set up even faster
1 level 2 Money Talks to help you or your teammates to succeed on a crucial test and more card draws.
1 level 3 Well Connected for more tests that you can't afford to lose
Streetwise for any test and test that you need to succeed on locations or treachery cards before you fully setup.
False Covenant if your team had any curse generation/ Ancient Covenant if your team had bless generation. These two permanent cards you are using more for the team rather than on yourself though. Since this deck doesn't care about test failure.