All-seeing Daisy Walker

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

5argon · 7516

This is a card-arranging focused deck. Use Alyssa Graham and 2 XP skill cards provided in the Dunwich repackage to combo with various predictive cards in the previously released Edge of the Earth expansion.

Parallel Fates and Alyssa Graham grants you insights that are actionable with Ward of Protection, Disc of Itzamna, Written in the Stars, Foresight, Occult Theory, or simply reposition the team in anticipation. The investigation is strangely peaceful with you around!

Expansions : The Dunwich Legacy, Edge of the Earth.
I create decks using no more than 3 expansions for newcomers. See more here!

Upgrade guide

 Cost  Total
   Magnifying Glass  →  Encyclopedia •• 2 XP 2 XP
   Blinding Light  →  Blur 1 XP 3 XP
   Blinding Light  →  Blur 1 XP 4 XP
   Seeking Answers  →  Foresight 1 XP 5 XP
   Seeking Answers  →  Foresight 1 XP 6 XP
   Guts  →  Parallel Fates •• 2 XP 8 XP
   Guts  →  Parallel Fates •• 2 XP 10 XP
   Perception  →  Occult Theory 1 XP 11 XP
   Perception  →  Occult Theory 1 XP 12 XP
   Old Book of Lore    Old Book of Lore ••• 3 XP 15 XP
   Magnifying Glass  →  Disc of Itzamna •• 2 XP 17 XP
   Deduction    Deduction •• 2 XP 19 XP
   Deduction    Deduction •• 2 XP 21 XP
   Emergency Cache    Emergency Cache •• 2 XP 23 XP
   Emergency Cache    Emergency Cache •• 2 XP 25 XP
   Fearless    Fearless •• 2 XP 27 XP
   Fearless    Fearless •• 2 XP 29 XP

(View at arkham-starter.com)

No fighting

Buffing/tutoring potential is so good that I don't want to dilute it. Therefore I decided to dedicate 2 spells for evasive 2x Blur. She does not have "I've got a plan!" or Mind over Matter either, so she truly cannot deal any damage.

Evasion instead of fighting let you continue working, the fighter can seamlessly take the fight, no more friendly fire, while disabling its annoying "if it is ready" ability, then you can Encyclopedia or Old Book of Lore that player, along with other prediction stuff you can do when you don't have an engagement.

But all these assume you must play her with someone that could deal damage and ideally be at the same location. Her deck space is dedicated to treachery cancelling or card tutoring. Try using those to make the fighter's life easier instead of trying to steal their job. Many cards are required to stick to the other investigator : Encyclopedia, Old Book of Lore, Foresight, Occult Theory, Disc of Itzamna.

Even Blur's placeholder to use in the first scenario is Blinding Light instead of Shrivelling. Evade once, commit to make it count, instead of trying to kill the enemy. It is cheaper and does not require setting up beforehand too. (You should setup your books and Holy Rosary.)

Choosing the lead investigator

Alyssa Graham's looking at 1 top card of encounter deck meant the lead will draw that card before going clockwise every time. The rule states you can change the lead every start of scenario.

  • If you know the scenario that health damage will occur to the lead, then you don't be the lead since you have 5 health.
  • Otherwise, you should be the lead so you know when to equip Disc of Itzamna. Alternatively if other is the lead, they need to move to your location to trigger the disc.
  • After you obtained Occult Theory, let low character or character at risk of being defeated by horror be the lead, so you know when to group up and give your +5 boost, potentially cancelling dangerous treachery.

Playing around treachery with no combos

Knowing the mythos deck with Alyssa Graham or Parallel Fates without any other cards (e.g. Foresight, Disc of Itzamna) are far from useless. It may not appears so until you play.

For example, investigate in order to force a tie of "with most clues" so you can choose where it lands, or manipulate "your location" for card such as Obscuring Fog. Drain out your resources before you lose it. Put down fodder asset so you don't lose an important one. Just group up for commits. etc.

For this reason I often activate Alyssa Graham's on mythos deck as soon as the first action of the first investigator, since it can influence how we spend actions.

Card tips

Blur

Unexpectedly priority card in setting up this Daisy. Her free tome won't be usable if you are engaged with an enemy. With Blur, you get back an action after evasion, then you can read Encyclopedia right away, potentially to the fighter that will pick up the fight from you after it stop exhausting. Even if you got 2 enemies, since Blur doesn't exhaust and give you back an action each time, it is possible to chain Blur back to back and still get away or even tap Encyclopedia and fight back.

AoO-free state is so important to Daisy + Encyclopedia that it should be setup even before Encyclopedia, or soon after. Since we have 1 copy of Encyclopedia, Blur can also be a target to lose asset instead of Encyclopedia at reasonable 2 play cost.

Has some synergy with Written in the Stars, as it extends your turn by giving an extra action. Getting away from enemy will not waste you any time to look at the stars. This way if you decided to Written in the Stars in an attempt to get + for Blur but instead get , if you do get away you have more actions to utilize the boost.

Having Holy Rosary is important to succeed or avoid getting the 1 damage rebound, boosting to 5 combined with +1 bonus from Blur. This number is unreliable against 4 enemy, but fortunately, Blur won't cost a charge if failed.


Parallel Fates ••

The superstar of this deck. 6 cards rearranging is a wonder, and it even let you draw the first one you just arranged. The cost is 0!

It is recommended to keep those cards open on the deck for beginners so you don't have to remember. It can take many turns to completely use up all those information. This is not cheating as long as the deck aren't shuffled yet as it is equivalent to getting a piece of paper to note what were the cards, which is cumbersome.

After drawing the 1st card, the other 5 cards is a huge window to arrange for an ideal sequential plays. Here are some tips of using this awesome card :

  • You see your weakness among 5 and also Foresight. Just arrange Foresight in front of that weakness and then you can zap the weakness away. If the deck comes halfway and you are still not seeing your weakness and at least 1 remaining Foresight, this card can take off unexpected risk.
  • You can arrange Written in the Stars play without even having Written in the Stars on hand yet. If you come halfway through the deck with out seeing any Written in the Stars, use it on your deck! If you find it among 6 cards. Surely some skill cards will be among that. Simply arrange it in front of the skill cards. Count the discard pile how many Deduction or Inquiring Mind was used to decide where you want to be when popping Parallel Fates.
  • Put Alyssa Graham behind Emergency Cache so you don't miss a beat and use prior turns gathering resources for her.
  • When you are setup with Occult Theory + Disc of Itzamna + Ward of Protection, it is possible to arrange a "nice mythos deck" such that the disc cancels an enemy, the victim of test gets an Occult Theory commit and effortlessly pass, and lastly Revelation treachery lands on you to ward away. Feels like a boss without actually fighting or investigating!
  • Use Old Book of Lore after when some of the cards are not interesting to shuffle them away. Take in account the 3 cards window of Old Book of Lore as well. Parallel Fates + Old Book of Lore on the fighter usually makes a better game state whether weapon was found or not.
  • Arrange any "sticky" treacheries with a test to fix such that it allows you to use Encyclopedia buff and fix easier.
  • Making sure you have Daisy's Tote Bag before The Necronomicon stealing your hand.

It's icon is looking similar to Guts, so Written in the Stars can also work well with this card to pull off a Blur and also get a to work on other stuff.


Holy Rosary

Classic and critical card for Daisy since she has no other boost in this deck.

Other than treachery defense, it is just for Blur. It gives +1 skill bonus to 4 . You will need 1 more from this to 5 to make it winnable against 4 / enemy in an emergency (with a commit or two).

Successful Blur is critical as it gives you an action to move away to continue working immediately, not ended up in a situation that you have to keep avoiding and got engaged again until the fighter arrive, and restore back your chance to use free tome without getting AoO hits.

Lastly, it can helps with getting horror healing from Fearless and the over-success bonus on its upgrade. You have to heal horror from fixing The Necronomicon and using Ward of Protection.


Emergency Cache, Emergency Cache ••

It is easy to underestimate this card and especially its upgrade! But maybe you also underestimated a life without Dr. Milan Christopher.

I have tried without Emergency Cache and it results in some painful turns of having Alyssa Graham or Old Book of Lore but cannot play it. We need some resource injection to get your resource "ahead".

For setting up her books, you must always consider +2 from Research Librarian to get on express way to get that book too. So it often ended up that Encyclopedia or Old Book of Lore's setup cost is 4~5. You don't want to use your last remaining 2 resources to play Research Librarian (at that point your game state is not much better since the book is on your hand and the dude has poor soak), then wait 2~3 painful turns to put down the book, at that point an enemy is sticking on you.

Whenever you got the first copy of this and have a moment to play, most of the time you should play it even though seemingly you don't need any more resources now. Don't wait until you find the card to spend resource. (For the 2nd copy, you may delay playing unless you recently lose resources due to scenario.) Unless you managed to use Foresight -2 discount and Old Book of Lore -2 discount to help with economy, then maybe not playing any is OK.


Ward of Protection

When you use Parallel Fates, it maybe possible to arrange such that you don't draw the enemy but something with Revelations.

You must always mythos draw "in player order", not freely unlike how you take turns in investigation phase. Therefore you must use the arrange feature of Parallel Fates while looking at your player order.


Painkillers

This basically rebalances her 5 - 9 to something else on demand. Sometimes you are caught off-guard by the fail-by tests bringing your tiny 5 health to critical. This can be godsend to fix that kind of situation.

You can put the horror cost on Alyssa Graham's high 3 horror soak, preparing her to die along with her doom. Yes it make no sense but it didn't say "direct horror"...


Inquiring Mind

This is your best defense against treachery tests that could kill you fast, other than fixing the situation with Painkillers.

In my opinion, her 2 needs +3 to have a chance of avoiding danger, so Manual Dexterity and Unexpected Courage didn't make the cut.

This is a great Written in the Stars target, should you see it with Alyssa Graham.


Alyssa Graham

Core card to look often at various decks. + is useful too.

Usually I look at mythos deck, it really shift the mindset of an entire team when thinking what to do with actions. But if I have Written in the Stars then I sometimes look at my own deck in order to pull off a power play, depending on concentration of good skill cards left in the deck.

The problem is 4 play cost, and maybe you are not used to a Seeker life without Dr. Milan Christopher. That's why Emergency Cache and its upgrade is critical for this deck.

Try putting 1 or 2 horrors on her early so she can die along with her doom when you wants to. This sounds horrible, but when you see Elite enemy coming up next and you have no equipments, you will want to put doom on her to bury that enemy regardless of agenda state!

After using the doom bury ability, it is recommended for beginners to left that card face up at the end of deck. Sometimes with thin mythos deck, you will really deck out and see that card again and it can be useful to remember what was buried. This is not cheating as long as the deck aren't shuffled yet as it is equivalent to getting a piece of paper to note what was the card.


Written in the Stars

Happy time when you see the 2 pips skill cards or Inquiring Mind. Of course try to look at your deck with Alyssa Graham or Parallel Fates then remember the arranged cards.


Disc of Itzamna ••

Has slot contest with Holy Rosary. But you can delay equipping this until you really see an enemy coming with Alyssa Graham or Parallel Fates.

Only 1 copy, I think it is just right without having to buy Relic Hunter.


Encyclopedia ••

Pairs well with Blur equipped, it make sure you have turn order flexibility and can buff yourself or the fighter even if you draw an enemy.

With Research Librarian and no book, I think Old Book of Lore is a better pick if the fighter still can't get the equipments. You can use Old Book of Lore to find the other Research Librarian or the Encyclopedia.


Old Book of Lore •••

Getting 1 extra draw each turn with free Tome is already good, but this draw is filtered to be "good" because you pick one from 3. The other 2 cards that got shuffled back in turn make your late game deck filled with good stuff too, as you filtered out "setup" cards from repeatedly using the book.

Always talk with the fighter what else the character needs and keep reading the book for them.


Deduction ••

If you can Parallel Fates or Alyssa Graham your deck and arrange this for Written in the Stars, you essentially can turbo through the act.

Parallel Fates is nice as you can make it earlier or later as you want, so you can be in the right location that needs draining clue. (Remember that you must draw each turn, so it is possible to "miss the train" if not careful / unexpected treachery interrupted you.)


Fearless ••

Try using this with your Blur test to grab the horror healing. It is important as you will take 3 horror from The Necronomicon to restore your hand slot, if you don't have luck getting Daisy's Tote Bag.


Foresight

Look at things to foresight with Alyssa Graham or Parallel Fates.

It is also critical to use the -2 play cost feature, not just cancelling, since this deck has no Dr. Milan Christopher. (Upgraded Old Book of Lore can also help with saving cost.)

Good icons increase the chance of using Written in the Stars blind and hitting something useful. This is an upgrade from Seeking Answers which has mixed icons.


Occult Theory

At first I include this card just because it is quite underused, and it matches thematically with this Daisy since she seems interested in more "occult" stuff than usual.

It gives either +5 (!!) or +3 and cannot be used with tricks such as Written in the Stars.

The play you should be looking for is not for yourself, but by throwing this card for +5 to help the lead investigator escape danger.

For maximum benefit, choose the weak willed investigator such as to be the lead then keep looking at encounter deck with Alyssa Graham. Once test come up, go to the same location as the lead to pitch in your Occult Theory.

With this much bonus, it "cancels" the treachery just like Ward of Protection.

Many quests exists, like fixing sticky treachery or defeating an enemy without force using special action in its text box. The +5 will help you getting through especially if 1 big success is all it needs.

The +3 side can work like Inquiring Mind without clue on location requirement. You can allow non-clue investigator to take a shot at 3-4 shroud location to pick up a leftover clue and have more turn flexibility sometimes.

There is a little trick with Encyclopedia I managed to pull off in my Edge of the Earth Hard run. Use Encyclopedia to +2 on yourself and work on clues for all 3 actions. The next investigator can come to your location and get Occult Theory commit (perhaps to fix sticky treachery) for +7 (not +5), since Encyclopedia says the end of "phase", not turn. You still have 7 .

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