Cursed Difficulty Zero Stella Clark, Boss Killer, Clue Monst

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Rawei10 · 92

Cursed Difficulty Zero Stella Clark

Besides some crazy blurse, Hemlock Vale also brought cool survivor stuff. And these new cards perfectly fit into my favourite deck: fail-forward Stella Clark. Let me show you why.


How to fail to get clues:

  • you can potentially get 14 clues in one action. While that isn‘t very likely to happen, I still show it to impress you and to explain what is going on.

    • initiate an investigation with Old Keyring or Winging It.

    • for the highest amount of clues possible with Old Keyring, you want to get the skill test difficulty down to one. If the shroud value of your location is:

    1: use Drawing Thin during your second action to increase the difficulty to three, Old Keyring reduces it to one.

    2: investigate during your first action, Quick Learner increases the difficulty to three or investigate during your third or fourth action, Drawing Thin increases the difficulty to four, Quick Learner lowers it to three again.

    3: Old Keyring already lowers the shroud to one, as long as you investigate during your second action.

    4: in your third and forth action, Quick Learner lowers the shroud to three, Old Keyring then brings it down to one.

    • reveal a curse token from Favor of the Moon, fail the skill test.

    • play "Look what I found!" twice, 4 clues total

    • activate Matchbox to lower the shroud value of your location to zero

    • reattempt the skill test the first time with Token of Faith, you are very likely to succeed because the difficulty of the test is zero. Gain two clues with Old Keyring. 6 clues total.

    • reattempt the skill test yet again with Live and Learn x2, two clues each, 10 clues total.

    • use Resourceful x2 to recur Live and Learn. Reattempt the skill test two more times.

    • if you succeed this reattempted skill test, you only have to spend a key on Old Keyring if there is one left. That means you can potentially get four more uses out of a Keyring with only one key left.

    • alternative you can recur "Look what I found!" x2. Anyways, that‘s a grand total of 14 clues in one action. and that‘s without Archaic Glyphs!

  • again, that is very unlikely to happen, but you can defeanetely perform parts of that combo during the game.

  • if you don‘t have the cards for such a crazy combo, you can investigate with Winging It or Old Keyring


how to fail to kill enemies


Card draw


Upgrade Path

 Cost  Total
In The Thick of It 0 XP
    +  Favor of the Moon 1 XP 1 XP
    +  Favor of the Moon 1 XP 2 XP
    +  Unrelenting 1 XP 3 XP
 
Get OP 3 XP
   Old Keyring    Old Keyring ••• 3 XP 6 XP
   Old Keyring    Old Keyring ••• 3 XP 9 XP
    +  Relic Hunter ••• 3 XP 12 XP
   Winging It  →  Token of Faith ••• 3 XP 15 XP
 
Whenever you have some XP left 15 XP
   Perception  →  Unrelenting 1 XP 16 XP
   Scrounge for Supplies  →  Try and Try Again 1 XP 17 XP
 
The Sledgehammer Combo 17 XP
   Rabbit's Foot  →  Drawing Thin ••• 3 XP 20 XP
   Sledgehammer    Sledgehammer •••• 4 XP 24 XP
    +  Quick Learner •••• 4 XP 28 XP
 
Bring it to the next level 28 XP
    +  Relic Hunter ••• 3 XP 31 XP
   Scrounge for Supplies  →  Grisly Totem ••• 3 XP 34 XP
   Try and Try Again    Try and Try Again ••• 2 XP 36 XP

(View at arkham-starter.com)

Thanks for reading everything, even though my english is bad (:

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