Spirit of Humanity

Calvin Wright will love this card. +1 to each of his skills and Bless tokens in the Chaos bag as a fast action.

Other survivors running Peter Sylvestre and/or Jessica Hyde won't mind this either.

Of course, being 2XP, Agnes Baker can also make use of this as the horror will trigger her ability, while the curse tokens can be used to power up Armageddon & Eye of Chaos if you then use this to heal her.

Preston Fairmont, with False Covenant in play, will like this. So will Minh Thi Phan with Blasphemous Covenant.

Father Mateo can also make use of it, thanks to the Blessed keyword. Allowing him to more reliably make better use of cards like Radiant Smite and Blessing of Isis.

Edit:

As has been pointed out, I missed a couple. ;)

Tommy Muldoon, thanks to his interaction with defeated assets (and ability to recycle them), can synergise this card nicely with the likes of Brother Xavier and Tetsuo Mori. Allowing him to fill the bag with bless tokens whilst building to those cards being defeated. Thus triggering their abilities and earning Tommy a load of resources into the bargain.

Carolyn Fern, on the other hand, gains an asset that can be used to place horror that can be healed later, though some painkillers might be needed to deal with the collateral damage (and create more horror to heal later).

Dam13n · 11
I think, you forgot Tommy? ;) — Susumu · 382
Looks like I forgot Carolyn as well. :o — Dam13n · 11
There's new Tarot coming in RTTCU that will make this easier to use in OG Agnes! — Zinjanthropus · 231
Guided by the Unseen

I'm not sure how this card made it through playtesting, but Mandy in particular would love this card. Since there is no limit to how many times it can be activated (and you don't even need to use any secrets), she can easily fish out her weakness along with all the research cards in her deck before moving on past the player window to finish the skill test. If it was a particularly difficult/important test (or if she felt like it), she could even fish out all Three Aces at the cost of 3 of the secrets.

I anticipate errata for this card coming very soon.

Note: I say easily, but it'll be very time consuming at only 3 cards at a time. The rest of the players will not be happy as they wait for the performing investigator to go through all the necessary searches until they are satisfied they've found everything that needs to be found in their deck.

eapfel · 6
Errata is once/turn. — MrGoldbee · 1496
Once per test, phase or round though? Makes a big difference in playability. — andrgc1 · 16
Source MrGoldbee? — possessedbychaos · 7
Combos great with #Astounding Revelation — Merlin8000 · 1
Official errata is once per test — possessedbychaos · 7
Eldritch Inspiration

So, can this be used to double elder sign effects? I have seen a couple people claim this but it wasn't widely agreed upon. If so this is a fantastic card for father mateo.

This is a secret filler for 200 characters :P

jonklin · 515
While investigators could be considered mystic cards, elder sign effects would need to have a triggering condition of "if" "when" or "after", there is currently only one such mystic elder sign and it is Jacqueline fine's elder sign that triggers if the elder sign is cancelled. — Zerogrim · 296
Elder Sign effects are by definition triggered "if" an elder sign is revealed. "If this token is revealed for a skill test, resolve the [elder sign] effect on the investigator card belonging to the player performing the skill test." So I would think yes. — suika · 9508
The thing about that argument, though, is that the line that has the "if" (the quote) is a game rule and not a card effect, and it only indirectly resolves the elder sign effect — Thatwasademo · 58
My interpretation is that nothing says the "if" needs to be on a mystic card, just that the effect must be on a mystic card, and the triggering condition for the effect must be when/if/after a chaos token is revealed. There could be an alternate interpretation that the when/if/after must be on the card itself, but I don't see anything that would support such an reading. — suika · 9508
Unfortunately, I don't think this works. The corollary is Defiance, which ignores token effects but not effects which trigger based on the "revelation" of a token. I.e. shrivelling dealing you horror etc. Gator elder signs are not by definition "IF an elder sign is revealed," when/if/after effects are in response to a token being revealed regardless of the token's effects themselves. So unfortunately not even Jackie's elder sign is eligible as the effect of the E.S. is simply +1 and the cancellation/ignoring must come from a different source. — Sycopath · 1
That's persuasive, though while Defiance makes such a distinction, nothing says that Eldritch Inspiration has make the same distinction. It's self-consistent to interpret effect of a token be "if revealed, do X" and for Defiance to ignore this effect, and for Eldritch Inspiration to work on also work on the effect. Although again, nothing supports such an interpretation. — suika · 9508
Revealing a token and trigger when a token is revealed are two different things. if you ignore/cancel it's effect, the token is still revealed and can trigger other abilities. if you cancel/ignore the token, it is as if it was never revealed. — Adny · 1
And I agree with suika's interpretation. Nowhere does it say, that the 'if' must be on the card. — Adny · 1
'If' triggers happen at the time a thing happens, after 'when' and before 'after' triggers for the same timing point, and at the same time as 'at' (and 'as' and 'each time' as best I can tell). But the Elder Sign chaos token effect initiates in Step 4, while the chaos token is revealed in Step 3. The 'when', 'if', and 'after' triggers Eldritch Inspiration reacts to all proc in relation to that step 3 timing. The 'if' used in 'Chaos Tokens' for 'Elder Sign' therefore must be informal, since we know the effect actually initiates in Step 4, *not* at the time abilities that really trigger 'if' a chaos token is revealed would trigger. — Yenreb · 15
@Yenrub agreed, I think step 3/4 quite definitively shows that chaos token effects are distinct from on reveal effects that Eldritch Inspiration is meant to apply to. — suika · 9508
Unexpected Courage

The reason you take this is a little tricky. But it allows you to fail by two less on test you would never pass, with things like old keyring and look what I found. In a deck that uses covenants and blessed tokens, you can guarantee you get a two on the chaos token, +2 from unexpected courage, then you can drop Oops, Dumb Luck, look what I found or anything else… Then keep unexpected courage. With granny Orne, you can adjust your values even more, if you want to pass by zero or fail by one and keep this card in your hand.

It’s also great to give to allies, if they don’t pass, oh well, next time they might! And you can recur it with True Survivor. Neat how one little sentence can make a card worth two XP.

MrGoldbee · 1496
Even without the situations you describe you can get some value out of the added text just as insurance - if there's a test you would kinda like to pass but +2 to your skill value only makes it possible but not overwhelmingly likely, you can commit this and if it doesn't work you keep the card. — Thatwasademo · 58
I am not overlly convinced by this card, but as I get to the end of my want list with Silas I do see the advantage of having a 2? card in the discard pile that can added to hand with resourceful. But, is that worth 2xp. Maybe there will be a 3? 3 or 4cp version in the big box.... — gitty · 7
Harmony Restored

This might seem like a profit center for a continually broke Mateo, but the three cost can be a nonstarter sometimes. If your team is running heavy blessings, it can be hard to restructure into curses; this card is for those who love the benefits of curses and are already putting plenty of blesses in. As a money maker, this will require six of each to be as good as an emergency cache. Think of it as bag manipulation and you’ll be much better off. Preston can afford it easily, tho.

MrGoldbee · 1496
six of each to be as good as an emergency cash...if removing curses from the bag holds no value, if you remove six curses from the bag with this card (double tempt fate followed by harmony) you will be laughing that this card is ALSO an emergency cash. I think most of the time this card will print 1/2 money and still be more than worth it. (lets not even consider tempt fate*3 on the opening turn of a game followed by harmony) — Zerogrim · 296