Hard/Expert|William buries blessings|Deck Guide

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Valentin1331 · 57096

Screenshot-2021-08-25-at-13-58-08-copy.png

As many people spoke about it, but I haven't seen any thorough Bless William deck yet, here's my take on it!

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William Yorick buries tokens and digs them out in the Favor of the Sun to turn the game into his advantage!

Difficulty: ★★☆☆☆

Enemy Management: ★★★★☆

Clue-getting: ★★☆☆☆

Encounter protection: ★★★☆☆

Survivability: ★★★★★

Economy: ★★★★☆

Card Drawing: ★★★☆☆

Disclaimer: This deck is a bit clunky during scenario 1, relying too heavily on the popping (or not) of tokens on your attacks, but as soon as you have double Favor of the Sun, it really kicks in!

Main Strategy:

Using William Yorick's to recurr the Favor of the Sun and therefore having a constant flow of for both your weapons or autowin thanks to Ancient Covenant.

Adding to the bag:

Keep Faith should be played right before Rite of Sanctification or Favor of the Sun. Bring it back using Resourceful to have access to more tokens, fast, and for free with Rite of Sanctification. ★☆ Blessed Blade also helps when used to give back the that you've unsealed. Same for Book of Psalms that brings an opportunity to bring 2 in one action.

After 2 scenarios or 3, you will have access to Spirit of Humanity, combined with Jessica Hyde and Peter Sylvestre, you have access to 2 per turn, for free, with no risk. You simply become a machine.

Sealing your tokens to make the best out of them:

Drawing a token during a test is actually going to be the worst thing that you or your teammates can do. Because they are not here to fill in the chaos bag. You add them to seal them for the best use.

You ideally have up to 8 sealed: 5 on Rite of Sanctification and 3 on Favor of the Sun.

Rite of Sanctification is your moneymaker, making most of your cards much cheaper and therefore helps to set up your game faster.

But the key is Favor of the Sun, which is used to activate your .35 Winchester or Blessed Blade. With Ancient Covenant, you are sure not to draw any other token, meaning that you have one auto-success per turn, at 3 damages with your .35 Winchester.

Combat:

This is a combat orientated deck. Use re-use and overuse Favor of the Sun to unseal tokens one by one for your attacks, choosing which weapon to use based on the number of damages you need and to save your .35 Winchester ammo when not needed.

Most enemies are 4hp or lower:

1HP: Use your Blessed Blade and exhaust to add 1.

2HP: Use your Blessed Blade and unseal one from Favor of the Sun. Exhaust to add 1.

3HP: Use .35 Winchester and unseal one from Favor of the Sun.

4HP: Attack with your .35 Winchester and right after with Blessed Blade.

For more burst, if your clue-getter have absolutely no fight support accessible, add Brute Force for the last 2-3 scenarios.

Card Drawing:

Finding your cards will be the main challenge in this deck. Daring, Overpower and Take Heart are here to support at the beginning. If you feel like it's not enough, you can replace Daring or Take the Initiative (if you're not afraid of the Mythos) with Glory.

After your main upgrades, you will look at improving the consistency of your deck by adding drawing options. These are: Drawing Thin, as when you release the token from Favor of the Sun and use your Ancient Covenant, you are basically sure to succeed by +2. Engage Drawing Thin to turn that auto-success into an auto-success and one card.

Other options are Unrelenting to prevent you from drawing the so that you can Seal them later, as well as giving 2 cards, or Overpower (2).

Upgrade Path:

Daring x2 Favor of the Sun x2 - 2xp - Total 2xp

Grete Wagner x2 Jessica Hyde x2 - 2xp - Total 4xp

Charisma - 3xp - Total 7xp

Book of Psalms x2 Peter Sylvestre x2 - 4xp - Total 11xp

Resourceful x2 Spirit of Humanity x2 - 4xp - Total 15 xp

Ancient Covenant x1 - 2xp - Total 17xp

Take the Initiative x2 Drawing Thin x2 - 6 xp - Total 23xp

Take Heart x2 Unrelenting x2 - 2xp - Total 25xp

Overpower x2 Overpower x2 - 4 xp - Total 29xp

Vicious Blow x2 Brute Force x2 - 2xp - Total 31xp

Another possibility is to add Third Time's a Charm to have another attack with plenty of chances to draw a token, instead of Vicious Blow or Overpower.

8 comments

Aug 25, 2021 elkeinkrad · 470

How about Grisly Totem/Try and Try Again + 2 Drawing Thin + Take Heart/Unrelenting/Signum Crucis? I believe this combo is very powerful, and the best way to add tokens.

Aug 30, 2021 Valentin1331 · 57096

@elkeinkradcan you explain how that cycle would work and how is that more efficient? Because as I see it, you would have to "waste" an action every time you want to add to the bag, when the Peter+Jessica+Spirit of Humanity is , as well as being rather fast to set up (3 cards).

Your way seems incredible in Stella Clark though!

Aug 30, 2021 Valentin1331 · 57096

As of now, the newly revealed Short Supply should definitely be added to this deck!!

Aug 30, 2021 elkeinkrad · 470

@Valentin1331 Of course, Spirit of Humanity doesn't require , and that combo may require . However, those combo addtionally gives significant cards/resources with (at least) 4-6 tokens. Note that you don't need to pay action for each rounds. You could move and activate Track Shoes. You may give up encounter test which is likely to fail.

Additionally, one copy of Spirit of Humanity gives 2 tokens, and it may not enough at 3-4 player games, I think.

Aug 31, 2021 AussieKSU · 1022

`@Valentin1331, your write ups are always great to read. May I steal your formatting on the star level?

Maybe we(you) can start a convention.

Sep 01, 2021 Valentin1331 · 57096

I take it as a compliment as a non-native English speaker, so thanks!!

And please, be my guest, that'd be awesome indeed to have "ratings" of certain decks by the deck builders (or even the community) so that you can choose which deck you want exactly, based on those criteria.

Sep 01, 2021 AussieKSU · 1022

How do you add the side deck?

Sep 21, 2021 OzValdo · 677

Good deck dude