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|None. Self-made deck here.|
|Midnight Ghost Runner||0||0||0||1.0|
Ghost Meat · 190
Rita here just successfully wrapped the opening scenarios of The Circle Undone deluxe expansion.
And yes, the deck name is a Netrunner reference (as well as a thematic commentary on the enemy composition of this cycle).
Upon first seeing Rita spoiled I instantly thought she'd be great for The Forgotten Age solo, with her bonkers base evade and half-decent fight and willpower stats. So I made this deck for that, but then opened The Circle Undone on release day and couldn't resist starting it. Turns out she's pretty good at outrunning ghosts too.
Evade You can get her to a base agility of 8 between Trench Coat, Peter Sylvestre, and Track Shoess, which in the last scenario I played, she was at base 7 pretty quickly with Trench Coat and The Big Man on Campus down, which was totally sufficient. I had a Track Shoes in-hand toward the end and didn't really feel the need to play it. Impromptu Barrier is great, especially early before you have a couple evade pieces down. Rita's ID ability is fantastic too, dropping reliable damage or providing free moves, which really helps with her tempo. Don't forget to use it, as I did for three rounds, and then had to backtrack. Unfortunately, Rita can't take Sneak Attack and Backstab like Wendy can, but between Waylay, a backup Fire Axe, and Rita's ability, defeating enemies came relatively easily.
Clues The largest challenge for Rita solo is clue gathering, so quite a few slots are dedicated to that end, and I found it to be a pretty sufficient package. Between Flashlight, "Look what I found!", Winging It, Perception, Resourceful, and Unexpected Courage, you're pretty well-covered, with Lucky! as a great backup card. Between it and Look What I Found, you can engineer some reliable situations where getting two clues is almost guaranteed (Rita got four clues with this combination in the first scenario). Winging It is a nice way to get several consecutive tries at a location's clues as well, especially when paired with skill cards, and playing it from your discard pile is excellent if there are two+ clues at your location (not always the case in solo).
Skills Guts are mainly for the encounter deck, and become more well-supported when level two Pete arrives on the scene. Perceptions, Unexpected Courage, and Resourceful help with Rita's low intelligence, especially in combination with Flashlight and Winging it. Lucky is a great target for Resourceful, so you can keep comboing it with Look What I Found, or anything else you need it for (as it's one of the most universally useful and versatile cards in the game). The basic weakness I got was the new The Tower • XVI tarot weakness, which disallows you from playing skill cards. I got it in my opening hand in the last scenario, so had to take the huge tempo hit of paying 4 to play it on my first turn, as I know how crucial skill cards are to Rita's success here.
Experience After getting 4xp on the first scenario, both copies of Pete Sylvestre were upgraded, for the extra willpower and sanity, which really helped against the encounter deck, and her low starting sanity of 5. Peter helps her get to 10 health 8 sanity for three resources, which is pretty great value, especially with his self-healing sanity ability.
Thanks for reading, and Always Be Running (except for when "I'm done runnin'!").