Sixth Sense

This card is bonkers. I really wish there were more ways to enable this card other than just Olive McBride. Oh well, I guess maybe then it would simply become too strong. Still... I can't unsee the potential of this card in the hands of Jacqueline.

darkseid · 4
Pair with Eldritch Inspiration. — MrGoldbee · 1484
Welcome to your yearly reminder that Curse of Aeons exists. — Zerogrim · 295
The First Oath

Thomas Dawson is really really strong. Like REALLY strong. So strong in fact, that he is able to go forward in time by 60 years and get his hands on a Glock 9mm. Isn't this supposed to be set in the 20's? How did nobody at FFG notice this?

snacc · 1008
I think they've overlooked it due to rule of cool; the Glock is a handsome gun. Diegetically though, there's plenty of ways it could have gotten to the past; the real trick is finding rounds that fit the chamber. — SGPrometheus · 835
He invented it — MrGoldbee · 1484
yea, he should have been holding a lightning gun for real historical accuracy. — Zerogrim · 295
It feels kinda weird to me that that the Colt 1911 has been for sale like 10-15 years already in this setting, while the Glock is 60 years away into the future. They look equally modern to a total weapon-noob such as myself. — olahren · 3546
Unrelenting

I’ve only used it on Amanda on hard, but thus far its been absolutely busted. The way i see it this card has three fairly powerful modes for amanda:

Seal the 0s and fail 3 checks to draw 6 or maybe even 8 cards if you get a mythos phase test. In a skill heavy deck you desperately need draw, and this is twice as efficient as draw actions. It’s like a worse take heart, but I’d be happy to pay 1 xp for take heart on amanda. I rate this mode 8/10.

Seal the 0s and try to succeed on all 3 checks. (Do you get the cards during the commit step so you can commit the 2 you draw?). By committing 2 cards to go card even this suddenly this looks like a 4 pip card that gets you closer to your important assets without costing any actions. If you can beat most of the chaos bag then removing the 0s only marginally reduces your chance of success. This is the best mode 10/10.

Finally you can seal the 3 nastiest tokens in the bag. This mode is strictly for special tokens that kill you or for sealing away special tokens when you’re winning so hard you can afford a little decadence. If you just need to succeed draw 2 and commit both instead of using this mode. 4/10 this mode is very rarely worth while.

With the added benefit of flexibility it becomes absolutely nuts on Amanda. Amanda would be happy to pay 2 or maybe even 3 xp for this. Amanda exaggerates the power of this card, but its still quality deck thinning that helps you with a single test for only 1 xp on survivors. Definitely find room for it before the end of your campaign, but get your key synergy xp cards first (unless you are amanda or sylas).

bladewolf · 5
Why are you talking about 3 tests? — trazoM · 9
Because of her ability, and she takes 3 actions a turn? I'm pretty sure, for the second option you can't commit the cards just drawn. There is only one timing point when you can commit cards each test, and the sealing and drawing is after that. — Susumu · 381
For the second mode, you cannot commit those 2 cards that you have drawn as the "commit cards from hand" step has already passed. — toastsushi · 74
Doesn't say after committing, and the committing section itself doesn't specific cards have to be committed simultaneously, any rules to back up Toast? — Zerogrim · 295
@Zerogrim All committed cards are committed simultaneously. That's why you couldn't, for example, commit Double or Nothing to increase the difficulty of a test and then commit Rise to the Occasion. That's actually includes in the FAQs section of Rise to the Occasion here on ArkhamDB. — TheNameWasTaken · 3
The card also literally says ‘after you commit’. — Death by Chocolate · 1488
O its after commit in the first section not on the draw, der. as for the simultaneous commit be nice if the rulebook bothered to mention even half the stuff that just exists as forum posts. — Zerogrim · 295
Granny Orne

So, Granny Orne (0) is a decent L0 ally for Agnes. She comes with a +1 boost, unlike Peter Sylvestre (0), and while she can't soak horror quite as well as Peter, she still gives you a decent buffer on Agnes' precious sanity. Especially significant if you're working from a limited card pool.

I think it's also worth considering that Granny (0) is very helpful for allowing you to trigger Grimm's Fairy Tales, which is actually a pretty efficient horror healing card if you can get it to fire reliably. If you fail a test you are normally failing by 1 (which Granny can make 2), or you're failing by 2 or more.

I think there's a really interesting Agnes deck here that takes a bunch of failure cards. Both "Look what I found!" (2) and Dumb Luck (2) are pretty great cards in their own right. There's also stuff like Live and Learn, and Old Keyring, and you might not even mind running Rabbit's Foot if you're getting the already from Granny.

Zinjanthropus · 229
honestly, just failing grasping hands by one less makes her second ability worth it, these combos are the sweetest icing on top of a great card. (and the only level 0 ally to boost willpower unconditionally) — Zerogrim · 295
Saw the potential for this interaction when the investigator decks came out and made an Agnes "Red Riding Hood" deck. Granny Orne synergizes with Crystal Pendulum, too. Can confirm the deck works quite well. Though, since Agnes can't upgrade to Granny Orne(3), she kinda wants to switch over to (or add) Peter Sylvestre(2) eventually. — Herumen · 1741
Lucky Cigarette Case

This is the only card which gives search ability for . Additionally, I think that this is the most powerful searching cards in AHLCG. Of course, No Stone Unturned could search entire deck, but NSU5 is event card, so that you only can play once per deck. However, Lucky Cigarette Case is asset card, so you can search once per round. Nevertheless, the number of cards you can search is large. In many cases, you could search at least 3~6 cards. I usually told that / has leak of searching tools, and that's the shortage of those factions; this is not true for now, due to this card.

Let me introduce strange combo. With LCC3, you could draw and use your powerful cards in your deck. After your deck only contains unnecessary cards, you can commit Daredevil. Then, your whole deck is dicarded. To do that, you need to remove skill cards (not all, but 1 icon only). Addtionally, your deck includes at most 1 weakness; you could discard 1 weakness in your deck by Daredevil. Generally, your deck contains 2 weakness cards, so you should resolve 1 weakness. However, Jenny doesn't need to do, since her signature weakness is attached to a location so that you don't consider it in the middle of the game.

elkeinkrad · 500
Weaknesses are shuffled back in the draw pile with Daredevil. — AlexP · 267
single card is not shuffled into empty deck. Thus, if your deck has one weakness and no proper skill card, that weakness is not shuffled back. — elkeinkrad · 500
I suppose that's wrong. Daredevil says you have to draw until you find a proper skill card. If your deck is empty and you have to draw a card you take a horror and replace your deck by your shuffled discard pile. — Tharzax · 1
Tharzax, are you saying you would continue to draw, reshuffle, draw, reshuffle, etc, until you take so much horror you are defeated? Just stuck in a loop of a skill-less daredevil commit? — FlarkeFiasco · 1
Daredevil says you "discard" cards from your deck until you find a proper skill card. Daredevil (2) says "reveal." Deck only reshuffled when you need to "draw" cards from empty deck. — Chris_yang · 4