Lesson Learned

Take a hit. Get clues. This card is ridiculously good (compare it to, say, Intel Report). But there is a couple mechanics to keep in mind of.

1) It has to be damage! A spooky type of enemy that deals no damage wont let you trigger this!

2) You cannot prevent the damage, it has to be at least 1 damage not negated and not resisted, so a Flesh Ward for example blocking a 1 damage attack would render this unplayable.

3) It has to be an attack, so any effects enemies might cause that deal damage dont count, only actual attacks.

So yeah, with those conditions cleared, have fun with your clues!

Obviously you ought to keep some horror healing handy to recover some of the horror (and damage) you will inevitably take for using this card.

Tsuruki23 · 2578
Evidence!

Bigger enemy, more clues. Simple, effective. If a little specific.

This is not a Bread & butter upgrade, it is'nt nearly catch-all enough. But it's a brilliant way to spend 2 XP in order to keep your deck synergy functional, I.E, rather than upgrading from Evidence! into something completely different, you get this small boost that keeps the card revelant in the long run.

This ought the be among the last 30-something XP you spend in a deck.

Tsuruki23 · 2578
"printed" health is meant literally? All effects on encounter cards like in "The Secret Name" (all non-weakness enemies gain +2 health) do not count? — Miroque · 25
Accursed Follower

This seems like a basic annoyance rather than a basic weakness. They aren’t going to kill you or blank cards or add doom; they are just going to sit in a corner and cackle at you, making your life just a little bit worse, and being a pain to get to and kill.

Always assuming you don’t have an use for Curse tokens (eg, The Eye of Chaos), in which case they are kind of nice to have lurking all Aloof off in a corner, like a nice aunt, except with more human hearts scattered about.

I suppose they could pick up doom from Mysterious Chanting and the like, so they might be more of a threat in some scenarios.

Yeah, much like Dread Curse, this doesn't really hurt that bad at all. I think it is slightly worse than Dread Curse in either a curse loving or curse apathetic scenario. In the former, you probably want a burst to fuel something, while in the latter, you'll likely just have more curse to deal with in the course of a scenario. But overall, pretty tame. — StyxTBeuford · 13050
Gregory Gry

I was considering this ally in my Winifred's deck, but he costs 3 resources to potentially gain 9, netting +6 resources. Putting 2 copies of "Watch This!" can also gain me +6 resources and help me with my skill tests. I think he might be worth it in a Leo deck, played for only 2 resources as a free action.

Ezhaeu · 51
Watch This can't soak horror! — MrGoldbee · 1493
You can also Calling in Favors to morph him into a discounted Leo de Luca. — StyxTBeuford · 13050
Using one card to make 6 resources sounds better than using two cards to make 6 resources -- twice as good, you might say. — Spritz · 69
Actually, Wini's ability does sort of mean that two committed cards have the same hand-size cost as one played card; I see what you're getting at. — Spritz · 69
Greg is pretty great. He can tank 2 horror, and help power up stuff like Well Connected/Money Talks, or just make playing Leo de Luca a lot easier after you eventually sacrifice him. — Zinjanthropus · 230
Emergency Cache

In the board game Seven Wonders, Nefertiti gives you four victory points for four bucks. Other leaders have more variable powers, but she is a good measuring point for whether or not something is worth four bucks.

It’s been three years since the last review of emergency cache. There are a lot of ways to get money in your deck now, so the question is… Is it still worth taking this thing?

The individually sold investigators added new ways to get money for blue yellow green and purple. For the first three, it’s relatively simple: take an action you would normally take (fight, investigate, or evade) and do that as well as getting two bucks. For mystics, they have to draw tokens and hope for symbols, rewarding having Olive out and playing Jacqueline.

So why do we still need emergency cache? It’s more niche, but for decks outside of green that need a lot of money, or blue characters that support more than they fight, or expensive purple decks that don’t do token manipulation...This card is efficient. And it can grow with your team: its (2) upgrade lets you draw a card, giving you four actions for the cost of one. And for 3XP, you can power chainsaws or alchemical concoctions.

So this card is still a Nefertiti. It’s a sometimes food, which makes sense because it’s not called “everyday cache.”

MrGoldbee · 1493