
2xp to get a 1-cost Deduction with some frills. The frills being that you can skip moving into the target location, which can save you 2+ actions or even your derriere.
I like it. It barely needs more explanation.
2xp to get a 1-cost Deduction with some frills. The frills being that you can skip moving into the target location, which can save you 2+ actions or even your derriere.
I like it. It barely needs more explanation.
Very solid multiplayer upgrade.
3 Locations away is a routine situation that you might find yourself in. From the exit, from an important location, from a friend. You can use it to bypass intervening enemies. The only issue is the revealed requirement, which is why it's mostly a Multiplayer card.
You can teck this like a silver-bullet against scenarios that you know involve heavy backtracking or back and forths.
This is a brutal card.
To make this card work you need a worthwhile card-engine. Seekers got that in spades! Grisly Totem or Feed the Mind or Cryptic Research or whatever other card draw you like will find you this, fill your hand with chaff, and you discard the chaff for great benefit on this card.
The attack is accurate and powerful, you typically hit at +7 or better which is a golden number both in Standard and Hard to ensure that the hits land, 3 damage will remove the vast majority of threats, although it'll leave some of the most tricky opponents in the game alive.
So long as you have any sort of sustained card draw in your deck, this card is great. And even when your card draw is so-so, this card is okay.
You're just never going to draw it during your turn.
Finding it is nice, but most of the time you will just feel bad and annoyed. It's not important enough to try and search for it with search effects. And the rest of the time it's just a bad Emergency Cache and you'll be cursing it in anger!
The card is quite decent in Norman Withers decks, and I could imagine it in a deck with Scroll of Secrets.
On command resources for what you want to be doing anyway. Grab it alongside other economy to fuel a greedy engine (something that runs on Hyperawareness for example, allies or is also doing stuff with guns).
The trick that makes this so nice is that it's unconditional. A Crack the Case requires that you finish a location, this one hands you the resources just for trying (and you are allowed to fail!). All of a suddent you're playing this card and possibly getting a clue along with your resources, instead of just standing there to play Emergency Cache. There is no setup-cost unlike Dr. Milan Christopher.
One thing you might find yourself doing is playing a Roland Banks or Luke Robinson and playing this at a 1-shroud, that's just a really big tempo boost!
Great tempo, completely dependable, valuable benefits. A great addition to the cardpool.