
This is a really good target for your Three Aces success. If you are running a Three Aces Rogue deck anyway, and are also wanting to get in on some damage, I would recommend going for this as a combo piece to that.
This is a really good target for your Three Aces success. If you are running a Three Aces Rogue deck anyway, and are also wanting to get in on some damage, I would recommend going for this as a combo piece to that.
This card cancels 3 autofails. Combo that with Eucatastrophe, which also cancels an autofail (and recurs on itself in Yorick). Combo that with Live and Learn which can redraw on an autofail. Wendy can discard a card to redraw an autofail token. Combo that with a Mateo being present on your team, who can also cancel an autofail, and can provide a free Elder Sign draw with his signature and an Elder Sign draw with Seal of the Elder Sign in his starting XP.
Once you get your XP going, you just don't really fear the autofail token as much anymore. How useful that will be depends on the rest of what you have going on, but dang, that can certainly open a lot more options.
Important considerations, a.k.a, Why Dream Parasite Is Not The Worst:
-If you have Charisma to put Jessica and Peter out, which is not unheard of since that set up is amazing, the damage and horror will be healed passively by your allies.
-If you have Lucky! in hand, it can potentially counter Dream Parasite's -2 skill value.
-If you have Live and Learn in hand, it can redo the entire test and Dream Parasite will be gone for the 2nd try (although you will have to resolve the damage and horror).
-If you are Calvin, taking 1 damage and 1 horror gives you stats.
-If you are Silas, you can return Dream Parasite to your hand once per round, and dodge the damage and horror on a fail, because you did in fact still commit the card.
-Potentially, you can engineer what skill test this goes to. You can do something really easy that you can pass even with -2, such as a Flashlight on a Shroud 2, or you can do it on a low value test where you don't care if you fail or even want to fail, and can activate when you fail effects like Take Heart.
Not a review - may do that later, but if you ever hear about a card being referred to as "Rhydon", as in, the Pokemon Rhydon, it is this card. The name comes from a joke made in the Mythos Busters Discord and it stuck, so that's the nickname I'm pushing for it now. I mean, the name of this card is frankly very long and hard to say, so of course, it needs a nickname and Rhydon is as good as any. It sounds vaguely like Shining Trapezohedron, if you pronounced it wrong, which let's be real, you probably did at least once.
By far my least favorite weakness in the entire game. The premise seems interesting enough, but it's the most frustrating thing this game has to offer. If I remember correctly you draw your weakness after you build your deck specifically so you can't build a deck around your weakness. If you're playing something like a guardian it's fine, but t's the second time in the last 5 or so decks I've made that I've drawn this card and have literally no way to deal with this weakness. If I don't have a card in my deck that does at least 2 damage (say almost any level 0 seeker deck) then you're out of luck. The worst part? the card isn't even interesting, all it does is give me a flat 2 experience drain that serves no purpose except to prevent me from actually getting a card that might be able to deal with this stupid weakness.